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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696489 times)

dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #855 on: November 14, 2009, 10:21:26 am »

statue

statue

metal table

Trying to match the current style.

well then i dont have to worry about finishing my attempt at a statue, these look great!
i'd def go with these, i do agree with impaler tho, the bases looks kinda flat and could use atleast one pixel in 'height'.

concerning the spritelist, i think it would be a good idea to include the finished sprites (with images) in the list. it'd help as a reference for everyone to aid keeping everything in a coherent style.
« Last Edit: November 14, 2009, 10:26:20 am by dyze »
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tomblifter

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Re: Stonesense - The isometric visualizer, official thread
« Reply #856 on: November 14, 2009, 12:05:31 pm »

If somebody could tell me what is needed, I could try and pixel something.
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Jiri Petru

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Re: Stonesense - The isometric visualizer, official thread
« Reply #857 on: November 14, 2009, 12:34:52 pm »

Since pictures of races started appearing... I suggest each race should have a distinctive colour palette for ease of recognition. Something like Deon has in his own tileset.
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Yours,
Markus Cz. Clasplashes

7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #858 on: November 14, 2009, 12:39:15 pm »

Going with a Greek/Roman flavor on these sprites. If anyone has suggestions for another historical culture with iconic dress styles, I'd love to hear some suggestions. I'm kinda tired of all the Eurocentricism in Fantasy art and literature... I was tempted to make all the humans dark-skinned and dress them in the manner of the Egyptians, but figured I'd get complaints... not to mention it doesn't really match with the raws as they are now.

I drew up some sketches for the humans before you posted this.  If you don't mind me stepping on your toes a bit, I'd still like to try making them.

PS Death to honky fantasy.
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timmeh

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Re: Stonesense - The isometric visualizer, official thread
« Reply #859 on: November 14, 2009, 12:40:45 pm »

If somebody could tell me what is needed, I could try and pixel something.

The link is on the page before this one...


Love those statues Hyptosis!
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #860 on: November 14, 2009, 12:42:06 pm »

Hmmm from what I can see here, there isn't much left to go on the sprite list.

Very unfortunate for me that almost none of these are things I can do.
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fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #861 on: November 14, 2009, 12:46:20 pm »

Oh hi. I was so exited about this whole dorf-goes-isometric thing that I decided to do some art too (:

this is a small preview of what i'm currently doing:



Need to add some life to it though.
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hmmm....

forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #862 on: November 14, 2009, 12:50:00 pm »

Oh hi. I was so exited about this whole dorf-goes-isometric thing that I decided to do some art too (:

this is a small preview of what i'm currently doing:



Need to add some life to it though.

Actually I kind of like that style.
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Errol

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Re: Stonesense - The isometric visualizer, official thread
« Reply #863 on: November 14, 2009, 01:11:03 pm »

I ended up doing a quern. Nothing world-shattering, but the creation was fun as well. I went for a sort of primitive look.

Please also note that I had no idea what I was doing. It probably should be larger. Not to mention my understanding of a quern might be off.

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pubby

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Re: Stonesense - The isometric visualizer, official thread
« Reply #864 on: November 14, 2009, 01:37:03 pm »


Fortifications. Looks better when stacked.
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Errol

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Re: Stonesense - The isometric visualizer, official thread
« Reply #865 on: November 14, 2009, 01:57:20 pm »

Fortifications are more like slits I think...
It would be cool to have a 'nothing above' fortification and a 'something above' fortification, as you really would use different stuff for that...
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pubby

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Re: Stonesense - The isometric visualizer, official thread
« Reply #866 on: November 14, 2009, 02:37:41 pm »

I figured since things like siege and stuff can shoot through fortifications, that they'd need to have somewhat big holes.

I think lots of tiles would benefit from having a "nothing under" graphic.
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NRN_R_Sumo1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #867 on: November 14, 2009, 02:46:06 pm »

I would consider fortifications to look more like X's in a vertical row, but its definatly not possible currently due to restrictions on what we have really, so I think that is a fairly decent compromise and shows that you had put a fair bit of thought into it by having the X on the horizon instead.
Edit:
Actually, why not just do a slab with a little short beam in the middle? Like a half wall having a little beam for when they are stacked. I dunno, it might still look funny.
« Last Edit: November 14, 2009, 02:47:43 pm by NRN_R_Sumo1 »
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Bricks

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Re: Stonesense - The isometric visualizer, official thread
« Reply #868 on: November 14, 2009, 02:51:43 pm »

Most visualizers (and players) treat fortifications like crenelations if they are on top of a structure, and like arrow slits if they are embedded in a structure.
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #869 on: November 14, 2009, 03:18:14 pm »

Fortifications. Looks better when stacked.

We've already got the Parapet-style fortifications, so Slit-style ones like these are the sort we needed! Wooden ones might be a bit more tough to plan out, especially with both Raw Wood (Pallisades), as opposed to Wood Blocks (Boards).

Touched up the tile a bit. Here's a mockup showing the two current Fortifications in Stone.


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