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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781334 times)

debvon

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2520 on: April 29, 2010, 10:49:29 pm »

There are now "Veteran status medals", if you will. The longer you've had the game, the shinier your badge will be. Gold, silver, and bronze.

However I think they made a mistake somewhere in there because everyone seems to have the Weekend Warrior badge, even if they've had the game longer. Hopefully a fix will come out soon.
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Sensei

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2521 on: April 29, 2010, 10:51:19 pm »

Only reducing damage on the airblast gun seems like it's discouraging airblast; you're relying on airblast and now you're rather fucked if nobody shoots missiles at you.
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Sowelu

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2522 on: April 29, 2010, 11:20:50 pm »

I die most frequently to missiles as a pyro.  This often happens because I get hit by the airblast cooldown.  I look forwards to seeing if it's better now.

...How do you see your badges?  I'm pretty sure I should have a gold one.
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Mr.Person

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2523 on: April 29, 2010, 11:23:02 pm »

Okay guys, there is a new bug with the Update.

http://i.imgur.com/p3UvV.jpg
http://i.imgur.com/ewUk4.jpg

In console, type 'build 0 xx' where xx is a number (can't use same number twice). Replace 0 with 2 for sentries.

A lot of servers are starting to catch on, and its getting pretty hectic. Give it a try before the inevitable fix.

Apparently you can still do this. You have to do

"build 0 0"
"build 0 -1"
"build 0 -2"
ect
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umiman

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2524 on: April 29, 2010, 11:23:47 pm »

The backburner is SO much better now. It just owns everything. I'm not even afraid of heavies. Unless they have Natascha.

Natascha rules. Especially now with very mobile heavy.

Sowelu

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2525 on: April 29, 2010, 11:30:00 pm »

Apparently you can still do this. You have to do

"build 0 0"
"build 0 -1"
"build 0 -2"
ect

Tested and true.
*laughs his goddamn ass off*

When you want to test for != 0, you test for != 0, not for > 0!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Soulwynd

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2526 on: April 30, 2010, 12:05:28 am »

You can -always- do that if the cheat flag on the server is set as 1/ON.
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Eduren

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2527 on: April 30, 2010, 12:17:57 am »

I'm one month away from having gotten the bronze ;_;
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Jakkarra

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2528 on: April 30, 2010, 01:32:09 am »

Oh holy crap, i hope i get the GOlden medal!

I will be a TRUE Gentlemanne of Leisure then!

Siquo

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2529 on: April 30, 2010, 04:19:34 am »

The pyro is underpowered.
As a pyro who frequently comes on top of the list, I disagree. The heavy is too slow, the chargedemo can only hit one player per swing, and lost the advantage of jumping to unlikely ambush spots.

The pyro when played as a spy works best, attack a group from behind and spread havoc. It's also the best sentry-defense class, as it can blast uebered people away, blast/shoot stickies and spyhunt. Only against sentries that are not just-around-a-corner they're really weak.
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Jreengus

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2530 on: April 30, 2010, 04:59:26 am »

The pyro is underpowered.
lost the advantage of jumping to unlikely ambush spots.

Ah, you my dear sir have never heard of pipe jumping.

Nothing like decapitating the first person out the spawn on gravelpit. Sure it's slightly harder and you can't jump anywhere near as high as with stickies but it's even more usefull if you get soemwhere no-one expects a charge demo.
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Duke 2.0

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2531 on: April 30, 2010, 06:24:18 am »

The pyro is underpowered.
As a pyro who frequently comes on top of the list, I disagree. The heavy is too slow, the chargedemo can only hit one player per swing, and lost the advantage of jumping to unlikely ambush spots.

The pyro when played as a spy works best, attack a group from behind and spread havoc. It's also the best sentry-defense class, as it can blast uebered people away, blast/shoot stickies and spyhunt. Only against sentries that are not just-around-a-corner they're really weak.
Or anywhere remotely away from close range. I still love playing the pyro, but every time you look at an ability he has you can see another class does it better. Everybody does well when you ambush, but the explosives classes do better because they can inflict all their damage at once at a range. Pyros can try to run behind enemy lines, but without any added mobility(No projectile jumping, tools to make him less noticeable, double jumping) they are basically doing what you could do with any other class except Heavy and Soldier.
 Now Airblast is a very powerful tool, but while it can foil the sticky carpet and block the occasional projectile, other explosives can dislodge stickies that are on the walls and ceiling that they pyro can't see without being in danger of blowing up himself and the hit detection on the flamethrower is iffy. There is a problem when you try to burn somebody running to no effect because they are just out of range yet your airblast pushes them away. And don't get me started on the highly variable flamethrower hit detection range.

 I do love playing Pyro, but I just see other classes doing what it does better. Although mayhaps the pyro is a jack of all trades type class when it comes to weaknesses and strengths. But even then the lack of particularly amazing abilities foils that idea.
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Pandarsenic

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2532 on: April 30, 2010, 06:30:10 am »

Pyro's only real advantages are

1: the airburst's ability to reflect pipes and rockets (not even direct hit rockets to be fair) as well as things like jarate in exceptionally skilled hands
2: the axtinguisher combo, which can one-hit-kill any class but the heavy with almost no chance of substantial retaliation.
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Jreengus

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2533 on: April 30, 2010, 06:35:53 am »

You can reflect mid air stickies quite easily. Also you're forgetting the ability to AB ubers, this is very usefull against an uber trying to destroy a sentry as once they are in the air the sentry will send them flying backwards.
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Pandarsenic

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Re: Team Fortress 2: Drop system update: "Thanks for standing still, wanker."
« Reply #2534 on: April 30, 2010, 06:53:19 am »

Stickies are marginally useful at best; they usually land on the ground between you and your opponent. That is a useful skill though.

I'd forgotten airbursting ubers because it's basically reflexive for me and most good pyros I know - I actually know a guy who actually could (pre-cooldown-reduction) get a medic so high high in the air he could only sporadically keep his buddy ubered.
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Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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