Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 231 232 [233] 234 235 ... 729

Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2126503 times)

Ria Hawk

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3480 on: December 26, 2010, 06:16:46 am »

I have a bunch of facepalms, but I just now got one worth registering for, so you get a funpack!

First of all, I'm still a newb. So I make newb mistakes. I'm learning slowly. But that's why my facepalms tend to come in packs.

One fort, for instance, was a series of facepalms.

I hit the caverns pretty early, due to the topography of the area. 'Cool,' I thought. 'Mud! I don't have to build a flood setup!' So I happily started farming. And then I get spammed with "Urist McDorf cancels job: interrupted by troll." I forgot about cave beasties. Just as I'm wondering if I have enough coffins, I get a message about one of my dogs has been struck down. 'That's odd,' I think. 'They're all on the surface...' So I go looking for the spot. Find the dog corpse, but the troll is nowhere to be found. Then I check the unit list. Troll's not on it. Apparently, the troll ran up from the caves, straight up through my fortress, and when it hit the surface, it just kept running. Didn't touch a single dorf.

Despite that object lesson, I still didn't take the appropriate measures, just leaving the caverns open. I got distracted by something else, I believe I was trying to scramble to get the trade depot up and running. And then I get spammed with more job cancellation messages. This time it's a giant toad. 'Pft, how much trouble can a toad cause?' Aaaaaaaaand then I get the 'Urist McDorf has been struck down!' messages. By the time I get to the scene, one of my master miners and a hauler are dead, and another hauler's bleeding to death, and the damn toad has a name and a title. It could have been the death of my fort, except the killy times happened in the proto-corridor that was to become my trade road, and I'd had the foresight to put a door there. I waited for the miasma to clear, put a row of cage traps down, and let the toad out. Caught him as soon as he hopped out. And then I floored off that damn cavern. (And put walls in when an FB spawned down there.)

Later, I was working on another project. I'd read a lot about these awesome pump-powered waterfalls that work like happiness generators. So I looked up the wiki, studied the standard plans, and thought, well, that doesn't look too hard! So I started digging out part of the assembly layers. Dining room layer was fine, no problem. The reservoir under the dining room, that was easy! And then I started digging up, to make the top of the pump layer.

And I forgot that I had dodged around the aquifer to get to the dining room layer in the first place.

To make things even better, I had also started my first attempt to make a well and a reservoir filled from the river for it. Forgot a little thing called pressure. Blew off my well, and flooded my hospital. So, the hospital was a mess, and I'd just lost a fully smoothed and engraved dining room, with several masterwork engravings. And then I ended up losing a couple of dorfs to drowning. The well flood was blocked off with a door, and the aquifer was a slow flood, so there *shouldn't* have been an issue evacuating. But the idiots kept running back to the dining room to clean, even after I forbid it. Then they ran around in the halls near the dining room, which were also flooding. I'd walled off all the corridors but one space, to contain the flood. I was waiting for the rest of the dorfs to evacuate so I could put the one last wall in. And they just... stood there. In water up to their waists that was steadily rising. With the safety of the halls not fifty feet away. I left them to their moist fate when the water got too close to the main hall and walled them in. Fortunately, they were new arrivals, so they didn't spark a tantrum spiral.

*multiple, multiple facepalms*

I still haven't reloaded that save, I don't want to clean up the mess. >>

On another fort, things were going nicely, right up until the macaques showed up. They got through my cage-trapped lined entrance and got some valuable stuff. So, I mobilized my three squads of half-trained militia and sent them to hunt the buggers down. They got two of them, but the third was leading them a merry chase around the map. They finally cornered it at the river and emerged victorious. And then two of my recruits fell into the river and drowned.

At least they didn't have anything important? *facepalm*

And this one happened just a little while ago, and was so stupid I had to share it. I knew I was in trouble as soon as I saw my embark name. Uristnom. Nothing good can come out of a name like that. But I embarked, and started carving out a rudimentary base, just a couple of workshops, beds, and stockpiles, and the early stages of my farm.

"Urist McWoodcutter cancels job: interrupted by alligator."

... What?

And sure enough, the doom predicted by the name came true. The alligator mauled six of my seven to death. The seventh tantrumed, and then the alligator mauled him.

"Your fortress has crumbled to it's end."

No, really? *facepalm*
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Face Palm moments you had
« Reply #3481 on: December 26, 2010, 06:38:55 am »

I just lost legendary miner due to badly projected ramp.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Face Palm moments you had
« Reply #3482 on: December 26, 2010, 06:55:58 am »

I have a bunch of facepalms, but I just now got one worth registering for, so you get a funpack!

First of all, I'm still a newb. So I make newb mistakes. I'm learning slowly. But that's why my facepalms tend to come in packs.

Hellos and secret granite handshakes!
You better stay away from Genesis mod's boosted alligators :)
I never tap the river, too much hassle and fps hit. Rather make home in the caverns if have no pools to drain into reservoirs.
You tried filling a pond with buckets yet?
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ria Hawk

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3483 on: December 26, 2010, 07:29:36 am »


Hellos and secret granite handshakes!
You better stay away from Genesis mod's boosted alligators :)
I never tap the river, too much hassle and fps hit. Rather make home in the caverns if have no pools to drain into reservoirs.
You tried filling a pond with buckets yet?

Hiiiii~!

Yeah, I'm not playing with mods at all until I get a better grip on it. |D I haven't even figured out pumps yet.

