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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218709 times)

KaelGotDwarves

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1410 on: July 14, 2010, 03:15:07 pm »

Now that I've had a chance to play with it, this is the most visually impressive set I've seen yet. Keep up the good work gentlemen.

Looking forward to the finished product.

WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1411 on: July 14, 2010, 03:20:37 pm »

I have considered using stools, but they dont really work for "Throne"?

New ball of wool:


Note: I'm not necessarily replacing all these tiles because I hate them, but because we dont have the original artwork and Tile Magic is awesome :D

Unless they have variable colors depending on which type of stone they're made of; in that case, making them all brown would mess it up.

This is the main reason I'm remaking so many, so that everything shows up with the correct material colours, leading to more variation in our forts :D
« Last Edit: July 14, 2010, 03:23:32 pm by WormSlayer »
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Moontayle

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1412 on: July 14, 2010, 04:05:06 pm »

Stools are the only thing that works though since you can't dictate directionality when placing an object. Anything else will cause it to look bad.
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Thundrim

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1413 on: July 14, 2010, 04:15:36 pm »

Stools are the only thing that works though since you can't dictate directionality when placing an object. Anything else will cause it to look bad.

The presence of Bar Stools is at least consistent with alcohol consumption in your average Fort.  :P

---   
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s20dan

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1414 on: July 14, 2010, 04:15:53 pm »

Here's a fort I posted a while ago on the DFMA that uses the Ironhand tileset, although the Dwarves and critters are different as I had a modified set of RAWs:

http://www.mkv25.net/dfma/map-9083-willfulshot

 Use the POIs on the left.
« Last Edit: July 14, 2010, 04:17:30 pm by s20dan »
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Cheddarius

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1415 on: July 14, 2010, 04:23:09 pm »

How do normal DF and other tilesets handle chairs?
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Ryjer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1416 on: July 14, 2010, 04:52:30 pm »

I have to agree with the stool crowd. I really hate when the back of a chair is facing my tables. It might not make a very noble looking Throne for my nobles but I got a lot more dining room table/chair combination then I got nobles and I don't like my nobles much anyways.

Besides if you think about it, if your King is wearing armor like any proper dwarven king should, he would have a much easier time sitting in a stool then a Throne with a back on it.
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1417 on: July 14, 2010, 05:22:45 pm »

I like the stools better too.

And I disagree that it doesn't work for thrones.
I can totally see a dwarf sitting on a golden stool.

Anyway, WS, send me your next-level tile without the dot.
Because all those vermin and seeds and stuff can be re-tiled.

Love the string.
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Igfig

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1418 on: July 14, 2010, 05:42:30 pm »

Vermin can be retiled, but I don't think seeds can.  The dots are pretty subtle, anyway, and I kinda like them for calculating horizontal distance.

HeliumFreak

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1419 on: July 14, 2010, 05:44:54 pm »

Yes go back to the original rock stools please... Stop trying to fix things that aren't broken. Those stools were perfect with the tables, unidirectional, leave it at that
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1420 on: July 14, 2010, 05:48:11 pm »

IH - If you load up the last .PSD I sent you, there is a layer in the "Z-Level" group called "seed / fly" - just hide that one. :)

Square stools?


Or round?
« Last Edit: July 14, 2010, 06:30:25 pm by WormSlayer »
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Meanmelter

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1421 on: July 14, 2010, 06:52:26 pm »

Round.

Square would be to weird, as everything is sorta already square. We need more roundedness!

 ;D
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WormSlayer

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1422 on: July 14, 2010, 07:16:11 pm »

Yeah I like round, I'll polish them up a bit.

For the one guy who really wanted support for custom workshops;

Colour of just the contents of the (in that shot purple) vial is controlled with background colour, foreground colour tints the rest of the tile - should allow it to be used for dozens of different jobs? :)
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xDarkz

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1423 on: July 14, 2010, 07:26:27 pm »

Great set guys. It's so different. A little dark for my monitor but oh so amazing.
I was wondering if you guys modded/added some items and creatures?
The reason behind this question arose when I tried loading my save on the vanilla version of the game and "FATAL ERROR" occurred because they couldn't find specific definitions.

EDIT: Yes I generated the world on this. I plan on using this set, was just wondering why it was doing that. It's been poking at me :P.
« Last Edit: July 14, 2010, 07:29:00 pm by xDarkz »
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Ironhand

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Re: Ironhand's Graphics Set (here's 0.43!)
« Reply #1424 on: July 14, 2010, 07:37:55 pm »

Llamas!


You now have llamas.

Congratulations.




And yeah, I know.
I love them too.
<3
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