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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820289 times)

Enzo

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7200 on: October 12, 2011, 09:52:34 pm »

2fort is ruined for me because it's awful.

The courtyard sentries are easier to destroy or get around (you can even take the other route to the basement) than one in the corner of the intel room. Two sentries, in opposite corners, and two attentive Engies and you've got the defense locked down.

Unrelated: I decided to craft a bunch of stuff the other day. I got a Towering Pillar of Hats, the Made Man (Misc. Rose for Spy), and the Purity Fist (Misc Robot Arm for Heavy). I have all the luck. All of it.
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Duke 2.0

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7201 on: October 12, 2011, 09:56:27 pm »

 The intel room can be simple due to the lack of space and simple geometry. Get an uber demo in there and nothing is leading alive. The courtyard is much more difficult to mess with.
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7202 on: October 12, 2011, 09:59:18 pm »

The intel room can be simple due to the lack of space and simple geometry. Get an uber demo in there and nothing is leading alive. The courtyard is much more difficult to mess with.

The courtyard, with a well placed sentry, that covers the entrance from the sniper platform, and the courtyard with a an attentive engy, is hardish.

If there one sentry, its not terribly difficult to attack the sentry, where it wont attack you. The engy can repair the sentry, to a point, but he needs support to hold off, a medic team. Medic+pyro, medic+heavy, will wear down the engy ability to repair.

Doubly so, if the engy uses the dispenser as a block for the spawn room stairs down to intel.
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Thexor

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7203 on: October 12, 2011, 10:05:34 pm »

Bleh, 2fort is awful, not just because of Sentry positions, but because of plain old map design.

You have to go through the entire team (likely including several Sentries) to reach the intel.

By the time you grab the intel, their entire team has respawned (even if you're not playing on an instant respawn map - which most 2fort servers are!). And the only way out is right past their spawn.

In other words, you basically have to kill the entire enemy team twice to make a capture. And both times, you have to break through narrow, defensible chokepoints (either at the top of the spiral staircase (which is literally right in front of their spawn), or at the courtyard stairway). Yeah, no; at least Turbine gives you a chance:P
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Flying Carcass

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7204 on: October 12, 2011, 10:09:16 pm »

How to win at 2Fort: Half the team needs to go sniper and line the balcony, sniping off the enemy snipers who have done the same. Meanwhile, the non-snipers need to stream into the enemy base one-at-a-time. Once a steady stream of sacrifices to the level 3 sentry is established, ? ? ?, thus winning the match.

Edit: Oh yeah, and no one go medic. Its a useless class in 2fort.


 :P
« Last Edit: October 12, 2011, 10:12:10 pm by Flying Carcass »
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Thexor

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7205 on: October 12, 2011, 10:16:30 pm »

How to win at 2Fort: Half the team needs to go sniper and line the balcony, sniping off the enemy snipers who have done the same. Meanwhile, the non-snipers need to stream into the enemy base one-at-a-time. Once a steady stream of sacrifices to the level 3 sentry is established, ? ? ?, thus winning the match.

Edit: Oh yeah, and no one go medic. Its a useless class in 2fort.


 :P

A strategy taken to heart by 90% of all 2fort players.  :P


When the remaining 10% captures the flag, the 90% celebrate as though they were responsible; when the remaining 10% is brutally out-numbered and mowed down by sentries, the 90% criticize them for 'being bad' and dying.  ::)
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7206 on: October 12, 2011, 11:24:40 pm »

Turbine's worse than 2fort in my mind. The absolute campfests set up on Turbine become unbelievably frustrating.

I havent experience a lot of camping on Turbine.


Anyone else playing cp_orange?

I remember that map from a few years ago, and I really liked it a lot. But the modern ones, have lower gravity, and the rtd mods, which I find distracting. Though, its an excellent sniper map. A good sniper is god on that map.
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PsyberianHusky

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7207 on: October 13, 2011, 05:20:36 am »

Turbine's worse than 2fort in my mind. The absolute campfests set up on Turbine become unbelievably frustrating.

I havent experience a lot of camping on Turbine.


Anyone else playing cp_orange?

