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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 222195 times)

RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #315 on: April 24, 2010, 01:24:11 pm »

I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)

You didn't kill him with a healing potion... you failed your spell.
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Dermonster

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #316 on: April 24, 2010, 01:26:18 pm »

Cheddarius would probably kill LESS people by TRYING.

 :'(
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Nirur Torir

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #317 on: April 24, 2010, 01:58:40 pm »

I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)

You didn't kill him with a healing potion... you failed your spell.
I misread that, and thought Cheddarius was trying to heal him with the potion.
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kilakan

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #318 on: April 24, 2010, 02:58:02 pm »

oh and cheddaris, don't use your healing spell on me, old fashion bandages would be better :D
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Cheddarius

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #319 on: April 24, 2010, 03:38:02 pm »

Why was there a roll to drink the potion at all? That doesn't make any sense. Rolls should be for things that you actually have to try at.

Does my golem get experience in fighting?

Order golem to supplement itself with the dead KEEL STUFF
Heal me
« Last Edit: April 24, 2010, 03:42:10 pm by Cheddarius »
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kilakan

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #320 on: April 24, 2010, 03:38:52 pm »

uhhh there's still 3 hell-hounds and a skeleton left, sure it's a good time to take the only thing thats killed anything outta battle all-ready?
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Cheddarius

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #321 on: April 24, 2010, 03:42:16 pm »

Okay, edited.
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dragnar

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #322 on: April 24, 2010, 04:44:12 pm »

Hmm, summoning a skeleton raises some interesting questions. For example: is it really undead if it wasn't created from the dead?

anyway, If Nirur fails to control the skeleton I carve a rune of weakness into it's skull, if he succeeds I cast Animate Dead on dermonster.

Also, shouldn't my wright have gotten an attack as well?
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Nirur Torir

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #323 on: April 24, 2010, 04:55:01 pm »

I'm just jealous that you summoned a skeleton before I did. I was going to try it after this battle.
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zchris13

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #324 on: April 24, 2010, 06:20:41 pm »

RNG, you are a little extreme. I know it's an RTD, but man, you take it overboard.
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Dermonster

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #325 on: April 24, 2010, 09:28:37 pm »

Can I go back on the waiting list I guess?
« Last Edit: June 28, 2010, 01:27:24 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

KineseN

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #326 on: April 25, 2010, 02:16:17 am »

Stone one of the hellhounds or if they are down, the skeleton.

Man, I might go and summon me a minion too.
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Acanthus117

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #327 on: April 25, 2010, 04:29:40 am »

KILL! MAIM! BURN! specifically the skeleton. With my sword.
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sir diesalot

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #328 on: April 25, 2010, 03:59:51 pm »

So who's the next person in if dermonster doesn't get ressurected?
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NOT THE BEES!

RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #329 on: April 25, 2010, 04:10:05 pm »

You, actually.
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