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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781170 times)

Sensei

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2100 on: January 14, 2010, 10:49:52 pm »

...incidentally, a goddess who had a habit of bestowing magic winged boots.
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Myroc

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2101 on: January 15, 2010, 08:46:04 am »

Well some people have hacked up a version of Source Film Maker. This gives video quality only before seen in Valve's "Meet the __" videos.

Some examples:

http://www.youtube.com/watch?v=Bhv0VTxp0wo
http://www.youtube.com/watch?v=QEj_gU_momI

That looks awesome.
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fenrif

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2102 on: January 15, 2010, 08:50:34 am »

Heavy giraffes is awesome!
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ToonyMan

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Re: Team Fortress 2: WAR! update! "Heads..."
« Reply #2103 on: January 15, 2010, 10:49:45 am »

Why does everyone keep calling them boats? They're GunBOOTS. Obviously. They are boots.
Thus, Gunboots.

But their official name is Gunboats. Why do people even call Nike's Nike's anyway? They're shoes.

I like Gunboots more.
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Soulwynd

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2104 on: January 15, 2010, 10:57:28 am »

Well some people have hacked up a version of Source Film Maker. This gives video quality only before seen in Valve's "Meet the __" videos.

Some examples:

http://www.youtube.com/watch?v=Bhv0VTxp0wo
http://www.youtube.com/watch?v=QEj_gU_momI

That looks awesome.
Makes me wonder... Why don't we get DoF and better quality in game? My video card barely has to make any effort to render it.
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Mr.Person

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2105 on: January 15, 2010, 01:39:49 pm »

Anybody planning on actually submitting anything?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Eduren

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2106 on: January 15, 2010, 01:50:35 pm »

No. Not much of an artist.
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Jakkarra

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2107 on: January 15, 2010, 02:44:04 pm »

Y'know, we could send an email from us all to Robin asking for an option to use the Filmmaker's level of detail?

If nobody else does, I'll send one, adressed from us all.

It's be lovely to play with those graphics, and with DirectX11 coming soon, we can almost definately do this.

dragnar

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2108 on: January 15, 2010, 06:39:08 pm »

Yeah man Gunboats is totally a type of boat with a bunch of guns strapped to it.  Like a fishing trawler.  With guns.  Not some stupid pair of boots.  Why did valve make such an egregious mistake?
Valve did not. The Soldier did. It it clearly a mistake on his part, not Valve's.
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zchris13

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2109 on: January 15, 2010, 07:16:45 pm »

Then the soldier is just stupid/crazy
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Zai

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2110 on: January 15, 2010, 07:21:51 pm »

Then the soldier is just stupid/crazy
We already knew that.
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Eduren

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2111 on: January 15, 2010, 09:51:48 pm »

Y'know, we could send an email from us all to Robin asking for an option to use the Filmmaker's level of detail?
They've planned on releasing it officially at some point, probably once the more necessary development is done. 
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I don't know.  Duke wants me to stop playing mafia.
That's the sign of an abusive boyfriend, Toony... you don't have to listen to him.

Sensei

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2112 on: January 15, 2010, 11:13:45 pm »

I want to do a 50's style racing helmet. I'm not sure of Valve scales it or what, but I'd like to open up some existing models to get an idea of what scale they need to be and understand the style a little better.

Anyone know how to do this?
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zchris13

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2113 on: January 15, 2010, 11:44:23 pm »

There is totally a massive tutorial to do just that on the steam forums for TF2.
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PTTG??

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Re: Team Fortress 2: Contribution site! "Yo, a little help here?"
« Reply #2114 on: January 16, 2010, 12:41:40 am »

You know what would be nice? Annother hotkey, like "e", but for context-sensitive help calls. It would be nice to be an engineer working on a sentry, see a soldier coming up, and be able to target him and press, for instance, "q" (though it may already be used), and say "Fellas! There's a Soldier commin' at me!" and maybe give everyone else a little icon similar to the Medic's "Heal Me!" balloon. You might also be able to target an ally, though I'm not sure if it should have you say "I'm on my way to help you" or "You in particular, help me!". I'd lean towards the first, since beggar's can't be choosers.

It has a number of fringe benefits. For one, it would be about a zillion new voice recordings and interesting ways for the characters to interact, and two, it would expand the way the spy can trick medics to apply to everyone, which opens up the class- though at the same time, he is now more vulnerable to people spotting him and yelling HELP at him, causing everyone on the team to know they are there.

Heavy (general, healthy): Comrades! To me!
Heavy (enemy scout, healthy): Help catch tiny worm for crushing!
Heavy (allied pyro, healthy): I weill help funny little rubber person!
Heavy (enemy scout, injured): Help me! Tiny Baby is ANGRY!

Engineer (allied, damaged sentry, healthy): I'll fix that sentry for ya, pardner.

Pyro (Any enemy, healthy) [confident muffling]
Pyro (Any enemy, injured) [frantic muffling]

Medic (Allied Heavy, healthy): Vot an exelvent specimen! I shall vork vith you!
Medic (Ally, healthy, ubercharge ready): Ve are ready for ze charge, yes?

Ok, the pyro's pretty easy to write for.
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