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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781750 times)

Tradanbattlan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2040 on: January 09, 2010, 07:29:09 pm »

Heavy Weapons Guy is like a huge teddy bear, with boolets for a heart. Squeeze him to make him laugh! Watch, he even points his magic toy at people to make them sleepy!

Pandarsenic

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2041 on: January 10, 2010, 01:43:01 pm »

As a spy, I absolutely LOVE heavies.
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Mr.Person

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2042 on: January 10, 2010, 02:34:55 pm »

I think every class likes or at least doesn't mind facing a Heavy, except Scouts from far away, Engineers without a level 3 sentry, and Pyros from far away. Everybody else <3's Heavys.
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By definition that makes you a fan since you still buy them.

dragnar

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2043 on: January 10, 2010, 04:11:15 pm »

Yeah, heavies are a perfectly good class, but they are also incredible targets. Half their job on the team is to take hits, and lots of them.
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PTTG??

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2044 on: January 10, 2010, 06:21:11 pm »

Yeah, heavies are a perfectly good class, but they are also incredible targets. Half their job on the team is to take hits, and lots of them.

Ah, but then he's got lots of hit points, doesn't he? And then the medic has lots of hit points to heal, and thus use to build Ubercharge! And then there's this heavy there, isn't there? And suddenly, rather than a big sack of lard for hitt'n, you've got a giant angry glowing bear with a cannon in it's paws on your hands.

And very few people like that!
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Greiger

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2045 on: January 10, 2010, 06:26:09 pm »

Yea but even then its a very slow angry glowing bear.  Half the time if yer not an engy you can get away or disrupt the uber.
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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2046 on: January 10, 2010, 06:55:53 pm »

My personal favorite player is the spy who tries to pretend he's part of your team while you open fire on the bottleneck. :)
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dragnar

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2047 on: January 10, 2010, 06:57:09 pm »

Yea but even then its a very slow angry glowing bear.  Half the time if yer not an engy you can get away or disrupt the uber.
And yet uber-heavies still tend to get a rather large number of kills.
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Mr.Person

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2048 on: January 10, 2010, 08:08:05 pm »

Yea but even then its a very slow angry glowing bear.  Half the time if yer not an engy you can get away or disrupt the uber.
And yet uber-heavies still tend to get a rather large number of kills.

Which is odd, since they actually make quite poor uber targets. Pyros are better at getting people off of a CP, Demos are better at killing buildings, and Heavies already have a lot of health, so they don't really need to be invincible. They do, however, make good Kritzkrieg targets, although arguably not as good as regular Soldiers.
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Duke 2.0

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2049 on: January 10, 2010, 09:05:04 pm »

 When a soldier misses you wasted a fourth of your damage output. When a heavy misses he adjusts his aim slightly.
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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2050 on: January 10, 2010, 09:14:22 pm »


- LAAAAAAAAAAAAAAAAAAAA-
(fifty years later) AAAAAAAAAG

One second it's all quiet, then all at once:

HOOOOOONK YOUR SENTRYDISPENSERTELEPORTER IS BEING SAPPEDISDOWN YOU'VE BEENBACKSTABBED YOUR TEAM IS LOOSING FOREVER YOU HAVELOST
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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2051 on: January 11, 2010, 12:59:48 am »


- LAAAAAAAAAAAAAAAAAAAA-
(fifty years later) AAAAAAAAAG

One second it's all quiet, then all at once:

HOOOOOONK YOUR SENTRYDISPENSERTELEPORTER IS BEING SAPPEDISDOWN YOU'VE BEENBACKSTABBED YOUR TEAM IS LOOSING FOREVER YOU HAVELOST

You failed!

The enemy has captured your intelligence!
Overtime OVERTIME Ooooovertime overtime Overtime.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Soulwynd

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2052 on: January 11, 2010, 11:45:05 am »

People just gotta remember the heavy is a close range class. A heavy in an open area with lots of room is screwed up. But on corridors at shotgun range? Be afraid. An uber heavy is great when the sentry is in a corridor as well.
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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2053 on: January 11, 2010, 11:48:19 am »

 An open-range Heavy that has little threat of snipers can be a good support gunner. He is like fire, only at range and takes up ammo.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Deadbeard

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2054 on: January 11, 2010, 05:37:22 pm »

I can, without a doubt, say that I hate heavies. They're either too slow and can't get to the front fast enough to soak damage for me, or they gun me down.

Boink!
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