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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781952 times)

Jreengus

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1935 on: December 29, 2009, 02:09:30 pm »

I have been both an MVP and the MVP, my final theory was that it had to be in an arena game but I discounted that one too.
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Metalax

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1936 on: December 29, 2009, 04:18:24 pm »

Hmmm... looking at my achievements in-game, I've picked up a few points towards that one. Can't recall which game mode I picked them up in, but it's likely to have been arena. Are you sure the server and your client had connections to the steam servers at the time you were the mvp? That's what normally stops achievements registering.
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Jay

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1937 on: December 29, 2009, 04:20:46 pm »

I've had trouble even killing people on our server because of the tenth-of-a-second difference between the server and myself.
Damn intercontinental internet :C
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Jreengus

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1938 on: December 29, 2009, 05:20:44 pm »

I've played in many different modes on many different servers and I know that my achievements are registering because I keep getting that little ding and a +1 next to my people fragged count.
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ToonyMan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1939 on: December 29, 2009, 05:44:14 pm »

I don't have the blueprint to make refined metal, but I know how to make it.

I can still make it, right?
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Someguyo

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1940 on: December 29, 2009, 05:49:26 pm »

Yes.
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Metalax

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1941 on: December 29, 2009, 06:08:52 pm »

Yeah, most of the blueprints only get entered into your known blueprints after the first time you use them. Only the few default ones show up before that.
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Xotes

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1942 on: December 30, 2009, 01:11:08 pm »

Playing Demo with the Targe, no Eyelander.

Getting 7 kills a life.

Increased resistance against Pyros, Soldiers and other Demomen.

Able to make speedy escapes with the charge.

Feels good, man.
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Someguyo

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1943 on: December 30, 2009, 01:49:47 pm »

Targe demos are pretty easy to kill as a soldier, usually. Just back up and shotgun them a couple times. And if needed, bounce them away with a rocket.

I really like destroying engineer's bases now. My favorite technique is to sap their teleporter, then wait for them to knock the sapper off, and I telefrag them.
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Eduren

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1944 on: December 30, 2009, 01:52:48 pm »

I really like destroying engineer's bases now. My favorite technique is to sap their teleporter, then wait for them to knock the sapper off, and I telefrag them.
People still fall for that?
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Myroc

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1945 on: December 30, 2009, 02:05:43 pm »

Actually, Targe demos are pretty easy to kill as a Pyro despite the fire restistance, at least if you have the Axtinguisher.
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Siquo

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1946 on: December 30, 2009, 02:40:35 pm »

Yes, I found that technique working well. Or just Pyro-Kite them :D
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Osmosis Jones

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1947 on: December 30, 2009, 11:05:31 pm »

Yes, I found that technique working well. Or just Pyro-Kite them :D

My method can probably be best described in the words of the War3 tauren chieftan; "Puff, puff, pass... that's the rule".

Set them on fire. Puff them once into the air, twice to get height, then pass them off to a sentry nest, enviromental drop, kritzed heavy, etc.

If there's nothing to throw them to, and there's no other enemies around, instead of passing, let em fall, flame again, and repeat.
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Tradanbattlan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1948 on: December 30, 2009, 11:07:23 pm »

I shotgun them while they are in midair.
Like a badass

Duke 2.0

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1949 on: December 31, 2009, 01:25:29 am »

The Force-A-Nature works quite well as well.
Only if you are one of those bastards that can do max damage from twenty feet away despite me not one-hit-killing some classes at point blank range.

 <.<

 But yeah, I always play on a convoy server nowadays. Convoy is basically two large trucks carrying missiles across a canyon with bridges connecting them. They are surrounded by killboxes. There is wind.
 Airblasting is oh so fun.
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