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Author Topic: Prospector, a roguelike in development  (Read 275598 times)

codezero

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Re: Prospector, a roguelike in developpement
« Reply #465 on: June 28, 2009, 11:48:08 pm »

[quote author=BishopX link=topic=34943.msg624308#msg624308
-You have a typo in the gas clouds monster description.  it should read " with long, thin tentacles that are several kilometers long."
[/quote]

I hope that 'typo' wasn't kilometres. Only Americans spell it kilometer, and they don't even use 'em.
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magellan

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Re: Prospector, a roguelike in developpement
« Reply #466 on: June 29, 2009, 05:40:43 am »

Have played quite a few hours of Prospector since first hearing about it here yesterday.  Really enjoying myself.

Would love to help playtest 1.7 [slmagnvox AT gmail]

Heya. Gmail doesnt allow zips containing exes (which is what I would have sent you)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #467 on: June 29, 2009, 07:31:59 am »

Have played quite a few hours of Prospector since first hearing about it here yesterday.  Really enjoying myself.

Would love to help playtest 1.7 [slmagnvox AT gmail]

Heya. Gmail doesnt allow zips containing exes (which is what I would have sent you)

Oh well what the hell.  I can wait around till an official release.  Put me on the mailing list.

Scared up 140031 pts
Spoiler (click to show/hide)
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a1s

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Re: Prospector, a roguelike in developpement
« Reply #468 on: June 29, 2009, 08:14:02 am »

the way around that is with password protected archives. 8) with Magellan's permission I will send slMagnvox one.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #469 on: June 29, 2009, 09:15:44 am »

Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.
edit to add: Except that it didnt work. still getting the failure notice :(
« Last Edit: June 29, 2009, 09:18:27 am by magellan »
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #470 on: June 29, 2009, 09:24:08 am »

Spore wouldn't be a bad place to start for this...  Each planet had ecology spots for animals based on how suited for life it was.  Ignoring the fact that there was only 1 suited for life (more on that later), you could do something similar.

(by for every and there's 1, I mean type, and this is obviously an example)
For every 2 shrubs, there's 1 tree and 1 small herbivore.
For every 2 trees, there's 1 large herbivore
For every 2 small herbivores, there's 1 small predator
For every 5 large herbivores, there's 1 large predator

Then look at the earth biomass indicators
Each 5 lions requires 1 herd of antelopes. (Or someat) something similar could be done.

Fun ways to break this are omnivores (bears take up a large herbivore slot and 1 small predator slot), hibernators (giant worms sleep for 4 years at a time and thus take up 1/4 of a large predator biomass slot).  Carnivorous plants provide a shrub, but act as a small predator.


Suited for life:

While I'm not a trekkie, this is useful to read  It's basically common suspension of disbelief.
Other fun:
Astrobiology
Habitability : Actually, this site has LOTS of neat links

Theorized Life supporting atmospheres:
 Ammonia
 Methane


I'll admit to being a carbon chauvenist, but silicon is also an option, and the softer you want to get, the farther from carbon on the table you can go.


initial scan data
[starname]-[orbit ordinal]         CLASS [class]
Atmosphere : [atmosphere]
Weather : [weather activity]  (Could be 'active' with winds, 'chemical rains' or whatever)
Geology : [geology type] (liquid core?  dead planet? unknown?)
Biological Suitability : [biosuit] (Looks like you like heavy life planets.  This is a best guess for how deep the tree is)
Detected Life: (Detected life would just be whatever showed up on the terrain scan.  If you establish that 1 Large herbivore implies that there's enough biodiversity to support a small predator, you'll know that's out there too.)
1 shrub
1 tree
1 large herbivore

As you scan new plants and animals, they'd be added to this list.  Also, after you scan the first plant or animal, the life on planet section is filled in:

Plants on XXX
Plants have evolved the use of chlorophyl to derive power from the sun. (Ok, my botany is crap)

Animals on XXX
Large animals usually have [defining characteristics.]

Anyway my two cents...  Sorry for the mind dump

Granite26

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Re: Prospector, a roguelike in developpement
« Reply #471 on: June 29, 2009, 09:25:06 am »

Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.
edit to add: Except that it didnt work. still getting the failure notice :(

Try renaming the file to 'file.zi_' rather than file.zip...  That should keep google from knowing what it is

a1s

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Re: Prospector, a roguelike in developpement
« Reply #472 on: June 29, 2009, 09:30:12 am »

Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.
edit to add: Except that it didnt work. still getting the failure notice :(
that's odd. well I sent him my own.
edit: well, no notice yet, that's a good sign.
« Last Edit: June 29, 2009, 09:34:48 am by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #473 on: June 29, 2009, 09:56:53 am »

thanks a1s
And thanks to granite26. Ideas and reading material is always welcome :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #474 on: June 29, 2009, 10:20:50 am »

I think natural tunnels and caves on mineral rich planets should be somewhat more common, to make mining a more viable option
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slMagnvox

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Re: Prospector, a roguelike in developpement
« Reply #475 on: June 29, 2009, 04:16:21 pm »

Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.
edit to add: Except that it didnt work. still getting the failure notice :(
that's odd. well I sent him my own.
edit: well, no notice yet, that's a good sign.

Score.  Appears to have arrived intact.

I had reread a large part of the thread and wanted to speak up for Dungeon Crawl Stone Soup.  Its interface has nearly spoiled me for other roguelikes.  Best in show I'd have to say, the autoexplore feature is so great its hard to go back and play Nethack w/o it.

I am going to try harder to rig up some key bindings for hjkl movement.  Is there a numpad=off setting I am not seeing?

Thanks again magellan and a1s.
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Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #476 on: June 29, 2009, 04:26:13 pm »

I don't have a numberpad either, but there is a autoselect diagonals that really helps. Another thing I frequently encountered, my ship would frequently land in an area completely surrounded by mountains. Not too big a deal if you have jetpacks or something, but if you're starting out, kind of a buzz kill moment.
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a1s

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Re: Prospector, a roguelike in developpement
« Reply #477 on: June 29, 2009, 05:07:12 pm »

about numpads:
you can use
END for lower-left
Home for upper-left
PgUp for upper-right and
PgDn for lower-right

it's worth learning these as most RL out there will support them. It might feel counterintuitive for a day or 2, but you'll be using them automatically in no time.  ;)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

magellan

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Re: Prospector, a roguelike in developpement
« Reply #478 on: June 29, 2009, 05:09:09 pm »

I don't have a numberpad either, but there is a autoselect diagonals that really helps.

It does? Great! I was wondering if it would be bearable at all! Thanks for the feedback.

As for the mountains: it *shouldnt* land in the middle of a mountain range anymore. Just a small valley to explore on a mountainous world? yap. happens. Start again and return when you have jetpacks. You aren't getting landing sites that look like this do you?

^^^
^@^
^^^

... if you do i need to look at that part again :/
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Ampersand

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Re: Prospector, a roguelike in developpement
« Reply #479 on: June 29, 2009, 06:58:35 pm »

Nah, not that bad. It's more similar to
Code: [Select]
^^^^^^^
^..@..^^
^.....^^
^^^^^^^
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