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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 270215 times)

Raminagrobis

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Re: FotF: Dwarf Fortress 40d16
« Reply #690 on: November 19, 2009, 02:21:25 pm »

Works fine with me, thanks for what you did Baughn!

Only problem, correct me if it has already been mentioned, in adventure mode I sometimes get stuck when my adventurer dies. To unblock the game and reach the menu, I have to wait a long time (may vary, usually a few minutes) or even use CtrlAltDel.

Using Vista x64.
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #691 on: November 19, 2009, 02:30:25 pm »

KNOWN PROBLEM ...uh, Baughn, the link to the known issues page is not working.
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Raminagrobis

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Re: FotF: Dwarf Fortress 40d16
« Reply #692 on: November 19, 2009, 06:23:23 pm »

KNOWN PROBLEM

Thanks. Just wanted to be sure, and help if possible.
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #693 on: November 19, 2009, 06:53:47 pm »

AHA! I found out why DF40d16 is blurring my tilesets. Sort of.

PNG tilesets somehow are blurred when loaded. BMPs are not. (They show up identically in the GIMP. I actually just loaded my newest, isowalls.png, and saved as 24-bit BMP, and switched the init, and the

No, I'm wrong, it's still doing it, just doing it less.
Did you leave some strange sort of embossing thing in the code?
tileset:
image of the "Dwarf" in Dwarf Fortress scaled up from screenshot (no interpolation)

What's going on here?

edit: This is with a perfect tile setup (16 sq tiles, multiple of 16 width/height) no blackspace, TEXTURE_PARAM:NEAREST...

Ah. ACCUM_BUFFER.

It does not do this on PRINTMODE:STANDARD. Hmm...
« Last Edit: November 19, 2009, 06:59:36 pm by CobaltKobold »
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #694 on: November 19, 2009, 07:23:30 pm »

And ACCUM_BUFFER is actually faster than standard for you? That'd be a first.

Funny thing, though. ACCUM_BUFFER does the exact same thing as standard (..well, partial:0), except it saves/restores the framebuffer each frame. This should absolutely not be happening, thus.
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #695 on: November 19, 2009, 07:24:30 pm »

KNOWN PROBLEM ...uh, Baughn, the link to the known issues page is not working.
Which link, exactly?
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CobaltKobold

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Re: FotF: Dwarf Fortress 40d16
« Reply #696 on: November 19, 2009, 09:56:33 pm »

Bug-tracker
There should be a list of known bugs at http://github.com/Baughn/Dwarf-Fortress--libgraphics-/issues. Feel free to add yours there when you report it.
I think it was github being temporarily with issues, it works now.

And yes, it is a slight speed increase over standard...I think. I forget. It is close enough on Zagstokuzar.

STANDARD SINGLEBUFFER:YES flickers horribly, btw.
This should absolutely not be happening, thus.
And yet...

ACCUM_BUFFER SINGLEBUFFER:YES, particularly was the setting.
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #697 on: November 20, 2009, 04:09:38 am »

Yeah.

I hope you don't mind if I chalk that up to driver bug, though.

Also, single-buffer exists pretty much solely for PARTIAL:0. I don't think it's useful on other settings.
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Askot Bokbondeler

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Re: FotF: Dwarf Fortress 40d16
« Reply #698 on: November 20, 2009, 05:48:07 pm »

in ubuntu 9.04, dwarf fortress flickers a lot when windowed, and when fullscreen sometimes it...uh...unfullscreens automatically

Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #699 on: November 20, 2009, 06:03:31 pm »

That's almost certainly due to Compiz, as early versions do not play well with OpenGL. Turn advanced desktop effects off, or try upgrading to 9.10; the former will definitely work, the latter might.
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Askot Bokbondeler

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Re: FotF: Dwarf Fortress 40d16
« Reply #700 on: November 20, 2009, 06:05:30 pm »

i'm using wubi, i heard it goes awefully wrong if you try to update it , how do i turn those thingies off then?

EDIT: nevermind, got it, thanks
« Last Edit: November 20, 2009, 06:07:27 pm by Askot Bokbondeler »
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quinnr

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Re: FotF: Dwarf Fortress 40d16
« Reply #701 on: November 21, 2009, 05:55:41 pm »

I'm having some issues getting the native Linux version to run...I tried to install the following libraries from Debian, which should be all the dependincies, but they were already installed.

libglu1-mesa
libsdl-image1.2
libsdl1.2debian
and a GTK 2.0 package.

Anyway, here's my problem, when I run the df script, I get the following error, as Root or the normal user:
/home/user/My Documents/DwarfFort/df_linux> ./df
./dwarfort.exe: /lib/tls/libc.so.6: version `GLIBC_2.4' not found (required by ./dwarfort.exe)
./dwarfort.exe: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./dwarfort.exe)
mkdir: cannot create directory `unused_libs': File exists
mv: cannot stat `libs/libSDL*': No such file or directory
./dwarfort.exe: error while loading shared libraries: libgio-2.0.so.0: cannot open shared object file: No such file or directory
/home/user/My Documents/DwarfFort/df_linux>

Any ideas on what to do to fix it?
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Xgamer4

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Re: FotF: Dwarf Fortress 40d16
« Reply #702 on: November 21, 2009, 06:07:11 pm »

Try using this, quinnr. It might be a dependency issue.
http://ubuntuforums.org/showthread.php?t=474790
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quinnr

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Re: FotF: Dwarf Fortress 40d16
« Reply #703 on: November 21, 2009, 06:25:44 pm »

Here's what getlibs told me:
eeepc-quinn:/home/user/My Documents/DwarfFort/df_linux> getlibs dwarfort.exe
./dwarfort.exe: /lib/tls/libc.so.6: version `GLIBC_2.4' not found (required by ./dwarfort.exe)
./dwarfort.exe: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./dwarfort.exe)

No match for libgio-2.0.so.0
No match for libfmodex.so
No match for libgraphics.so
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #704 on: November 22, 2009, 05:44:58 am »

Your linux installation is too old, quite simply.

DF requires glibc 2.4. You don't have it.

EDIT: In contrast, my version has glibc 2.11 on it. Yes, 2.4 is seriously old.
« Last Edit: November 22, 2009, 06:13:18 am by Baughn »
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