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Author Topic: Face Palm moments you had in Dwarf Fortress  (Read 2126468 times)

Lolfail0009

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Re: Face Palm moments you had
« Reply #8415 on: March 28, 2014, 04:33:47 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.

Also, if my baron died and I reverted from a barony, what do I need to do to get it back? This world is the first where I've actually HAD a baron, and I'm looking to get to have the king (even if he is a necromancer...haven't faced any of those yet as I haven't tried evil embarks yet).

Necromancer? Immortal.

If your baron dies, a new one is elected (I think). You definitely don't revert.

Splint

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Re: Face Palm moments you had
« Reply #8416 on: March 28, 2014, 04:36:40 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.

Also, if my baron died and I reverted from a barony, what do I need to do to get it back? This world is the first where I've actually HAD a baron, and I'm looking to get to have the king (even if he is a necromancer...haven't faced any of those yet as I haven't tried evil embarks yet).

Necromancer? Immortal.

If your baron dies, a new one is elected (I think). You definitely don't revert.

EEH, wrong. Complete political stagnation until the next release if the noble dies, at least in the current version.

Lolfail0009

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Re: Face Palm moments you had
« Reply #8417 on: March 28, 2014, 04:40:55 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.

Also, if my baron died and I reverted from a barony, what do I need to do to get it back? This world is the first where I've actually HAD a baron, and I'm looking to get to have the king (even if he is a necromancer...haven't faced any of those yet as I haven't tried evil embarks yet).

Necromancer? Immortal.

If your baron dies, a new one is elected (I think). You definitely don't revert.

EEH, wrong. Complete political stagnation until the next release if the noble dies, at least in the current version.

Ooh... I've never had a baron die, myself... Probably should have done some research prior to answering '^^

Splint

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Re: Face Palm moments you had
« Reply #8418 on: March 28, 2014, 04:44:57 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.

Also, if my baron died and I reverted from a barony, what do I need to do to get it back? This world is the first where I've actually HAD a baron, and I'm looking to get to have the king (even if he is a necromancer...haven't faced any of those yet as I haven't tried evil embarks yet).

Necromancer? Immortal.

If your baron dies, a new one is elected (I think). You definitely don't revert.

EEH, wrong. Complete political stagnation until the next release if the noble dies, at least in the current version.

Ooh... I've never had a baron die, myself... Probably should have done some research prior to answering '^^

I found it out the hard way. First time I got a baron he went funny in the head and croaked soon after due to lack of yarn (damn winter caravanlessness did him in.) The noble position disappears completely and you don't get a replacement because of some bug or another that's been around since apparently DF2010 (or some version of it,) that causes the nobles to not be replaced save for elected ones. Should be fixed next version if I read the stuff right.

Meneth

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Re: Face Palm moments you had
« Reply #8419 on: March 28, 2014, 07:09:58 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.
Two ways I can think of:
  • Export legends data and scan the resulting file for any mention of the king's name. If his death isn't mentioned, he'll still be alive.
  • Start an adventurer in the royal civilization and go visit the king.
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smjjames

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Re: Face Palm moments you had
« Reply #8420 on: March 28, 2014, 10:46:43 am »

Just realized that the king in my world is a dwarf necromancer who ascended to kingship in the year 1. It's now year 629. What are the chances he's still alive? Not sure how to check that out.
Two ways I can think of:
  • Export legends data and scan the resulting file for any mention of the king's name. If his death isn't mentioned, he'll still be alive.
  • Start an adventurer in the royal civilization and go visit the king.

Unless the king is residing in a necromancer tower, you won't be able to visit the king in the current version.
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DaftSkunk

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Re: Face Palm moments you had
« Reply #8421 on: March 28, 2014, 11:21:58 am »

After being halway finished with the 140z level impulse ramps, I decided to finally start the waterwheels for the roller that would propel the cart through magma, which would be powered via a cavern lake.
My tileset doesnt show waterdepth.. and the whole waterwheel area was actually at the same level as the lake. Now, with water flooding down, killing a few masons and obliterating the work of the last 3-4 years I am undecided whether I should start a whole new elevator, abandon the fort or just forget about the magma. So frustrated.

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lazygun

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Re: Face Palm moments you had
« Reply #8422 on: March 28, 2014, 03:00:02 pm »

So my fort needs an internal fresh water supply. I find a couple of murky water pools and start excavating the plumbing that will divert them into a cistern. All is going well until I hit a small aquifer right where I was going to build the cistern. And I stare at my screen wondering how I can work around this and get my cistern built anyway. It takes me far too long to realize... I don't need a cistern any more, it's a fresh water aquifer.

Same fort, and a ramp with a floor hatch above is causing frequent message spam as dogs and cats and occasionally dwarves find themselves colliding with the ground. Usually no injuries or minor bruising. But one dog gets its skull pushed right through its brain. Hm well it's mainly haulers using that part of the fort so I won't try to fix it. It will be good training for my medical dwarf if someone gets hurt. Someone does get hurt. It's my medical dwarf. And a season later he's still resting, because nobody else had specialist medical labours.
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Aristion

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Re: Face Palm moments you had
« Reply #8423 on: March 28, 2014, 07:28:23 pm »

Mountain homes can produce steel anvils but not iron ones. WHY
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
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BlackFlyme

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Re: Face Palm moments you had
« Reply #8424 on: March 28, 2014, 07:44:09 pm »

Mountain homes can produce steel anvils but not iron ones. WHY

Because the civilization doesn't have access to iron ore.
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Torrenal

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Re: Face Palm moments you had
« Reply #8425 on: March 28, 2014, 08:33:58 pm »

So, just getting into DF for the first time.
On my first serious fortress, I get the main entrance placed and setup with draw-bridges., I tortuously build a side path on it and contemplate the value of putting battlements into the hill overlooking it.
Siege rolls in and catch a lot of bats, olms, and 2 goblins on the trapped entrance, one being the squad commander.  So now I have a slew of unmounted, untrapped goblin swordsmen lounging out on my side-entrance, sticking to their commander..  'Great, I can rush them with my crossbowmen, but thanks to the mounts hogging traps, the goblins are right at the ramp down, my bowmen would start the fight in melee range.

