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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781737 times)

The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8925 on: June 27, 2012, 08:35:44 pm »

Update is live!
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8926 on: June 27, 2012, 08:36:24 pm »

I'm in game now and I DON'T HAVE ENOUGH REFINED METAL

The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8927 on: June 27, 2012, 08:36:57 pm »

Do they actually do anything?
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Teneb

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8928 on: June 27, 2012, 08:39:33 pm »

Item servers seem to be down for me. Oh well.
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8929 on: June 27, 2012, 08:40:29 pm »

They're down for everyone, they're in the process of updating, I do believe.

Neyvn

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8930 on: June 27, 2012, 08:41:54 pm »

Looking back at the "City on Fire" update of day 2, The sniper rifle is more my thing tbh. I can't head shot for the life of me, and hey I get "points" for at least helping kill that guy...
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Teneb

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8931 on: June 27, 2012, 08:43:02 pm »

They're down for everyone, they're in the process of updating, I do believe.
Your previous post gave me the impression that you were able to access item server. Still can't wait to get some of those weapons.
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The Scout

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8932 on: June 27, 2012, 08:44:04 pm »

I do say, that sniper rifle is for people who headshot. Bodyshots reduce the damage by 20%.
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Neyvn

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8933 on: June 27, 2012, 08:46:12 pm »

I do say, that sniper rifle is for people who headshot. Bodyshots reduce the damage by 20%.
I know that, but at least I have a higher chance of getting more kills due to the Focus ability. While I may not get alot of headshots and mainly body shots, being able to continue firing without unscoping helps...
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8934 on: June 27, 2012, 08:48:27 pm »

They're down for everyone, they're in the process of updating, I do believe.
Your previous post gave me the impression that you were able to access item server. Still can't wait to get some of those weapons.

I meant to craft a hat.

Now is the best time to craft hats, because there are new ones.

kaenneth

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8935 on: June 27, 2012, 08:48:36 pm »

Goggles?
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Dermonster

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8936 on: June 27, 2012, 08:49:20 pm »

Up for me and I just got a vintage and 2 regular equalizers names as 'The Escape Plan'.


The fuck?
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Nilocy

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8937 on: June 27, 2012, 08:50:00 pm »

I don't know if this has been mentioned or not, but does anyone else find it awesome that Valve release the gun that shoots rainbows during pride month : D
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MaximumZero

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8938 on: June 27, 2012, 08:50:04 pm »

Oh the irony, it burns.
Burnssssss...
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Putnam

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Re: Team Fortress 2: Pyromania Update! Day 2˝: Meet the Pyro! "Mmm Mmmph!"
« Reply #8939 on: June 27, 2012, 08:52:44 pm »

Up for me and I just got a vintage and 2 regular equalizers names as 'The Escape Plan'.


The fuck?

Look at the patch notes. The Equalizer has been split into two items: The Equalizer, which has increased damage as you lose health, and the Escape Plan, which has increased speed as you lose health.
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