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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781500 times)

MaximumZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6855 on: August 12, 2011, 01:20:13 am »

Augh, stupid not allowing freebie players to trade. Ah, well, maybe one of these days when I get a couple of e-bucks.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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LASD

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6856 on: August 12, 2011, 03:45:52 am »

Okay, this video is only inspired by TF2, but still it's really quite amazing.

Mac 'n Cheese (AKA Scout vs. Heavy)

I think Valve will soon have two new employees from them Netherlands.
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USEC_OFFICER

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6857 on: August 12, 2011, 03:30:19 pm »

Thoughts after seeing video: Heavy and Scout take tag way too seriously.
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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6858 on: August 14, 2011, 02:29:44 pm »

32-player matches on Nucleus go about as well as you'd expect. There's so much congestion that I was just randomly knocking Sandman balls around and at least three quarters of them hit someone. That said, the Sandman works amazingly well on that map in general.

And I crafted a Shortstop... now I know why people love it.
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6859 on: August 14, 2011, 02:34:47 pm »

32-player matches on Nucleus go about as well as you'd expect. There's so much congestion that I was just randomly knocking Sandman balls around and at least three quarters of them hit someone. That said, the Sandman works amazingly well on that map in general.

And I crafted a Shortstop... now I know why people love it.
I don't like the shortstop. I like the Soda Popper and the FaN. One for everyone, and the other mostly for heavies.
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Duke 2.0

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6860 on: August 14, 2011, 02:37:02 pm »

 The Soda Popper is a beast with the pistol. Imagine a pistol where every shot deals 20 damage. My god. And when I want to mess around it makes minicrit bleed with the Boston Baster a breeze. No more running away to a safe zone, drinking crit a cola and having your opponent take like five more damage than normal.
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Siquo

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6861 on: August 14, 2011, 02:45:01 pm »

Hm, might try that, never thought of switching with the soda.

Shortstop is just a great spammer on medium-distance maps, I really like it.

Oh and I don't get the whole skill thing to TF2. Most of the time I'm just spamming shit and am suprprised I end up on top of the list.
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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6862 on: August 14, 2011, 02:51:55 pm »

The Soda Popper is a beast with the pistol. Imagine a pistol where every shot deals 20 damage. My god. And when I want to mess around it makes minicrit bleed with the Boston Baster a breeze. No more running away to a safe zone, drinking crit a cola and having your opponent take like five more damage than normal.

That's exactly what I used to do (the Popper + Pistol + melee emphasis combo, not the Cola then immediately die bit), but the way it ended up I wasn't actually ever using the Popper. Alone, it's a Force-A-Nature without its major gimmick and with marginal extra practicality; decent against something you can shoot from a foot away, useless against everything else. There's not even an incentive to use it because the crits build up so long as you're moving. Aside from when you've got crits, the pistol never does enough damage for anything other than mild harassment and taking out unattended sentries (also remember that firing it for anything longer than a half-second makes every shot go wild). As far as my playstyle was concerned, it was a wasted slot.

The shortstop's only apparent weakness is that you can't do as much damage when sneaking up on someone than you can with the regular scatter. I'm doing as much damage as I can with the Direct Hit per shot at medium range, with a hitscan weapon, with a far faster firing speed, and a far faster reload speed...

Current loadout is Shortstop (obviously) + Bonk + Sandman or Basher (depending on map and enemy team composition).
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6863 on: August 14, 2011, 02:54:46 pm »

Well, spamming is good, but someone with actual skill can most of the time still kill you.
I sometimes use the Soda Popper, Crit A Cola, and the Fan O War. Constant mini-crits on demand and anytime. If you're really careful, you can actually kill alot of people.
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SHAD0Wdump

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6864 on: August 14, 2011, 05:38:46 pm »

Well, spamming is good, but someone with actual skill can most of the time still kill you.
I sometimes use the Soda Popper, Crit A Cola, and the Fan O War. Constant mini-crits on demand and anytime. If you're really careful, you can actually kill alot of people.
I think I'll try this some time.

Aside from when you've got crits, the pistol never does enough damage for anything other than mild harassment and taking out unattended sentries (also remember that firing it for anything longer than a half-second makes every shot go wild).
I don't tend to like to blatantly disagree with people(anymore at least), but never underestimate the pistol.
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6865 on: August 14, 2011, 05:44:20 pm »

Aside from when you've got crits, the pistol never does enough damage for anything other than mild harassment and taking out unattended sentries (also remember that firing it for anything longer than a half-second makes every shot go wild).
I don't tend to like to blatantly disagree with people(anymore at least), but never underestimate the pistol.
Oh god no. I know people who like to run up behind you, and blast you with the Winger. :|
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Duke 2.0

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6866 on: August 14, 2011, 05:45:33 pm »

 You know pyros?

 Pistol fucks up pyros.
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Dermonster

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6867 on: August 14, 2011, 05:48:09 pm »

So do shotguns.

Saved my soldiers life many a time, that shotgun. Damned M2 Pyros...
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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6868 on: August 14, 2011, 05:52:22 pm »

I don't underestimate the pistol. As I say, I used to use it a lot. It does a lot of damage at point-blank range (in which case you'll never hit anything faster than a Demo if it's aware of you - and if it's not, you're probably better off using your primary) and does reasonable damage at medium range over time (in which case you're basically obligated to aim and get sniped/flared/generally hit by something nasty).

It's undoubtedly a decent weapon - Valve are smart enough not to create useless filler weapons, which it easily could've been - but there's a reason why it's a secondary.

You know pyros?

Pistol fucks up pyros.

Unless I've been doing something seriously wrong, no, it doesn't, not better than any other hitscan gun. If you're fighting a decent Pyro he's not going to be running straight at you from 50 foot away. If he doesn't have the element of surprise you can back up firing, but then you're talking 100 damage absolutely max from one clip. Just because it's slightly better than the alternatives in this application doesn't make it good.
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6869 on: August 14, 2011, 05:53:54 pm »

But you fire it really quickly. And most people will try to catch you. Or you can just shotgun them when they try to run.
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