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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820307 times)

The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9720 on: December 24, 2012, 09:29:31 pm »

The Soldier's buff seem to help a lot against the new end bosses. Mostly the Battalions Backup, with the anti-crits.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9721 on: December 26, 2012, 10:57:12 am »

Just completed my last steel trap mission, and man, that was intense. I got lucky and had the best team one could wish to have (it even had a sniper). I was playing pyro, and i had a friend playing scout. We lost 10 monies in the entire mission. It was incredibly easy with a good team. I snuck up on the giants, dispatched the medics and set them on fire. If i was still alive or if there were no medics i set them on fire and axetinguishered them, wich usually works great due to my friend's madmilk. I love MvM in a good team.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9722 on: December 26, 2012, 02:15:01 pm »

I decided to spend the day main'ing Medic in order to farm the achievements to get a Kritzkrieg achievement item, since fortune has not bestowed one on me already and it's pointless to trade for one if I can get it for free. I thought it was going to be frustrating, but it was actually incredibly fun. One thing I learned though, it's that being a medic is a hyperactively fast paced position.

"Hey I got some heals here who needs'em? Heal? Heal? You need heals? Yeah you do here you go. Let me just top you off rightquick. Alright everyone's overhealed. Here comes the scout again at 10 health. Have to keep moving! Snipers everywhere! Damnit heavy I love you but don't drag me into the choke points. Is that a spy? EAT PAN SPY! Alright I have my uber ready, let's PUSHPUSHPUSHPUSHPUSH!"

Then repeat.

I've developed a fine appreciation for the class, but I suppose that's easy when everyone on the team loves you.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9723 on: December 26, 2012, 02:17:26 pm »

Yeah, medic is incredibly fun to play.

If you train alot, you can become a "battle medic". I'm not one of those myself, but there are medics who can easily take out a heavy by themselves.

E: Btw, could you please send me a friend request? Here's my profile.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9724 on: December 26, 2012, 02:18:15 pm »

Two medics can destroy an enemy team. Blutsauger + kritz is easily the scariest thing ever.
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Thexor

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9725 on: December 26, 2012, 02:20:16 pm »

And then you and your buddy figure out how to uberchain.  :o Less powerful now that every Pyro around has airblast... but a lot of them don't think to use it.
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miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9726 on: December 26, 2012, 02:20:48 pm »

Two medics can destroy an enemy team. Blutsauger + kritz is easily the scariest thing ever.
I think that default + ubersaw is the best tough. Two medics with that can stay ubered nigh indefinetly.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Putnam

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9727 on: December 26, 2012, 02:23:45 pm »

Yeah, medic is incredibly fun to play.

If you train alot, you can become a "battle medic". I'm not one of those myself, but there are medics who can easily take out a heavy by themselves.

E: Btw, could you please send me a friend request? Here's my profile.

Don't even suggest the idea of acting as one. Battle medics may run faster and have more health than most classes, but they do shit damage. "Battle medics" tend to eschew healing entirely to be a ~30%  faster heavy with 1/8 the damage.

miauw62

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9728 on: December 26, 2012, 02:26:10 pm »

I was talking about playing on a normal pub server, where the purpose is generally not "help the team!" but "have fun!".
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Descan

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9729 on: December 26, 2012, 03:01:54 pm »

Hey, I'm a healing battle-medic. And I am credit to team.

You know how you kill a heavy easily?

Blutsaugher, get in real close, and strafe circles around him. Sometimes you die, but a lot of the time they can't twist around fast enough to shoot you.

Having like 8.0 or higher mouse movement helps. :P
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Putnam

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9730 on: December 26, 2012, 03:33:16 pm »

Any heavy who can't turn around in a ~5 cm mouse movement should really raise their sensitivity :p I ave a sensitivity of (IIRC) 5 as heavy and 2 as everybody else.

JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9731 on: December 27, 2012, 06:09:37 pm »

OH yeah! I finally got into a great team and beat Bone Shaker! I was the team's spy again, but everyone appreciates that I'm pretty damn good at my job after all the practice I've endured. I think I'll just friend some of these people and maybe have them on hand when I want to beat Expert missions.

At the end, got to beat CAPTAIN PUNCH! He's a giant steel gloves heavy with a prodigious amount of health and one hell of a knockout punch. Thanks to the steel gloves my backstabs did double damage, that's 1500 each, and I was always able to land 1-3 in a strike. I just love numbers that huge popping up one the screen.

Captain Punch is kind of awkward looking, because he doesn't use the standard punching animation, he just swings his entire arm forward without bending his elbow and it's hard to tell if he's trying to hit somebody or if that's just his ordinary gait. I get hit sometimes just because of that.

Now, since I've beaten both Broken Parts and Bone Shaker, I think I'll make the discernment to say that Bone Shaker > Broken Parts in terms of difficulty; Except for the second to last wave on Broken Parts, which is brutal, and the early waves in Shaker really go out of their way to weed out bad players.
« Last Edit: December 27, 2012, 06:12:25 pm by JoshuaFH »
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Enzo

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9732 on: December 27, 2012, 08:30:38 pm »

Just beat...broken parts, I think? The one with the soldier boss. It wasn't actually that difficult with a good group. Sir Critsalot hardly made it out of the cave and we only had one really clutch defense on the 3-tank wave. But I have to say: the 100-Spy wave is the most fun I've ever had in MvM. If you stand on the rocks spies won't path to you, so our whole team (minus the scout) was huddled up on the rocks trying not to get knocked off by support critspam, blowing up hoardes of derpy spies. So much funs.
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JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9733 on: December 27, 2012, 09:04:09 pm »

Just beat...broken parts, I think? The one with the soldier boss. It wasn't actually that difficult with a good group. Sir Critsalot hardly made it out of the cave and we only had one really clutch defense on the 3-tank wave. But I have to say: the 100-Spy wave is the most fun I've ever had in MvM. If you stand on the rocks spies won't path to you, so our whole team (minus the scout) was huddled up on the rocks trying not to get knocked off by support critspam, blowing up hoardes of derpy spies. So much funs.

If you played Wave 666, you also get a veritable cloud of spies that descend on you at one point along with several tanks. It's hilarious to be walking to spawn to get more canteens, and then a parade of doppelgangers comes gangrushing up the walkway towards you.
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JoshuaFH

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Re: Team Fortress 2: Mecha Update! "All hail the maker!"
« Reply #9734 on: December 28, 2012, 01:41:55 am »

Double posting just to say that I'm super lucky! I got a Loose Cannon as a random drop, and man is it fun to use.

And finally, after maybe an hour or so of hooking around on trade servers, I sold my naughty crates and traded for a Rescue Ranger! I'm super excited about having it, cause now it doesn't feel like my MVM engie is suboptimal anymore!

Now the only problem is that I need practice using it, cause I'm not sure if it was me, lag, or the weapon, but I had full metal, and I was alt-firing my goddamn heart out to pick up a weapon under assault but it just wouldn't work. I'll need more practice and testing, but I'm sure this is gonna be a fine purchase.

I mean, yeah, if I waited just maybe 2 or so weeks, the price of it would've depreciated to the point of normal items and I could've gotten it alot cheaper, but man I just want to try it out now.
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