Battlements:  Sure, some risk of carving them out mid-siege, but that's what, 1-2 holes from above...  I'd need one dwarf to dig them out, with my crossbowmen guarding the work.  Plus then the goblins have to close on me, not the reverse.  :)

Dig dig dig.  Order a bridge built to seal the battlements, order a lever for it... Dag-nabit, my miners won't carve out fortifications to open the fire lanes onto the goblins.  Fine... I'll just dig them out and build fortifications later.  Lets order that lever hooked up.....

As the first arrows are sent into the milling goblins, my camera zooms to the far corner of the map, with a popup message announcing the arrival of a dragon.  '...beware it's breath...'

Facepalm one: Finding myself mid siege, fortress with an opening (nope, too soon for the lever to be working) and Bonus Fun on the map.  I watch the dragon for 20-30 ticks, it doesn't move.  I'd had that happen to the only other legendary creature I'd seen to date - it had milled in the corner till my guards had chased a kobold out near it.

'Ah,' I says to myself, 'the dragon's doing the same thing.  It'll keep where it is till the siege resolves'.  I opt to ignore it and  pop back to my battlements where I see plenty of blood and one of my dwarves outside - bolts were being exchanged with goblins from above?  Evidently one goblin had climbed to the z-level above in the interm.   Recent Combat logs show no worrisome red text, just ample red on the exterior slope.  I let the fight progress (miners remove the last of the wall and flee), and I order a trap placed in my battlements for the dragon... just in case it tries that entrance... cause, you know: Pet dragon. 

Fight progresses for a bit, and I pause again, hopping to the U menu to center on the dragon and make sure it hasn't moved.

Spoiler (click to show/hide)
Facepalm two: Imagine my shock when the view centers on my 'barn-door-open' battlements.  Clearly, dragons move fast.

Different fort (cavern's wern't working as advertized in the first fort - no moss or mushrooms- so I started fresh...):
Same sort of entrance setup:  Main path, with a heavily trapped side entrance I can close separately.
Ambush comes, I seal the main entrance and set 'General Quarters' (everyone inside Alert, with squads to the barracks).
Everyone outside runs around in circles.
I check the side entrance: It's an elevated one-block wide path that snakes around a bit, except for one spot that isn't a + sign indicating floor.
It's a dot.
*facepalm* The path snakes around to a dead end.

 I loo'k' at at and discover it's not open space either.  It's a Hamster.  No ground.  No blocks.  No placed flooring.  Just a levitating Hamster.
On the spot I designate floor put there but find that the placement is blocked - which is why I'd omitted putting floor there in the first place, and having seen the hamster on it during the construction phase, I'd figured that it was already floored... 

I've since fixed that but I'd failed to test the side entrance, dwarves *still* won't path through my side entrance.   I'll need to set about some serious tests once I let this latest bunch of goblins into my fortress proper to do battle with both dwarf and caravan guard. Again. *facepalm*

--
Moment of triumph: Designating wounded as being part of my 'General Quarters' warren, and just the individual wounded, so that they are gathered FIRST after combat resolves.
//Torrenal
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smjjames

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Re: Face Palm moments you had
« Reply #8426 on: March 29, 2014, 10:57:44 am »

Mountain homes can produce steel anvils but not iron ones. WHY

Because the civilization doesn't have access to iron ore.

Wouldn't they need access to iron ore in order to have steel in the first place?
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Doktoro Reichard

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Re: Face Palm moments you had
« Reply #8427 on: March 29, 2014, 12:39:44 pm »

Mountain homes can produce steel anvils but not iron ones. WHY

Because the civilization doesn't have access to iron ore.

Wouldn't they need access to iron ore in order to have steel in the first place?

It's a sort of a bug. As long as the civilization has the recipe for the alloy, they can produce it, regardless of having the base materials for it.
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Ieb

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Re: Face Palm moments you had
« Reply #8428 on: March 30, 2014, 08:47:11 am »

I learned things recently. First, husks that fight with hostiles long enough get pretty damn dangerous by becoming Lords of their weapon. Second, husks can name their weapons. Third, your worst enemy in husk dust areas aren't the husked wildlife, but husked kobold thieves.

Two squads of sword- and axe-dorfs were unable to put it down fast enough once it was spotted well behind the perimeter of cage traps, and once it husked a pet, it was all over. In the next few seconds, half of the militia was now husks, and also a lot of shooters.

It was a nice fort of 188 dorfs(200+ earlier but a dust-spewing FB arrived and 70% of the militia got caught in it, the dust OF COURSE was the sort that causes complete necrosis, so the few who survived after the doctors finally got their shit together ended up completely blind, quite a few died from infections because there were too many patients and not enough skilled doctors). Now that fort is inhabited by about 30 husks.
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Matoro

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Re: Face Palm moments you had
« Reply #8429 on: March 30, 2014, 09:20:43 am »

Third, your worst enemy in husk dust areas aren't the husked wildlife, but husked kobold thieves.

No, they aren't. Your worst enemy is your full-armoured dwarf-husks with quality weapons.

I have recently learned that dwarves can actually survive from horrible things. For example, I had a miner who fell and broke all his limbs. Literally. I had zero trust to this psychopatic torture organization called "dwarven healthcare" but they actually managed to save the miner. And now he's full of splints and bandages but apparently he is otherwise well. He can even continue digging!
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