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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820321 times)

Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6720 on: July 24, 2011, 08:08:25 am »

 The primary problem with Pyro is that everything he has other classes do a lot better. Even soldier is better at being versatile, so whatever specific reason one would want to use the Pyro is easily trumped. Only thing he excells at is DoT damage, which maxes at 60 damage. No other class does anything close, but no other class really cares. There is also Airblast but one could argue that rockets and stickies can knock people around at any range without putting their classes into optimal firing range.

 Ambushing is incredibly effective on most classes, even Heavy with a normal minigun. Saying Pyro does well there is like saying Pyro does well on opponents with 10 hp. Well yeah I guess he does. Doesnt mean anything.

 All the Pyro needs is something to help either Mobility and\or survivability. Pyro suffered from the same problem as Demoknights since they first came out, stuck with a close range weapon with no damage dealt beyond it. Adding more damage is frustrating to deal with as a victim as you want time to react, even in an ambush situation. They just need some tool to use in order to reach close range or position themselves so range doesnt matter. They need something only their class can do, not general sneaking around and knowing opponents movement patterns that any class can do.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6721 on: July 24, 2011, 10:28:58 am »

This is why I'm an advocate of using the shotgun. To be honest, the scout has no real long range weapon either, but has mobility. The pyro has no long range weapon AND no mobility, but DOES have more health and utility. Utility = airblasting people and projectiles, putting out fire, setting fire, axing people to their instakill doom, etc.
So for a mobility cost and perhaps 25 percent less damage from scout (by using the shotgun instead of the scattergun) , you can get a flamethrower, 50 hp, and an instakill axetinguisher, as well as the ever-awesome airblast ability.
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6722 on: July 24, 2011, 11:36:11 am »

 No scout would ever trade their speed and double jump for 50 hp. Ever. Its the only reason their class works. Mobility is a huge perk that is incredibly powerful, its why changes in move speed are usually within 10% of the next tier. Any more and its strength would be overwhelming.

 I recognize the utility of the airblast and the survivability it grants the Pyro is amazing, but it has reached its max strength before people call for nerfs and it doesnt solve the problem of reaching the only range where that weapon can deal damage. It also does not justify having a secondary weapon that several other classes have the exact same version of being used as your primary damage dealer. Im cool with the idea of a classes secondary weapon dealing more damage than their primary, but it needs to be stronger than the secondaries other classes have.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6723 on: July 24, 2011, 01:46:14 pm »

And that's where the degreaser comes in. The wepon heckling you can do is absolutely stunning. You can airblast a demoman or whatever, then instaswitch to a 90 damage meatshot. Other classes (besides scout) can't always be using their shotgun on demand- it takes time to switch to it. The degreaser/shotgun/axetinguisher set is the only viable set for pyro, but it does work pretty well imo. I generally can get 3-4 kills per death (before f2p, too) and that's far better than I do as scout (not pretending to be good at scout though).
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Siquo

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6724 on: July 24, 2011, 03:58:12 pm »

Yeah afer trying everything out I re-stopped at the beforementioned combo, except now I can MAIL THEM HOME. Ha :)
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Shadowlord

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6725 on: July 24, 2011, 04:06:34 pm »

Later, an actual cheater turns up, but he's disappointing being nothing more than a speedhacked heavy. As such, we kill him and win anyway.

Now looking forward to being accused of being a speedhacking heavy when I next log on with my Gloves of Running Urgently.
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6726 on: July 24, 2011, 04:10:04 pm »

Later, an actual cheater turns up, but he's disappointing being nothing more than a speedhacked heavy. As such, we kill him and win anyway.

Now looking forward to being accused of being a speedhacking heavy when I next log on with my Gloves of Running Urgently.
Nah, just get a soldier with the diciplinary action behind you. Its amazing how fast you can go as a heavy with that and the GRU.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6727 on: July 24, 2011, 09:07:07 pm »

Yeah afer trying everything out I re-stopped at the beforementioned combo, except now I can MAIL THEM HOME. Ha :)
Yeah, I would try to get a mailbox of my very own, but my axetinguisher is already named The Clearcutter and it's described THWACK!. That makes me too happy to switch to the reskin.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6728 on: July 24, 2011, 09:25:19 pm »

My favorite scout set: Soda Popper, Crit-A-Cola, and the Fan O War. You can get continuous mini-crits, and allow your team to do it too.
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SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6729 on: July 24, 2011, 09:47:05 pm »

My favorite scout set: Soda Popper, Crit-A-Cola, and the Fan O War. You can get continuous mini-crits, and allow your team to do it too.
I have three sets...

Current Favorite:
-FaN
-Mad Milk
-Candy Cane
 High survivability behind enemy lines. If I'm ever hurt mildly, I just kill some sniper or something and pick up the health. More seriously and I try to nail someone with the milk while retreating and spraying them on the way to a health pack to increase the odds of my escape. I can occasionally use the milk to coat objectives as well to aid my team.

Second Favorite:
-Shortstop
-Mad Milk
-Fan o' War
 A much more support oriented scout. With this I can stay in medium range and skirt the edges while looking for opportunities to use the milk, or move in to smack a big threat with the fan and run away. This class definitely can tilt the odds in situations. But is highly dependent on working with the team. Otherwise resorts to fanning someone and shooting them down with the shortstop.

Old Favorite:
-Scattergun
-Bonk
-Holy Mackerel
 Very standard Scout. Lets me do some good old fashioned brawling while even letting me have fun with the fish. But the main reason I go back to this class occasionally is because this is my #1 teleporter hunting kit. I can Bonk behind enemy lines and 4 shot teleporters as well as harass at spawn. Doesn't always work, but can severely ruin the enemy team's momentum.
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MagmaDeath

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6730 on: July 24, 2011, 11:04:18 pm »

My favorite scout set: Soda Popper, Crit-A-Cola, and the Fan O War. You can get continuous mini-crits, and allow your team to do it too.
Eh, If I use the soda popper I definitely use a pistol. mini crit pistol shots are amazing.
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Shadowlord

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6731 on: July 25, 2011, 01:17:43 am »

And crit-a-cola-boosted shortstop headshots can instakill. Of course, you're also in serious danger of being killed yourself.
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SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6732 on: July 25, 2011, 01:26:06 am »

And crit-a-cola-boosted shortstop headshots can instakill. Of course, you're also in serious danger of being killed yourself.
Headshots?
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Soulwynd

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6733 on: July 25, 2011, 01:39:26 am »

I assume he means hitting all 4 pellets. Shortstop fires only four pellets per shot, one in the middle and 3 random. It's a good long range shottie weapon.
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Thexor

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6734 on: July 25, 2011, 02:03:29 am »

We generally call those "meatshots". Headshot kinda implies hitting the head, which is totally useful in many FPS games but only matters with scoped sniper rifles and the Ambassador in TF2.  :P
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