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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781356 times)

Dermonster

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8730 on: June 26, 2012, 01:29:18 pm »

Soldier is homeless now :(
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Matz05

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8731 on: June 26, 2012, 01:32:56 pm »

No, he took the Red Spy's home because he was playing dead.

This can't end well.
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10ebbor10

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8732 on: June 26, 2012, 01:34:38 pm »

The screen just changed.

Valve giving us meet the pyro frame by frame?
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BunnyBob77

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Enzo

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8734 on: June 26, 2012, 01:35:04 pm »

Day 2 JUST went up as I refreshed the page.

Too slooooow :C
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jaxy15

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8735 on: June 26, 2012, 01:39:55 pm »

I'm interested in the Soldier's bazooka, the Sniper's rifle, the Scout's pistol and the Scorch Shot. They seem like fun.
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8736 on: June 26, 2012, 01:40:47 pm »

Wow, that scout shotgun looks pretty bad.

mattie2009

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8737 on: June 26, 2012, 01:43:35 pm »

Has anyone seen the bottom of the City on Fire page?
Specifically, the picture of the Pyro shooting the scout?

Look at the bottom left corner of that image. We may have hope for ol' asbestos-mask yet.
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BunnyBob77

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8738 on: June 26, 2012, 01:44:26 pm »

I think the triple shot rocket launcher is the coolest. I'd also probably use the scout pistol, since extra health and no fall damage is pretty cool.
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8739 on: June 26, 2012, 01:45:42 pm »

Has anyone seen the bottom of the City on Fire page?
Specifically, the picture of the Pyro shooting the scout?

Look at the bottom left corner of that image. We may have hope for ol' asbestos-mask yet.

...What do you mean by that? We've known MTP was coming out tomorrow since Monday...

mattie2009

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8740 on: June 26, 2012, 01:46:56 pm »

Oh. I think my rustiness with TF2 is showing. I lost interest last year, never really caught up. MtP is a nice surprise for me.
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Matz05

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8741 on: June 26, 2012, 01:47:12 pm »

Burst-fire rocket launcher? Yes please.

The pistol and scattergun replacements look to be mutually canceling--one PREVENTS FALL DAMAGE and the other is harmed by JUMPING.
The scattergun looks more like a conventional shotgun though--MUCH tighter spread there. If the falloff isn't too bad, it might be good for long-range harassing.
Sniper weapons are cool--seem to encourage lurking in wait for an opportunity followed by a brief rampage.
What does "upscoping" mean? Being kicked out of zoom (temporarily if a certain setting is checked) when firing? That could be a really good thing--you can aim at the next guy while still reloading!

Scorch shot seems like a pretty cool Detonator varient--impact trigger and a concussion warhead rather than the heavy fire damage of the other flares.
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USEC_OFFICER

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8742 on: June 26, 2012, 01:57:11 pm »

None of the new weapons really appeal to me, mostly because I never play sniper, solider or scout. I'd might use Pretty Boy's Pocket Special, mostly because I have ammo issues while using the regular pistol, and some more health could be helpful. Baby Face's Blaster could be useful depending on how quickly boost builds up. It's definitively an ambush weapon though, since you'll only move as fast as a pyro, engineer, sniper or spy while you're not boosted. I not too sure about The Cleaner's Carbine. The Hitman's Heatmaker is definitively going to get a lot of use, since it's basically a straight upgrade for a competent sniper. I'm expecting all the people who complain when you bodyshot them to be using it. The Beggar's Bazooka is like the Cow Mangler 5000's alt-fire, but with much, much more potential for fun.

What does "upscoping" mean? Being kicked out of zoom (temporarily if a certain setting is checked) when firing? That could be a really good thing--you can aim at the next guy while still reloading!

I think that upscoping means that the crosshairs move upwards after each shot. So no upscoping means that your aim won't be ruined, unless I'm understanding this wrong.
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TherosPherae

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8743 on: June 26, 2012, 02:04:59 pm »

Pyromania - where The Sniper and the Scout get some fancy new stuff, the Soldier gets YET ANOTHER primary weapon, and the Pyro gets... a flare gun. Oh, and everyone gets new hats and miscs. Except the Pyro.

If the Pyro doesn't get a flood of new toys tomorrow, Valve, I will be disappoint.
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 1: Doomsday! "Mmm Mmmph!"
« Reply #8744 on: June 26, 2012, 02:07:48 pm »

I'm pretty sure that upscoping is the opposite of downscoping, which means taking your eye from the scope.
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