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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 782054 times)

Leafsnail

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1680 on: December 18, 2009, 06:10:41 pm »

Download finally frickin' complete!

If you see a soldier doing terribly, that's me.  I might buy the full version of the game over the weekend, what with it being half price and all.

IMPORTANT: How do you talk?  The buttons are cut off by my screen settings.
« Last Edit: December 18, 2009, 06:39:12 pm by Leafsnail »
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Zai

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1681 on: December 18, 2009, 07:25:28 pm »

IMPORTANT: How do you talk?  The buttons are cut off by my screen settings.

'Y' for all-text-chat. 'U' for team-text-chat. And I believe 'V' is the default press-to-trigger-mic-input button, with it being all- or team-talk depending on the server.
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Leafsnail

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1682 on: December 18, 2009, 08:21:46 pm »

Yeah, I got that eventually.

Incidentally, my favourite class at the moment seems to be the scout.  I find the movement speed pretty helpful, and am normally able to make at least one kill per life (hey, at least it's a bit better than useless, right :P?).  I also like the way I normally get to see the enemy a little bit before he sees me...

And I've got exactly two achievements so far: War Crime and Punishment (no idea how I got three kills, though) and the Batman Scout one (yeah, I run back to the healing thingy a lot).

Oh, and one more thing: Choosing Pyro meant I only got one kill in the whole round, but at least that kill was Jakarra.
« Last Edit: December 18, 2009, 08:40:37 pm by Leafsnail »
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Metalax

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1683 on: December 18, 2009, 08:57:57 pm »

Just had a play around with the new bots that have been added. They don't seem too bad except for a few smaller things. Main thing is they won't use melee weapons and medics/engies seem very hesitant to actually attack anyone instead of just fleeing. The bots won't play as a spy, presumably as they haven't yet been coded to be able to use spy techniques yet. The bots will spy-check, but are a lot less paranoid than players.

For anyone wanting to have a play with them this is what you do.

  • Start a new server on whichever map you want to play.
  • If it is a koth map skip the next step.
  • type 'nav_generate' into the console, without quotes. This may take a while.
  • 'tf_bot_add X' into the console, without quotes, where x is how many bots you want to add.
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Cheeetar

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1684 on: December 18, 2009, 09:33:57 pm »

I've recently tried out Soldier and Demoman, and I'm actually alright at Soldier. Getting the Equalizer ruined that for me. Now all I do is damage myself down to ~10 health with my rocket launcher and run out looking for people to kill.
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Tradanbattlan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1685 on: December 18, 2009, 09:40:04 pm »

Whenever I see a soldier running at me faster than a scout, I remember why I bound a key for suicide.

Dr. Johbson

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1686 on: December 18, 2009, 09:41:32 pm »

Oh, and one more thing: Choosing Pyro meant I only got one kill in the whole round, but at least that kill was Jakarra.

Yeah, he's easy to kill, isn't he?  :P
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Duke 2.0

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1687 on: December 18, 2009, 09:43:01 pm »

Whenever I see a soldier running at me faster than a scout, I remember why I bound a key for suicide shotgun.
Those soldiers are about as durable as wet tissue paper. Now demoman with the shield, those are scary. Not because they can dash but because of the massive explosives reduction.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Tradanbattlan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1688 on: December 18, 2009, 09:44:55 pm »

Whenever I see a soldier running at me faster than a scout, I remember why I bound a key for suicide shotgun.
Those soldiers are about as durable as wet tissue paper. Now demoman with the shield, those are scary. Not because they can dash but because of the massive explosives reduction.
But here's the thing.
I'm not the most attentive guy.
He might be right behind me, and I see him as I turn around.
No way I'm giving him credit for killing me with that thing.

Duke 2.0

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1689 on: December 18, 2009, 09:47:13 pm »

 By the time you know they are there you are already dead. Unless they didn't already get a critical. In which case you have a split second to decide if that damage to the back was a stray rocket or a guy with the Equalizer.

 Although I appreciate the bombchu method of thinking.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Eduren

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1690 on: December 18, 2009, 10:06:24 pm »

I am already sick and tired of that damn sword.
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Greiger

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1691 on: December 18, 2009, 10:14:04 pm »

It's funny being a huntsman sniper and taking out targe wielding demomen one after another when they stupidly charge you.

Oh nice your charging at me...in a perfectly straight line.  While I have an arrow out and your shield doesn't protect you from headshots...

Amusing watching them do a ragdoll backflip through the air and sliding along the ground to come to a rest at your feet.

Shame while I'm doing that I can't get any soldier achievements.
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Tradanbattlan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1692 on: December 18, 2009, 10:52:00 pm »

Wanna know what's fun?
Running around as Scout, binding a key for suicide, jumping around high areas then killing yourself in midair, flinging your ragdoll around.
Extra fun for low grav situations.

The Doctor

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1693 on: December 18, 2009, 11:07:26 pm »

Or with explode bound, instead of kill.


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Volatar

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1694 on: December 18, 2009, 11:14:30 pm »

Whenever I see a soldier running at me faster than a scout, I remember why I bound a key for suicide shotgun.
Those soldiers are about as durable as wet tissue paper. Now demoman with the shield, those are scary. Not because they can dash but because of the massive explosives reduction.

3 shots with the shotgun will kill em real good  ;D
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