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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781861 times)

Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5070 on: December 19, 2010, 06:29:11 pm »

How many hours had most of you played before getting a hat?
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Derekristow

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5071 on: December 19, 2010, 06:31:36 pm »

I've never felt that "Gotta catch 'em all" drive in this game.  I usually just shoot for the stuff that would help me in battle.  I do want more Sniper hats though.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Osmosis Jones

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5072 on: December 19, 2010, 08:35:02 pm »

How many hours had most of you played before getting a hat?

229, and the only non-event hat (so not gibus, etc) I have is the bloody scouts whoopee cap, which I crafted from 3 refined.
« Last Edit: December 19, 2010, 08:36:40 pm by Osmosis Jones »
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5073 on: December 19, 2010, 08:37:40 pm »

I just got dropped my second hat and this account has roughly 300 hours.  Mind you almost none of it is actually my time.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5074 on: December 19, 2010, 09:02:45 pm »

 I want every weapon that provides an interesting effect. The southern Hospitality I have no interest in. The new medic crossbow allows you to heal people from really dam far away, and gives you quite a bit of range. Yes please.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5075 on: December 19, 2010, 09:10:38 pm »

Southern Hospitality is lame.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5076 on: December 19, 2010, 09:17:26 pm »

I want every weapon that provides an interesting effect. The southern Hospitality I have no interest in. The new medic crossbow allows you to heal people from really dam far away, and gives you quite a bit of range. Yes please.
What's the demo's new melee weapon do?  Because I saw one flying with it.
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MagmaDeath

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5077 on: December 19, 2010, 09:18:32 pm »

I want every weapon that provides an interesting effect. The southern Hospitality I have no interest in. The new medic crossbow allows you to heal people from really dam far away, and gives you quite a bit of range. Yes please.
What's the demo's new melee weapon do?  Because I saw one flying with it.
Kills most classes on a hit, takes 100Hp off you, and launches you into the air.
Afterwords it just works like a normal melee weapon.
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Knowledge=Power=Energy=Matter=Mass.

Osmosis Jones

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5078 on: December 19, 2010, 09:19:26 pm »

Does the blast resist from the targe reduce that?
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5079 on: December 19, 2010, 09:24:29 pm »

No, the Targe has no effect on the Caber's self damage. I've been running around in Medieval mode, and it still takes off 100 hp. (Plus, since it punts you up in the air, there's roughly ~30 fall damage on top of that.) That said, it deals a heck of a lot of damage; in Medieval mode, it's the only AoE attack out there and is thus incredibly powerful.

No clue whether it's useful in normal play - might be nice for an 'OHSHI-' moment, but if you're in that much trouble, -100 HP means it's a suicide weapon.  :(
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5080 on: December 19, 2010, 10:10:45 pm »

How do I find a medieval server? I can't find any with a 'medieval' tag, and beyond that I'm stumped.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5081 on: December 19, 2010, 10:13:05 pm »

How do I find a medieval server? I can't find any with a 'medieval' tag, and beyond that I'm stumped.
The mapname is DegrootCastle or something. A good server community is Fugworld, and they set up their own dedicated medieval-mode server.
IP: 69.10.154.109:27015
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5082 on: December 19, 2010, 10:14:42 pm »

Duke always be playin' FUG.
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5083 on: December 19, 2010, 10:46:31 pm »

How do I find a medieval server? I can't find any with a 'medieval' tag, and beyond that I'm stumped.
Filter for mapname "cp_degroot".

Am I the only one who LIKES getting lots more stuff to find and use?
I do, but I don't think the current item drop supports these massive influxes of new stuff very well. It will take 2 weeks (minimum) to get all the new weapons without crafting, trading for, or buying any of them. And that's assuming all of your drops are the new weapons and you don't get any duplicates.
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DEATH has been waiting for you. He has poured you some TEA.

Jreengus

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5084 on: December 20, 2010, 02:27:21 am »

TF2 does seem to have turned into an RL cash for IG benefits gig. You can't really get all the weapons without paying and especially with the item sets where you need a hat to complete them and give you that extra bonus. For example if I was willing to fork over £10 I could get +25 health on my scout and reduced sentry damage on my soldier.
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