Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 131 132 [133] 134 135 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781846 times)

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1980 on: January 06, 2010, 04:59:36 am »

I read that someone suggested a gun replacement that acts as a laser pointer. Whenever switched to, it makes your sentry go into "manual fire" mode, where you point and click at an area for your sentry to fire at. Makes it easier to spycheck and "snipe" other players.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Giant Snowman

  • Bay Watcher
  • It's a Giant Snowman adventure.
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1981 on: January 06, 2010, 12:50:09 pm »

If the engineer would get to replace a single building in his equipment, what slot would be replaced? Would he just replace the toolbox with normal sentryguns for a differently shaped toolbox with freezeray sentries?
Logged
Benzene on steam.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1982 on: January 06, 2010, 06:53:26 pm »

Maybe a sentry that detects spies? It can only be as powerful as the normal L1 sentry, and upgrades increase range rather than firepower.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1983 on: January 06, 2010, 07:01:16 pm »

 An idea: The Multipurpose Sentry. The PDA would open the spy disguise menu, only instead of disguising as the opponent you make a sentry with the classes main weapon. It would be slightly tweaked to be weaker and have longer cooldown/fire times, but it would be interesting to have the utility of placing whatever the heck you want. Sniper Rifle turrets would target the torso and would not charge. Rocket turrets would fire 4 and have to reload them all before being able to fire again, making a massive opening to attack. Minigun turret would also have to rev up, so people who can duck around corners will have a field day with them. Pyro turrets would not change much, their range being their downfall.

 Upgradeable? Perhaps. Mayhaps at level 1 they are much weaker than the original weapon and at level 3 they are the same?
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Tradanbattlan

  • Bay Watcher
  • [NO_DECENCY]
    • View Profile
    • Youtube Channel
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1984 on: January 06, 2010, 07:01:50 pm »

I always imagined a flamethrower sentry. It'd have pretty close range, sure, but each upgrade would increase it's ammo capacity rather than damage/attack speed. Level 3 upgrade would let it be able to detect spies if you also have a special Dispenser up.

Also, the "Swiss Army Sentry," amirite?

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1985 on: January 06, 2010, 10:04:40 pm »

What about the shotgun? There have been a lot of suggestions for the toolbox, but nothing for it. How about a gun that repairs buildings at range?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tradanbattlan

  • Bay Watcher
  • [NO_DECENCY]
    • View Profile
    • Youtube Channel
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1986 on: January 06, 2010, 10:12:14 pm »

Hmm. A metal shooter? It does minimal damage, but can be used to both repair, upgrade and give other engineers metal from a range. I like.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1987 on: January 06, 2010, 10:40:59 pm »

How about something that lets Engineers hijack enemy buildings?

Or maybe just land mines?
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Zai

  • Bay Watcher
  • Elmo? Is that a SIMPLE UTENSIL?
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1988 on: January 06, 2010, 10:41:25 pm »

I read that someone suggested a gun replacement that acts as a laser pointer. Whenever switched to, it makes your sentry go into "manual fire" mode, where you point and click at an area for your sentry to fire at. Makes it easier to spycheck and "snipe" other players.

That is a great idea.
Logged
DEATH has been waiting for you. He has poured you some TEA.

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1989 on: January 06, 2010, 10:51:48 pm »

I think that was suggested by that guy at Pentadact.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1990 on: January 07, 2010, 08:16:09 am »

Any sentry gun that can detect spies seems like a terrible idea. It would make spying ridiculously difficult.

I really don't want to see any changes to any of the buildings, except for one thing: If the engineer taunts with the PDA out it should make the sentry do a taunt.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1991 on: January 07, 2010, 10:50:01 am »

Why not make it a dispenser replacement then? Some sort of beacon that highlights cloaked or disguised spies in the area? You forgo the luxury of easily renewable metal, health and ammo for a large resistance against sappers.

Note: Sentries should not fire at cloaked/disguised spies that are detected. That would still be overpowered.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1992 on: January 07, 2010, 11:06:58 am »

Depending on the range that could be even worse! The spy is very hit and miss as it is and engies are more resistant to them than any other class bar the pyro. The last thing spies need is additional difficulty.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1993 on: January 07, 2010, 04:11:45 pm »

Depending on the range that could be even worse! The spy is very hit and miss as it is and engies are more resistant to them than any other class bar the pyro. The last thing spies need is additional difficulty.
What?

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #1994 on: January 07, 2010, 04:15:08 pm »

What are you whating at? care to be more specific and I shall elaborate.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.
Pages: 1 ... 131 132 [133] 134 135 ... 774