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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781186 times)

Duke 2.0

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 It would be kinda rad if the sentry fired the same shots as the soldiers Bison, just with an upped firerate to compete with the normal sentry DPS. Faster classes can dodge the shots and a lack of knockback makes the sentry weaker, but nothing from it can be reflected and it pierces enemies. And it fills the screen with whatever team color it is. Perhaps add a slight spread to make the visual more impressive, as the projectiles are wide enough to probably hit whatever they were aiming for anyway.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

The Scout

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...You would need to up the speed too, if they were the main shots. The faster classes will murder their time while trying to dodge the shots too.
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Duke 2.0

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 I guess you could increase the turn speed to make up for the slow projectiles. You'll be able to dodge them, but getting close will be difficult.

 I just want to see three engineers wrangle these things and turn the sky into whatever color team they are.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

kaenneth

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 Grabbing the intel and bringing it all the way home as a Heavy on 2fort.  :)

  Twice in a row  8)
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Teneb

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Last time I played 2Fort an enemy spy kept grabbing the flag and dying a few steps foward. He managed to drag it straight to the battlements where a scout picked it up. That resulted in a very angry me shouting at the team. Gotta give the spy some credit, however.
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jc6036

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Dodge, etc

I think you'd agree with me that all of these options, as scout, are a little more difficult in a constrained space where you can't double jump without hitting a wall or ceiling.  The areas are so tight a soldier could aim blindfolded, and still splash you. 

Seriously, if I'm in an enemy base as a scout, I just turn back if there's an enemy in a hallway and take another.

Scout's strong point, but missing the point.  All of 2fort's rooms and halls are relatively small.  Can you still do the D's you mentioned?  Of course.  Is it much more difficult to do so?  My point.  When you run into defense, and you will run into defense, you will need to start pumping out those D's to get past or to get away to try another route - and you have less room to do it in. 

Compare flag room of 2fort to the open one in Turbine.  Compare the two Turbine hallway sizes to the 2fort paths I mentioned above (never mind that 2fort's fd to fr path is twice as long).  Assume some defense in each path - no easy bypass routes.  Which would you rather play scout in?  Basically, compare the cramped 2fort base design to the base design on *every* Valve TF2 map and most 3rd party maps and you'll quickly see that TF2 maps are more open to allow space for the classes to properly do all the D's you mentioned.  2fort's cramped design is because it is an ancient, outdated map that's become both their flagship and their albatross. 

I'm not picking on scout or saying he sucks, I was just trying to point out a map design issue that constrains his best ability, the double jump.

(And I'm not saying every map should be a wide open airy wonderland, I'm just trying to point out that the openness of map design on CTF maps directly affects the balance between "too easy to D" and "too hard to D" - and 2fort's design is too easy to D.)
You've made you point. Scout is a bad class for 2fort on account of the lack of D room (but that won't stop me from still capping intel while running in circles like a maniac :P).
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Telgin

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 Grabbing the intel and bringing it all the way home as a Heavy on 2fort.  :)

  Twice in a row  8)

"Not usually my job..."

I absolutely suck at capture the flag.  And especially 2fort.  I should probably practice this some more next time I play.  Come to think of it, it's been over a month since I played.
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jc6036

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So, is there a bay 12 server we can play on or do you generally just tool around on public servers?
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MrWiggles

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So, is there a bay 12 server we can play on or do you generally just tool around on public servers?
We had a server, then we neve used it.

I think we never used it because a lot of us experience stupid high ping on it.

And the lack of events probably didnt help either.
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jester

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Protip:  Nobody who plays this game for any length of time sees 2fort as anything other than a joke map, its the TF2 equivalent of pro wrestling.  If you are getting caps, its probably because 3/4 of the other team couldnt give a stuff about anything other than getting more kills.  Defensively 2fort can be totally locked down by 2 demos and an engi.  Offensively a good bonk scout can get to the intel 75% of the time, its not a serious map in any way shape or form, get over 2fort and go play any other map, then talk about strats and tactics
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jc6036

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Protip:  Nobody who plays this game for any length of time sees 2fort as anything other than a joke map, its the TF2 equivalent of pro wrestling.  If you are getting caps, its probably because 3/4 of the other team couldnt give a stuff about anything other than getting more kills.  Defensively 2fort can be totally locked down by 2 demos and an engi.  Offensively a good bonk scout can get to the intel 75% of the time, its not a serious map in any way shape or form, get over 2fort and go play any other map, then talk about strats and tactics
Jesus man, lighten up.  It's not like it's a clan competition or anything going on. 
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jester

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Protip:  Nobody who plays this game for any length of time sees 2fort as anything other than a joke map, its the TF2 equivalent of pro wrestling.  If you are getting caps, its probably because 3/4 of the other team couldnt give a stuff about anything other than getting more kills.  Defensively 2fort can be totally locked down by 2 demos and an engi.  Offensively a good bonk scout can get to the intel 75% of the time, its not a serious map in any way shape or form, get over 2fort and go play any other map, then talk about strats and tactics
Jesus man, lighten up.  It's not like it's a clan competition or anything going on.

Sorry I just read 3 pages of people talking 2fort tactics and facepalmed fairly hard, had to get it out
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jc6036

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Protip:  Nobody who plays this game for any length of time sees 2fort as anything other than a joke map, its the TF2 equivalent of pro wrestling.  If you are getting caps, its probably because 3/4 of the other team couldnt give a stuff about anything other than getting more kills.  Defensively 2fort can be totally locked down by 2 demos and an engi.  Offensively a good bonk scout can get to the intel 75% of the time, its not a serious map in any way shape or form, get over 2fort and go play any other map, then talk about strats and tactics
Jesus man, lighten up.  It's not like it's a clan competition or anything going on.

Sorry I just read 3 pages of people talking 2fort tactics and facepalmed fairly hard, had to get it out
Understandable.  I'm new to the game so I didn't realize that 2fort was considered a joke by veteran players.
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MrWiggles

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2fort is one of the few bad stock maps. Well isn't that good either.
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Putnam

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Goldrush is almost as bad, mostly because of how skewed towards red it is.
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