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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781011 times)

DJ

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9120 on: July 09, 2012, 02:06:59 pm »

20 pyros airblasting, remember.

And depending on openness of the map, 20 soldiers could give them a run for their money. Especially if they combo banners.
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Sonlirain

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9121 on: July 09, 2012, 02:24:27 pm »

The rake seems usefull for medics to get their Uber charged since loading it slows down once they fully overheal someone.
And since the pyro is healed slower than the rest he will last a bit more before the medic has t look for somoene else to heal.
Beseides it's kickass for Melee servers i guess.

The volcano fragment is pretty much useless unless on a melee only server and teamed up with another pyro (you have a freaking flamethrower so why whack them with a blunt axe?).

The axtinguisher/mailbox is the most basic weapon for a pyro ever (for obvious reasons)
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Cecilff2

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9122 on: July 09, 2012, 03:26:10 pm »

20 pyros airblasting, remember.

All trying to airblast at the same time.  But their cooldowns will eventually make them vulnerable.  Grenades tend to not come in easy predictable waves when you have a bunch of different players, but you'll always have to time the airblast correctly, leaving you wide open to the multitude of other pills before your airblast is ready again(And the splash damage is killing everyone).

Sollies have it even worse.  Either they waste rockets trying to move stickies out of the way, or they funnel together in such a way that one crit will kill the majority of them.  Their low mobility means they have to rocket jump to avoid the initial incoming stickies so an airburst sticky or 2'll likely take em out.
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Putnam

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9123 on: July 09, 2012, 03:29:39 pm »

The cooldown time for airblasts may be slightly more than with pills, but you don't have to reload airblast. Plus, you can airblast more than one at a time.

Duke 2.0

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9124 on: July 09, 2012, 03:30:22 pm »

 Demomen will eventually just stickytrap the spawn over and over again. Although a heavy with uber and crits would melt them away enough for other classes to get a foothold.
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DJ

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9125 on: July 09, 2012, 03:33:50 pm »

I did say an open map. Stickies aren't much use if you're dead before you can detonate them.
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Cecilff2

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9126 on: July 09, 2012, 03:39:11 pm »

I did say an open map. Stickies aren't much use if you're dead before you can detonate them.

If you can't dodge rockets in a wide open map, you've got more issues than I can help you with.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

DJ

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9127 on: July 09, 2012, 04:33:59 pm »

They're kinda hard to dodge when they're raining from all directions.
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Cecilff2

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9128 on: July 09, 2012, 04:44:30 pm »

They're kinda hard to dodge when they're raining from all directions.

Then the demos aren't doing their job right.  If they're allowing the soldiers to spread out and cause that much damage, they are terrible demos.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

MaximumZero

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9129 on: July 09, 2012, 04:49:24 pm »

"What makes me a good Demoman? If I were a bad demoman, I wouldn't be sittin' here, discussin' it with you now would I?"
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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9131 on: July 09, 2012, 09:40:55 pm »

The grenade, the grenade is his inspiration! Can't you appreciate literature, you unsophisticated hack?!
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The Scout

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9132 on: July 10, 2012, 01:15:04 am »

To the demoman debate. Any soldier worth his weight in grenades can easily kill several demomen. Get one or two with the direct hit, and some backup soldiers spamming with banners, and you've got a pretty good hard counter.

A soldier is a hard counter to everything if he can rocket jump. Jumping from wall to wall raining down rockets.
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miauw62

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9133 on: July 10, 2012, 03:15:28 am »

Got annoyed in a server a few days ago, due to some people saying that heavy and engie are horrible, useless and overpowered classes.

Was a fun game tough, it was turbine and we got the great idea of all becoming gunslinger engies camping one of the enemy exits :P
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DJ

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Re: Team Fortress 2: Pyromania is live! Day 3: Pyroland! "Believe in magic!"
« Reply #9134 on: July 10, 2012, 09:51:57 am »

They're kinda hard to dodge when they're raining from all directions.

Then the demos aren't doing their job right.  If they're allowing the soldiers to spread out and cause that much damage, they are terrible demos.
How do you stop rocket jumping soldiers from spreading out?
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Urist, President has immigrated to your fortress!
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Cue magma.
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