Okay, I was joking when I said anyone who plays vanilla engie does that. If you're sitting in the one place for an entire round, unless it's a CP game and the enemy team captured the first point in the first minute, you're not being a huge help. You should not be static for the whole round. Sentries can be moved, and should be moved as battle lines shift. Finding a good place to put a sentry, finding a great place for a tele, and appropriately placing a dispenser is vital to your team and can mean the difference between victory and defeat. It all depends on the sort of playstyle you like, when it comes right down to it.
I believe I've mentioned that I play a lot of 2fort.
This is the map where a good 80% of both teams decides,"Hey, let's go engineer and sit there in our nests until everyone dies of boredom because nobody can score a point."
I personally love gunslinging my way round the map but it's satisfying to have a clever enough sentry placement that suddenly the enemy team has to redefine their entire assault around me. That's pretty awesome.
I have no problem with gunslinger engineers. It's the upgraded sentries that bother me.
Also, I defend the practise of smacking anyone who comes near me. It sounds like you're trying to say a spy couldn't get as far as the entrance to your base, but that's basically what they're built to do.
No, I mean, some of those nest engies build their nests in the middle of some pathway that everyone on their team uses, then spends their time wrenching buildings and their teammates.
Also also, engies are not a weak combat class. Do not disrespect or disregard the shotgun or pistol. They can be lethal.
I can usually solo a lone engie pretty easily. The sentry makes that impossible, unless they're incredibly new in which case I sap their shit and backstab them and they can do nothing about it.
Out of interest, how much dislike of engies would you say comes from you dying to them a whole lot?
A lot of it.
The rest is the coincidences and
really really annoying tactics that make them practically unkillable.
Basically, when done in the most popular fashion, engie is four players.
If you cant work out how to deal with the turtle engi, then like people who cant deal with the w+m1 pyro, you really need to look at your game, the problem is you, sadly.
I usually start playing the game as scout.
I end up playing as demo or spy because holy fuck there are sentry nests all over the enemy base and they're all close enough to support eachother should I try to kill one. Ubercharge doesn't even work on them, cause the rockets and machineguns push me away from my medic.
Perhaps a heavy could do it, but the enemy team usually has at least one spy that stalks heavy+medics.