I remember that map from a few years ago, and I really liked it a lot. But the modern ones, have lower gravity, and the rtd mods, which I find distracting. Though, its an excellent sniper map. A good sniper is god on that map.
I think much of it is sentry spam in the intel room The tight hallways are easy to keep locked down so it often takes a well planned uber to push.
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7208 on: October 13, 2011, 05:43:14 am »

Turbine's worse than 2fort in my mind. The absolute campfests set up on Turbine become unbelievably frustrating.

I havent experience a lot of camping on Turbine.


Anyone else playing cp_orange?

I remember that map from a few years ago, and I really liked it a lot. But the modern ones, have lower gravity, and the rtd mods, which I find distracting. Though, its an excellent sniper map. A good sniper is god on that map.
I think much of it is sentry spam in the intel room The tight hallways are easy to keep locked down so it often takes a well planned uber to push.

That, I have experience, but that seems to be par for the course on CTF maps. Beside, its insurmountable. It is called /TEAM/ Fortress. Even though most game, its functional anarchy.
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PsyberianHusky

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7209 on: October 13, 2011, 06:29:21 am »

Turbine's worse than 2fort in my mind. The absolute campfests set up on Turbine become unbelievably frustrating.

I havent experience a lot of camping on Turbine.


Anyone else playing cp_orange?

I remember that map from a few years ago, and I really liked it a lot. But the modern ones, have lower gravity, and the rtd mods, which I find distracting. Though, its an excellent sniper map. A good sniper is god on that map.
I think much of it is sentry spam in the intel room The tight hallways are easy to keep locked down so it often takes a well planned uber to push.

That, I have experience, but that seems to be par for the course on CTF maps. Beside, its insurmountable. It is called /TEAM/ Fortress. Even though most game, its functional anarchy.
If the alt path wasn't though the spawn it would be a lot better.
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Cecilff2

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7210 on: October 13, 2011, 09:03:42 am »

The courtyard, with a well placed sentry, that covers the entrance from the sniper platform, and the courtyard with a an attentive engy, is hardish.

If there one sentry, its not terribly difficult to attack the sentry, where it wont attack you. The engy can repair the sentry, to a point, but he needs support to hold off, a medic team. Medic+pyro, medic+heavy, will wear down the engy ability to repair.

Doubly so, if the engy uses the dispenser as a block for the spawn room stairs down to intel.

The engy shouldn't be repairing unless there's a decent sized team attacking and he has support.  He should be attacking.
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PTTG??

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7211 on: October 13, 2011, 09:58:07 am »

I really want to play a TC map. Or even just CP_Steel. What happened to those?
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mr. macduggan

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7212 on: October 13, 2011, 04:50:58 pm »

There does need to be a new TC map. I agree.

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Duke 2.0

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7213 on: October 13, 2011, 04:55:37 pm »

The engy shouldn't be repairing unless there's a decent sized team attacking and he has support.  He should be attacking.
It's a hard situation to deal with. If you die in the attack your sentry is open game for various classes edging it. Your sentry doesn't really have that much health and a close-range heavy can tank the DPS and dish it out better than the sentry unless an engineer prolongs its life for another second. And you never know if a medium-sized team is about to round a corner, wipe you away and take down your sentry no problem.

 If you see somebiody edging it from a corner then go for it, but actively attacking is not such a hot idea. BLU engineers need to keep the forward teleporter working and RED need to keep the area denied. Both strive for survivability and maintaining good support for your team to provide good support for you.
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Karnewarrior

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7214 on: October 13, 2011, 05:00:40 pm »

The engy shouldn't be repairing unless there's a decent sized team attacking and he has support.  He should be attacking.
It's a hard situation to deal with. If you die in the attack your sentry is open game for various classes edging it. Your sentry doesn't really have that much health and a close-range heavy can tank the DPS and dish it out better than the sentry unless an engineer prolongs its life for another second. And you never know if a medium-sized team is about to round a corner, wipe you away and take down your sentry no problem.

 If you see somebiody edging it from a corner then go for it, but actively attacking is not such a hot idea. BLU engineers need to keep the forward teleporter working and RED need to keep the area denied. Both strive for survivability and maintaining good support for your team to provide good support for you.
Great, now if we could get the players to understand that...
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