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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777777 times)

ToonyMan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1950 on: December 31, 2009, 01:28:00 am »

Demo can jump between the two for easy flag captures.

Soldiers are not as fortunate.
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Duke 2.0

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1951 on: December 31, 2009, 01:29:44 am »

 Soldiers can still do it, they just need to know how to airstraife.
 I thought I knew how to once. Then one day I didn't.
 Such is the mystery of the airstraife.

 But yeah, snipers are stupidly strong when coupled with accurate shotgun engies.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

PTTG??

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1952 on: December 31, 2009, 01:58:02 am »

I like the Force-a-nature because it's got a different rhythm from the scattergun. It's higher-frequency, lower-intensity. Rather than BANG BANG BANG BANG BANG reload reload reload reload reload, it's BANGBANG reeeload BANGBANG reeeload.
 
 The kickback is rather uncontrollable, I've found. If someone's REALLY asking for it, standing on the very edge of a cliff, I can see dashing in and knocking them over, but it's probably going to kill them from the damage.
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A thousand million pool balls made from precious metals, covered in beef stock.

Nilocy

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1953 on: December 31, 2009, 12:21:45 pm »

The FaN is probably my favourite weapon ever. I love triple jumping to dodge snipers/rockets and pyros. It can also get you outta a tight spot quickly, and the killing potential of it is pretty amazing, just run up behind any character unload two shots you've either killed them or seriously wounded and you just finish them off with a pistol or a bonk to the head :D
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ToonyMan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1954 on: December 31, 2009, 01:35:56 pm »

The FaN is probably my favourite weapon ever. I love triple jumping to dodge snipers/rockets and pyros. It can also get you outta a tight spot quickly, and the killing potential of it is pretty amazing, just run up behind any character unload two shots you've either killed them or seriously wounded and you just finish them off with a pistol or a bonk to the head :D

Indeed.  You can kill anything except a heavy at pointblank.
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Aldaris

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1955 on: December 31, 2009, 01:42:15 pm »

I find that when using the Force-A-Nature, it's most efficient, to shoot once at a decent range to launch them up into the air, and then run up to them point blank and shoot them again before they hit the ground, that kills most, bonk the rest.

And I really want the sword.
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Duke 2.0

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1956 on: December 31, 2009, 01:42:29 pm »

 I actually only like the FaN for its knockback. Everything else I find the normal gun does better. The scattergun is better for every firefight, as getting close enough to use the FaN at point blank range is suicide. The ability to fire off more than two shots allows for room of inaccuracy, as you flail trying to get this guy while strafing whatever bullets you can.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Charmander

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1957 on: December 31, 2009, 01:53:49 pm »

The FaN caters to my ability to pull off point-blank snapshots.

Can't do that with the normal scattergun.
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Greiger

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1958 on: January 01, 2010, 12:02:10 am »

Look it's a wallscoot

Spoiler (click to show/hide)

Anyway Happy new year US east!
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Tradanbattlan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1959 on: January 01, 2010, 12:28:51 am »

Sometimes when I'm -really- in a bad mood, I like making my own server and spawning bots, then noclipping into spawn so I can pin them to the walls. Very entertaining.

Zai

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1960 on: January 01, 2010, 12:48:11 am »

Look it's a wallscoot

Spoiler (click to show/hide)

I've seen better days~ pinnings. ;)

Circumstances under which the shot was made are more impressive than a pic of it after the fact, me thinks.

And ew, JPEG.
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Greiger

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1961 on: January 01, 2010, 12:39:46 pm »

I was in too much of a hurry to get the picture up I left it in the default format paint uses. The countdown was happening while I was doing it.  And I wanted to post at exactly midnight to be first post of 2010.

And it was a scout jumping during those lowgrav games, harrasing the spawn from afar.  Then I guess he somehow lost all his momentum midjump and I just arced an arrow over the wall from the spawn and headshot him as he slowly drifted to earth.

EDIT: Well I suppose I should say I TRIED to arc it.  It went absolutely straight cuz of the lowgrav.  And if I had arced it like I intended I woulda hit the foot.  But it sounds cooler if we just ignore that part.
« Last Edit: January 01, 2010, 12:41:40 pm by Greiger »
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Eduren

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1962 on: January 01, 2010, 01:46:06 pm »

Wait, low grav affects the Huntsman arc?
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Jakkarra

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1963 on: January 01, 2010, 02:09:07 pm »

Yarp, it also affects the Needles fired from a Needle-Wepin.

SHAD0Wdump

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1964 on: January 01, 2010, 02:16:32 pm »

Demo grenades/stickies, sandman baseballs, pyro flares(I'm pretty sure anyway), and sniper jarate.
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