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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698743 times)

Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #465 on: November 04, 2009, 04:08:21 am »

Nickel your amazing
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #466 on: November 04, 2009, 05:40:51 am »

I copied the file into the stonesense folder but now when I run it I get an error saying "unable to set graphics mode."
OK, I'm more or less flailing randomly by this point, but have you tried changing resolution and/or fullscreen in the init file?
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Seth

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Re: Stonesense - The isometric visualizer, official thread
« Reply #467 on: November 04, 2009, 10:00:51 am »

Yeah I understand that, not really my thing though.  I feel like there is something about the aesthetic of ASCII and roguelikes in general that always gets lost when these games are given actual graphics.  But to tell the truth I'd enjoy working on an alternate tile/spriteset that works to preserve that, so maybe I'll start up a little project about it once this gets further along
I already have a bit of that done. They're dead easy to make. Find my tileset thread... edit: found. Is 16x16 though.

Whoa.  I wasn't talking about such a direct translation but that is pretty cool!
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #468 on: November 04, 2009, 10:52:10 am »

Ok first pass at the windmill.



I went with a vertical axis windmill because a. It's omnidirectional and b. it would actually fit into a 3x3 grid without horrible perspective warping.
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Ezuku

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Re: Stonesense - The isometric visualizer, official thread
« Reply #469 on: November 04, 2009, 11:04:58 am »

Eh, a bug.

Ran fine, until I did something with my currently growing fortress and the game crashed. at the time, I was building a staircase down Z levels. Then, I restarted it, but I keep getting the same message whenever I try to load up that same map. I can load other maps just fine, although I haven't really experimented much with them.

Checking stonesense.log, this is the message that keeps appearing:

Quote
Stonesense launched
Unable to load building config buildings/Pump.xml

I'm not doing anything with pumps, infact I don't even have any water on this map. This causes a stonesense, but not DF, to crash.

Incidentally, fantastic programme, but biggest visual piece of advice is that the stand needs to look lot less horrible. Cheers!
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Crossroads Inc.

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Re: Stonesense - The isometric visualizer, official thread
« Reply #470 on: November 04, 2009, 11:46:39 am »

AHOY Maties!

Quick Question, sicne I am guessing there is not a Mac version of this... is there someone I can send a File to to see what my Glorious fort looks like as a 16bit old school RPG video game?
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #471 on: November 04, 2009, 12:27:21 pm »

Revised central axle on the windmill.

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Arktanis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #472 on: November 04, 2009, 01:52:43 pm »

This thing is EPIC. Keep up the great work, I'm anxiously waiting your next release.

I'm pretty sure it's been mentioned before, but the visualizer shows you undiscovered magma and hidden creatures(Such as Kobold thives)
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AlienChickenPie

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Re: Stonesense - The isometric visualizer, official thread
« Reply #473 on: November 04, 2009, 02:18:38 pm »

StoneSense keeps crashing whenever I try viewing a glacier map. Fortunately, the save is already up:
http://dffd.wimbli.com/file.php?id=1557
It happens whenever I get the "developed" part of the fortress lot on screen.
Also, here's a crash report:
  Fault Module Version:   8.0.50727.4927
  Fault Module Timestamp:   4a2752ff
  Exception Offset:   00008aa0
  Exception Code:   c000000d
  Exception Data:   00000000
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1037
  Additional Information 1:   7c4a
  Additional Information 2:   7c4afdc9ad4d4fa96ac7f7c2c89301e7
  Additional Information 3:   0b72
  Additional Information 4:   0b72a5d0de9100ecdc4078a1b8b3b30f
« Last Edit: November 04, 2009, 02:22:34 pm by AlienChickenPie »
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LegoLord

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Re: Stonesense - The isometric visualizer, official thread
« Reply #474 on: November 04, 2009, 02:23:17 pm »

Both running at the same time.

Perhaps Stonesense hasn't realized that Dwarf Fortress has started?  Try pressing 'R' to ask Stonesense to refresh.  (Alternatively, press '+' on the numpad to set Stonesense to auto refresh)
Also note, you may have to change the z-level you are viewing.  It tends to start out looking at the level just below your bottommost dug out level or a bit up in the sky for me.
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Dr. Melon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #475 on: November 04, 2009, 02:30:05 pm »

Didn't Chris Hildenbrand of Spriteattack make a mockup of an isometric view? Maybe he could contribute sprites too!

Yeah, here it is:
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Gorobay

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Re: Stonesense - The isometric visualizer, official thread
« Reply #476 on: November 04, 2009, 03:45:21 pm »

If you know what an & is or don't care about old spoilers, click.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #477 on: November 04, 2009, 04:15:23 pm »

AlienChickenPie: This is likely DF fault, Glaciers are coded in a very weird way in DF and most visualizers have trouble with them.
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Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

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forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #478 on: November 04, 2009, 04:47:07 pm »

If you know what an & is or don't care about old spoilers, click.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Wait, so they have fingers and toes but not arms and legs... how can they be humanoid without arms and legs?
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Mephansteras

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Re: Stonesense - The isometric visualizer, official thread
« Reply #479 on: November 04, 2009, 05:00:28 pm »

Spoiler (click to show/hide)
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