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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781842 times)

The Scout

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Fists of Steel and the new Minigun. Trick them into getting close, then pull it out and blast them away. Shotgun would be nice for the other miniguns, as a back up weapon.
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Duke 2.0

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 Valve, just give the Pyro an Equalizer like how Demoman and Soldier can share some weapons. He's perfectly fit for it. He already has a variety of devastating close range weapons so it won't be particularly overpowering by comparison, his main design blunder is lacking a way of getting in close and/or escaping from an ambush scenario. Soldiers basically use it to escape hostile situations to find a healthkit, what the Pyro always needed.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Cecilff2

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5672 on: June 21, 2011, 01:55:58 pm »

I still think it would be hilarious if pyros could airblast themselves through the air like rocketjumping.
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dragonshardz

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5673 on: June 21, 2011, 02:19:21 pm »

They can.

As a Pyro armed with any flamethrower, have the flamethrower as your active weapon. Look down. Jump and left click. Congrats, you're flying.

This may not work on ALL server, but it works on MOST of them.

The Scout

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5674 on: June 21, 2011, 04:00:23 pm »

Let's re-read half of the stuff. 75% SILENT faster spin-up. Silent.
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Duke 2.0

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5675 on: June 21, 2011, 04:15:57 pm »

 The gun is completely silent.

 Heavy just makes shooting sounds with his mouth.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Jackrabbit

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5676 on: June 21, 2011, 04:47:32 pm »

It's not that he thinks the gun's not working properly, it just doesn't feel the same without it.
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Metalax

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5677 on: June 21, 2011, 06:52:52 pm »

Second day of the update just went up. Demo and sniper this time.

Snipers new rifle, oh thats going to be fun trying to play against some of those twitch gamers. New sword looks like it is good for those snipers who only use it to take out enemies that have snuck up and are meeleing them.

Demos new weapons make for even more demo knights. The swords all ammo becomes health might make them quite difficult to take out when they fight in chokepoints littered with fallen weapons. It also appears that it is now possible to have demomen with no ranged weapons at all.
« Last Edit: June 21, 2011, 06:59:23 pm by Metalax »
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PTTG??

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5678 on: June 21, 2011, 06:58:12 pm »

Good thing they buffed the demo!

Seriously, none of his new equipment has so much as a downside. The Persuader might be annoying if you really need ammo, I guess... I like the Bargain for the sniper, though.

Who wants to bet on "wasteland Wednesday"? It'll be Pyro and Scout.
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Soulwynd

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5679 on: June 21, 2011, 06:59:07 pm »

That turns him into a charging freak with a few pipes bombs on the side.


I like it.
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Enzo

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5680 on: June 21, 2011, 06:59:37 pm »

When I saw there were new demoman weapons I was like :D

But then they were all for demoknight :C
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Metalax

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5681 on: June 21, 2011, 07:01:55 pm »

Just had another look but is it me or does the new rifle have no downside?

edit: according to some who have played in the beta, the rifle will have no scope but will instead have iron sights.
« Last Edit: June 21, 2011, 07:18:21 pm by Metalax »
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Duke 2.0

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5682 on: June 21, 2011, 07:25:43 pm »

 What's the downside of the new shield?

 I also really wish all equipment had a suffix of whatever slot it goes in. Like, Secondary Boots, Secondary Sandwich, Primary Bow, etc.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Metalax

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5683 on: June 21, 2011, 07:29:03 pm »

New shield has less(half) damage resistance bonus than the targe. It also doesn't specify that you get the critical damage at the end of the charge so that could be gone too.
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Soulwynd

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5684 on: June 21, 2011, 07:55:43 pm »

What's the downside of the new shield?
Besides not having stickies?

Playing demoknight better than you would with stickies is really tricky. Those lil bombs are the best weapon the demo has.

Chargin' Targe:
Increases damage power while charging
50% fire resistance
40% explosive damage resistance

The Splendid Screen:
25% fire resistance
20% explosive resistance
+70% charge impact damage  (85 damage on a full charge)
« Last Edit: June 21, 2011, 08:12:44 pm by Soulwynd »
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