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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781285 times)

Dsarker

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6645 on: July 21, 2011, 07:15:08 pm »

What about a simple charged stun turret? Higher levels equal either longer stunning time or quicker recharge.
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Enzo

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6646 on: July 21, 2011, 07:19:33 pm »

Getta Move On:
Teleporter Replacement:
- Not a teleporter
+ "Entrance" doubles speed for short time.
+ "Exit" provides powerful vertical jump similar to rocket jump.

As if dispenser-jumping Engies couldn't reach enough annoying places already. Most of that stuff sounds cool though. I hope the Engie does get some more varied gear. People may say it'll take away what makes the Engie who he is, but it's not like it's not happening to all the other classes already. Demoknights, Quickfixes, Huntsmans (men?)...

Force Field Generator:
Dispenser Replacement:
+ Damage Reduction to all allies and friendly buildings in range.
  (Radius and DR amount varies by Upgrade Level)
- Ammo and metal dispenses at -75% normal rate.
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6647 on: July 21, 2011, 07:21:07 pm »

 I think Valve has learned from the eternity of bitching over the Natacha that messing with movement control of other players is a no-no, with only the Pyro being able to pull it off because hes the pyro, gotta throw that guy a bone.

 Messing with their friction, however, has not been messed with.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6648 on: July 21, 2011, 08:56:45 pm »

I mean, the pyro can't control the movement of someone as much as even a soldier can. It's just a version of explosive knockback that does no damage...
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Cthulhu

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6649 on: July 21, 2011, 09:05:21 pm »

You've got some ridiculous shit in that post.  4x range is insane, even for a gun that can't shoot up.  As mentioned above the dum-dum is bullshit and will make people hate everything in the world.
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ECrownofFire

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6650 on: July 21, 2011, 09:15:08 pm »

The Double Header probably needs a tiny bit more of a negative. Like "10% more time to charge". Not huge, because teleing both ways would be rather rarely used.

Prairie Dog Hunter is just stupid, should be 50% more and "very limited" movement up and down.

Big Rig is fine, might need slightly smaller range.

Critspencer is kind of hilarious, but it'd be great to have.

If the Dum-dum is to be used at all, it should have reduced fire speed in addition to even less damage than you already have.
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breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6651 on: July 21, 2011, 09:24:11 pm »

The Dum-Dum should be only rockets, but auto level 3.
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The Doctor

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6652 on: July 21, 2011, 10:24:41 pm »

Tele'ing both ways would mean you don't need a dispenser on the front lines, just a teleporter, since they can go back to the re-supply closet easily.
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PTTG??

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6653 on: July 21, 2011, 10:58:02 pm »

Tele'ing both ways would mean you don't need a dispenser on the front lines, just a teleporter, since they can go back to the re-supply closet easily.

Maaaybe. Maybe teleporting itself can take more time? short enough so it doesn't matter on one trip, but taking two or more trips means you start to spend a lot of time waiting.

Anyway, while a dispenser lets you stay in place wrenching everything into shape, you'd have to leave the teleporter vulnerable to get more metal.
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Shadowlord

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6654 on: July 21, 2011, 11:05:39 pm »

You'd already be spending more time waiting, since the teleporter would be backed up by people going both ways twice.
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kg333

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6655 on: July 22, 2011, 12:00:49 am »

When the hell did these damn laser rockets show up?  They disable turrets and I swear every soldier on the server I was playing had one.  Made life as an engie very difficult.  :(

KG
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Enzo

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6656 on: July 22, 2011, 12:15:13 am »

I swear every soldier on the server I was playing had one.

I played a 12-per-team server with 8 Soldiers on my team tonight.

It was one of the biggest class imbalances I have ever seen, and was actually pretty fun. Half their team went Pyro just to airblast the shit out of us.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6657 on: July 22, 2011, 12:26:05 am »

To be honest, if I had to pick one class to have too many of, I'd probably pick soldier.
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ECrownofFire

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6658 on: July 22, 2011, 12:26:58 am »

To be honest, if I had to pick one class to have too many of, I'd probably pick soldier.
For hilariousness I'd pick spy though. I'd like to see a server that forced everyone to be spies.
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Enzo

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6659 on: July 22, 2011, 12:33:41 am »

To be honest, if I had to pick one class to have too many of, I'd probably pick soldier.
For hilariousness I'd pick spy though. I'd like to see a server that forced everyone to be spies.

I'm reminded of a game on DFC. "Alright, everybody go spy." A couple people didn't play along. They got backstabbed a lot. That was fun too. I think we should have some 1 Class Only matches on the server C:
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