Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 520 521 [522] 523 524 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781324 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile

As you should. Battle medics kind of suck in this game. In TFC, they were king, but in this...

The Scout

  • Bay Watcher
  • ?????
    • View Profile

Blutsauger, it can turn a medic to a killing machine. And crits. Syringes do 30 dmg when critting. Each.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile

Blutsauger, it can turn a medic to a killing machine. And crits. Syringes do 30 dmg when critting. Each.

Yes, but crits are far too much to rely on. Also, you might as well just play heavy if you want to do massive crit damage.

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile

My crummy, fluctuating FPS means I can't aim and can't dodge, so I play Heavy, Engineer, and Medic.

Playing heavy gives you a great appreciation for support classes. Without a teleporter, you can spend more time walking than fighting. So when I play engi, I build the teleports first and the sentry last.

This, so much this; my primary classes are Heavy, Medic and Pyro. Playing heavy and medic both teaches you a lot about working with other classes; both are practically useless on their own (okay, not useless, but seriously less then effective), while pyro is great for pushing the need to find alternate paths.

A smart engy with a good teleporter for speedy, sneaky access to the front, a dispenser for those much needed health/ammo refills, and a sentry to hide behind when marauding scouts etc. come past is a godsend, and should be buffed/defended/spychecked as much as can be spared.

I don't understand the appeal of playing Rambo medic. I get killed often enough with my usual cowardly approach. I have had fun with the crossbow. Spamming long range shots into crowded areas gives hilarious results. You're helping the team no matter who you hit!

As Naxza says, it's an effective tactic when you don't have anything better to do; especially scouts. One on one, a blautsauger medic shouldn't have any trouble with a scout or pyro if he sees them coming. Even if surprised, the number of times I've forced a pyro or scout to actually hesitate when the 'soft n squishy' class goes charging (or backpedalling while shooting if v. pyro) while pumping them full of rapid fire hurt is insane; and, because of the health drain of the bs, you have them once they hesitate. Just make sure you learn to aim the syringes (remember gravity, and turn on 'on hit' sounds).

Of course, a single medic charging a whole team is usually a complete waste of time and resources.

EDIT: Ninja'd by Naxza, I was originally referring to his post a couple of pages back, but he makes good points this time around too...
« Last Edit: January 31, 2012, 09:30:53 pm by Osmosis Jones »
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Jackrabbit

  • Bay Watcher
    • View Profile

Man, I get 20 damage per shot from close range with syringes and when you're using a syringe, you're probably going to be at close range anyway. The thing about it is people are so unprepared for a medic to go after them that they oftentimes don't move out of the way, but just assume they can take the punishment. They cannot. And if you're getting health each time you hit them, they'd better run and run fast.
Logged

jc6036

  • Bay Watcher
  • Bilious Slick
    • View Profile

I just upped my medic healing record to about 3300; I guess that means I'm getting better at the game.
Man, I get 20 damage per shot from close range with syringes and when you're using a syringe, you're probably going to be at close range anyway. The thing about it is people are so unprepared for a medic to go after them that they oftentimes don't move out of the way, but just assume they can take the punishment. They cannot. And if you're getting health each time you hit them, they'd better run and run fast.
I love it when I angle the syringe gun just right and hit a sniper from afar.
Hilarious.
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile

Frankly, the only time I actually attack with a medic is when confronted by a spy or scout, when alone and when the person I'm healing gets killed (mostly by sniper, spy or demo trap).

I think the most unintentionally awesome thing I did with a medic was help a soldier and pyro cap the last point in junction by using the amputator taunt while the whole enemy team jumped on us. I love that damn saw.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Jackrabbit

  • Bay Watcher
    • View Profile

How much does it heal by, anyway?
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile

Up to 75 hp for the amputator taunt.  Pro tip: if you arent shooting more than you are healing, you dont want to be using the blutsager, the cost to regen is to high.  The bust (stone head melee wep) that lets you see health is great for the medic.  Makes it so easy to pick the low hanging fruit with a few needles.
Logged
If life gives you lemons, burn them.

Orangebottle

  • Bay Watcher
    • View Profile

Oh, so you're that guy. I hope you only ever play Arena and KOTH, otherwise you are a shame to the wrench.
And playing engie is a shame to every FPS ever.
Logged
My Sig
Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile

Oh, so you're that guy. I hope you only ever play Arena and KOTH, otherwise you are a shame to the wrench.
And playing engie is a shame to every FPS ever.

99% of FPS deserve shaming. And need and engi.
Logged
If life gives you lemons, burn them.

Jackrabbit

  • Bay Watcher
    • View Profile

Oh, so you're that guy. I hope you only ever play Arena and KOTH, otherwise you are a shame to the wrench.
And playing engie is a shame to every FPS ever.
I don't even understand what you're saying. Are you saying it's a shame to every first person shooter, or frames per second? If you mean first person shooter and are implying Engies are a bad class, you are wrong, Engies are boss. If it's the second, I've never run into any FPS problems where Engies are concerned.

If you mean something else, I don't know the acronym. Sorry!
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile

I believe orange bottle is referring to the manshooter 16 style FPS where everybody has the same gun and stands in corners waiting for someone to wander past
Logged
If life gives you lemons, burn them.

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile

Pro tip: if you arent shooting more than you are healing, you dont want to be using the blutsager, the cost to regen is to high.

Eeeehhh, disputable. All you're doing is trading longterm regeneration for short term, which can be dealt with by changing playstyle.

Yes, the loss of regen is annoying but if you have a second medic on the team for quick buffs (Medics should always try to keep each other >100% health, where the regen doesn't matter), it isn't especially onerous. If you're the only med around it's a bit harder, but still possible by learning the location of medkits.

By contrast though, you gain the ability to survive random events to a greater degree; when your lovely kritzed soldier or demo gets headshotted and you have to beat a hasty retreat from pursuing scouts/pyros, or one of those classes gets behind the frontlines to try and take you out, it pays for itself.

Now, that said, I play pubs primarily; I'll happily admit that in a professional game, a scout or similar will not react with the half second of shock to a medic assault that you see on a pub player. As that half second can correspond to as much as a 65 point swing in health between myself and my enemy, it's an important distinction. Plus it's a lot harder to nail a scout that actually knows how to jink with 10 needles a second.

I believe orange bottle is referring to the manshooter 16 style FPS where everybody has the same gun and stands in corners waiting for someone to wander past

Sounds boring. Why would anyone want to play that?
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Jackrabbit

  • Bay Watcher
    • View Profile

Well, you know, anyone who plays vanilla Engie. But at least they're kickass looking guns, damn it.
Logged
Pages: 1 ... 520 521 [522] 523 524 ... 774