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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1701005 times)

Baardago

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Re: Stonesense - Official thread
« Reply #5505 on: March 18, 2012, 09:48:58 am »

Hey, hey, peeps! How's it going?

So, I'm wondering if anyone can help me out here with a problem I'm having. Stonesense keeps getting a C++ runtime error on startup, after spending about a minute or two trying to connect to DF. Thing is that I already have all the required redistributables, including the SP 1. So, what gives? Any ideas? I'm also running it as administrator as it won't even start if I don't.

Would be nice to get Stonesene working, as a I love DF, but am also a pretty visual guy, so Stonesense would make the experience even better.

Cheers.
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Rose

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Re: Stonesense - Official thread
« Reply #5506 on: March 18, 2012, 11:09:44 am »

Latest Version
Stonesense is currently being maintained and distributed as a part of the DFHack package, for more details see the DFHack thread.
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Ironhand

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Re: Stonesense - Official thread
« Reply #5507 on: March 18, 2012, 04:26:22 pm »

Those dwarves are awesome!

Can we do the high-resolution thing with floors and walls and stuff too?
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5508 on: March 18, 2012, 04:26:42 pm »

Certain custom buildings still seem to crash it outright... Any ideas what might be causing this?

Building RAW:
Spoiler (click to show/hide)

This is the only one of my custom buildings that crash.. is there any way to get stonesense to only draw a simple graphic instead of using the custom building blueprints that build ingame graphics automatically from the building tiles?
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Rose

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Re: Stonesense - Official thread
« Reply #5509 on: March 18, 2012, 04:35:18 pm »

none of the buildings are done automatically, other than in a very basic fasion.
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Rose

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Re: Stonesense - Official thread
« Reply #5510 on: March 18, 2012, 04:36:34 pm »

Those dwarves are awesome!

Can we do the high-resolution thing with floors and walls and stuff too?

any sprite that is set by an xml file can be at any resolution that's a power of two multiple of the default size. this include lower resolutions too.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5511 on: March 18, 2012, 04:49:07 pm »

Do you have any idea what might be causing my custom buildings to crash then? It even happens if i copy the soapmaker building xml for one of my new buildings.
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Rose

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Re: Stonesense - Official thread
« Reply #5512 on: March 18, 2012, 05:15:38 pm »

no idea. What are your buildings made from? Any custom materials?
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5513 on: March 18, 2012, 05:16:42 pm »

actually.. hmmm.. that could be the problem, currently one of them is made from nothing, I'll try that out, see if it fixes the problem.
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Rose

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Re: Stonesense - Official thread
« Reply #5514 on: March 18, 2012, 05:18:31 pm »

that nay be an issue, I'll try to fix that.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5515 on: March 18, 2012, 05:21:05 pm »

Yep, that did the trick, building a custom building with no building items crashes it. Gave my buildings a generic    

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

and they show up fine now.

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Rose

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Re: Stonesense - Official thread
« Reply #5516 on: March 18, 2012, 05:23:11 pm »

Allright, I'll try to get that fixed
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EmeraldWind

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Re: Stonesense - Official thread
« Reply #5517 on: March 18, 2012, 10:24:13 pm »

Agreed! Also, there's something to be said for the 200x zoom in Stonesense, and I really do like the larger sprites. Anyway, I decided to throw together a basic style for some job icons. So far, I'm thinking color-coded backplates for the job family, with an icon that represents their specialty (if we can get that)



A different style of base icon, or perhaps just a lone colorized Weapon Icon, can be used to represent specific types of soldier.

These are nice. Easy to look at and get the info you want from them.
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sedna16

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Re: Stonesense - Official thread
« Reply #5518 on: March 19, 2012, 08:41:07 am »

Stonesense is crashing when I try to open it. I'm playing on DF 34.05  :(
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Truean

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Re: Stonesense - Official thread
« Reply #5519 on: March 19, 2012, 04:00:48 pm »

So, bear with me here on this possible idea, sprites from dollhouse furniture...?

What are you guys trying to do: make cool looking small pictures of furniture, possibly from several angles....

Small furniture:


I doubt any of you would buy actual physical dollhouse furniture you could photograph from any angle (or like, "make a website" showcasing pictures for someone who already had it :P) there are craploads of pictures if you Google variations of "dollhouse furniture." They make tons of styles etc and a photograph as a sprite will of course be more realistic than any possible drawing. It might be possible to just make it...

We all know I'm crazy, but am I completely off the deep end here? I'm imagining I'm either nuts, or just coming up with an idea your average straight white male internet user wouldn't think of....
« Last Edit: March 19, 2012, 04:03:33 pm by Truean »
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