The river seemed like a good idea at the time, since it can be used for multiple things. And I guess I run at a pretty low fps anyway, I don't really notice a problem. I haven't quite figured out the optimal way to do things yet. XD

And yeah, I did, but even a small one takes for freaking ever... Course, I have to remember to build my reservoirs deep enough to work properly. I've mastered draining ponds to make farms, but that's about it...
Logged

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: Face Palm moments you had
« Reply #3484 on: December 26, 2010, 12:14:38 pm »

Parsing logs yielded this:

Quote
The militia commander attacks The Elephant but He rolls away!

a freaking ELEPHANT rolls? How ... acrobatic of him.

Urist McTaverish

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3485 on: December 26, 2010, 12:26:47 pm »

Parsing logs yielded this:

Quote
The militia commander attacks The Elephant but He rolls away!

a freaking ELEPHANT rolls? How ... acrobatic of him.
o_O Damn, now they know acrobatics!
Logged
Here at Bay12, we're constantly looking for ways to set the world on fire.
But at least after all the chaos, the weather cleared.

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: Face Palm moments you had
« Reply #3486 on: December 26, 2010, 02:39:00 pm »

I hit the caverns pretty early, due to the topography of the area. 'Cool,' I thought. 'Mud! I don't have to build a flood setup!' So I happily started farming. And then I get spammed with "Urist McDorf cancels job: interrupted by troll." I forgot about cave beasties. Just as I'm wondering if I have enough coffins, I get a message about one of my dogs has been struck down. 'That's odd,' I think. 'They're all on the surface...' So I go looking for the spot. Find the dog corpse, but the troll is nowhere to be found. Then I check the unit list. Troll's not on it. Apparently, the troll ran up from the caves, straight up through my fortress, and when it hit the surface, it just kept running. Didn't touch a single dorf.

It's more likely something on the surface killed the dog, and the troll wandered off to some part of the underworld you can't see yet. Dogs aren't very tough, especially alone; it could easily have been some random wildlife.
Logged
Geoduck's graphic set: simple and compact!

Ria Hawk

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3487 on: December 26, 2010, 07:28:26 pm »

It's more likely something on the surface killed the dog, and the troll wandered off to some part of the underworld you can't see yet. Dogs aren't very tough, especially alone; it could easily have been some random wildlife.

That's possible, I suppose, though I never saw any threatening wildlife on the surface; it was a pretty peaceful biome. I do know the troll got up into the middle of my base, but I don't know where it went after that. I just like that it apparently felt like running around my base for funsies. X3
Logged

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Face Palm moments you had
« Reply #3488 on: December 26, 2010, 09:58:03 pm »

It's more likely something on the surface killed the dog, and the troll wandered off to some part of the underworld you can't see yet. Dogs aren't very tough, especially alone; it could easily have been some random wildlife.

That's possible, I suppose, though I never saw any threatening wildlife on the surface; it was a pretty peaceful biome. I do know the troll got up into the middle of my base, but I don't know where it went after that. I just like that it apparently felt like running around my base for funsies. X3

Meaning your troll








WAS TROLLING!
Logged
He's just keeping up with the Cardassians.

Ria Hawk

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3489 on: December 26, 2010, 10:09:16 pm »

Badum-PSSH!

I was sort of hoping no one would make that pun. |D Ah well. I guess he was~.
Logged

Soapalope

  • Bay Watcher
  • Adequate Soaper
    • View Profile
Re: Face Palm moments you had
« Reply #3490 on: December 27, 2010, 12:34:22 pm »

Urist Mc... cancels insane: insane.
Logged
FB: I was thinking Facebook. Oh well, I guess killing a Forgotten Beast is cool too.
Note to self: Devise methods of dropping Liaisons down pits during meetings. Yell, "THIS IS SPAARRTAAAAA..." at my monitor.

Vertigon

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3491 on: December 27, 2010, 12:58:46 pm »

Spoiler (click to show/hide)
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Face Palm moments you had
« Reply #3492 on: December 27, 2010, 01:12:49 pm »

an end any fortressmaker would love.
I suggest you destroy 'em all and colonize. like I did  ;) except you don't have time to set up stuff
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Soapalope

  • Bay Watcher
  • Adequate Soaper
    • View Profile
Re: Face Palm moments you had
« Reply #3493 on: December 27, 2010, 02:25:26 pm »

-mines out a wall to a massive frozen lake-

I will place a floodgate here, to defend my fortress! Mwahahahahahaha!!

-Lake melts, floods fortress-

Well, at least it wasn't magma!

-looks at the lower levels of his fortress-

Ah.
Logged
FB: I was thinking Facebook. Oh well, I guess killing a Forgotten Beast is cool too.
Note to self: Devise methods of dropping Liaisons down pits during meetings. Yell, "THIS IS SPAARRTAAAAA..." at my monitor.

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Face Palm moments you had
« Reply #3494 on: December 27, 2010, 02:45:05 pm »

I've noticed all the accounts of how stupid dwarves are, so...

If being drunk (which dwarves are all the time) dulls the senses in humans and makes them think poorly, shouldn't it do the same to dwarves? So, in theory, if we forced our dwarves to be sober all the time (Armok save them) shouldn't they make better choices and act like their brains aren't made of the rock they dig? It's brilliant!
Pages: 1 ... 231 232 [233] 234 235 ... 729