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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217399 times)

Vince

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2220 on: August 12, 2010, 11:31:18 am »

Wait, isn't what you're doing basically a graphics engine addon anyway? If so, DF won't receive a performance hit even if you make everything run in software. Well, most of the times. As long as the machine running it is dualcore, which even the lowliest laptops in shops around here are, netbooks excluded. What do you think? Would it be possible to swap out parts of your engine that are not supported, and replace them with software emulation on the fly?

You mean doing unsupported features in software?
This will bring the game to a crawl in most cases.
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Deon

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2221 on: August 12, 2010, 11:34:27 am »

Hey guys, I don't really know where to post it (and I think I really want Ironhand's opinion on this, being a graphical junkie like he is ;D), what do you think about portraits with color-coded borders as a creature tileset?

Example (here's just a basic dwarven/miner/noble portrait set I've made in 2 minutes).



Brown borders mean they are dwarves, but borders may have different colors to show the race/friendliness/whatever (i.e. one type of borders for animals, green for dwarves, blue for neutrals, red for siegers etc.)

P.S. The idea is to leave most of the stuff to your "imagination" (which is broken by overly detailed sets by some ASCII-elitist opinions) but to make it still beautiful enough and to let it deliver enough info.
« Last Edit: August 12, 2010, 11:36:01 am by Deon »
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Maldevious

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2222 on: August 12, 2010, 11:35:21 am »

While I don't have any comments on any of this shader stuff, as it's way over my head, I do like the orangutan. Possibly make the face a little bluer. Also, another humble request for a giant eagle sprite. Keep up the great work, Ironhand and Wormslayer.
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Baughn

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2223 on: August 12, 2010, 11:54:04 am »

Wait, isn't what you're doing basically a graphics engine addon anyway? If so, DF won't receive a performance hit even if you make everything run in software. Well, most of the times. As long as the machine running it is dualcore, which even the lowliest laptops in shops around here are, netbooks excluded. What do you think? Would it be possible to swap out parts of your engine that are not supported, and replace them with software emulation on the fly?

You mean doing unsupported features in software?
This will bring the game to a crawl in most cases.
Partially true, partially false. It would be possible to do the neighbour testing in software; however, composing tiles would not work, so that removes most of the point.

Combining textures (or making them in realtime) is what fragment shaders are for, after all. Might as well use them. Still, I'll take a look in another few months, after it's gotten some use; if there's anything I can reasonably do in software modes too that would be useful, I might.
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WormSlayer

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2224 on: August 12, 2010, 12:07:38 pm »

I shall now attempt to summarise the 5 or 6 pages of comments since I last looked:

Lets try and keep it slightly on topic guys :P

To reiterate: Any changes will not affect your current DF experience. You can either carry on exactly like now, or if you have the hardware and inclination, you can enable Cool New Stuff(tm).

Dont beat yourself up McBeer, your obviously passionate about DF and your planter mod is awesome :D

Deon: I like the character portraits - It's a shame you cant customise them based on the dorfs beard styling etc.
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Ironhand

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2225 on: August 12, 2010, 12:31:22 pm »


Eh, you know me.
I'm pretty much just a "gritty" art advocate.
I do an absolutely AWFUL job of actually PORTRAYING stuff.

So yeah, I'd kinda rather have natural-looking sprites than helpful ones.

That said, I'm curious to see how other people feel about this.

Change can be good.
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Deon

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2226 on: August 12, 2010, 12:33:53 pm »

Also you do an awful job at telling your opinion :).

I didn't ask you to change your tileset or something, I just wanted to know do you like the idea or not. I don't have time right now anyway to draw everything at once, but I may release this kind of a tileset in a near future.
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Prastary

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2227 on: August 12, 2010, 12:38:06 pm »



P.S. The idea is to leave most of the stuff to your "imagination" (which is broken by overly detailed sets by some ASCII-elitist opinions) but to make it still beautiful enough and to let it deliver enough info.

I thought about such a thing, tiles like in board game, I hope that someday such project will be realised. Exactly as you said - "to leave most of the stuff to imagination, but to make it still beautiful enough", this is the reason that I dont like the introduction of isometry, 3d etc.

[edit]
BTW Would you like that DF be a full 3D game, with super-realistic graphics? I not, because it is not realism that inspire our imagination, but symbolism. So I hope that in making DF graphics more and more "realistic" there will be a moderation. I think that a good book or old board rpg game, or 2d Exile on PC is working more positive on our imagination than those new realistic 3d games.
« Last Edit: August 12, 2010, 12:53:22 pm by Prastary »
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Ironhand

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2228 on: August 12, 2010, 01:11:32 pm »

Sure, yeah. I like the idea. = P
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McBeer

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2229 on: August 12, 2010, 01:13:05 pm »

Quote
BTW Would you like that DF be a full 3D game, with super-realistic graphics?
no, but 25 y.o method for symbolism(final fantasy, i .e.) would make people FREE ;/

and please, realize that.
it would work on fockin, feeble netbooks, whole rest is still related to CPU.

i won't agree that my device, that with so called ZERO gfx(still able to work with HD material, better for it than my gf260gtx in desktop)) is under requirements for sth like final fantasy 6( gfx).

3d bs is way for destroying title for newb kids.
period.
« Last Edit: August 12, 2010, 01:17:03 pm by McBeer »
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Ladde

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2230 on: August 12, 2010, 02:09:08 pm »


Eh, you know me.
I'm pretty much just a "gritty" art advocate.
I do an absolutely AWFUL job of actually PORTRAYING stuff.

So yeah, I'd kinda rather have natural-looking sprites than helpful ones.

That said, I'm curious to see how other people feel about this.

Change can be good.

I don't like it at all :)
I like the small dwarfs sprites. I think there is more variety in whole bodies than just portraits :)
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Ironhand

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2231 on: August 12, 2010, 02:14:14 pm »

Eeehehe, have you guys seen those new screenshots Toady's tossing around?

I'm getting pretty pumped about this upcoming version...
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Ladde

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2232 on: August 12, 2010, 02:14:49 pm »

Eeehehe, have you guys seen those new screenshots Toady's tossing around?

I'm getting pretty pumped about this upcoming version...
Please link?
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Ironhand

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2233 on: August 12, 2010, 02:15:41 pm »

http://www.bay12games.com/dwarves/

Click any of those links in the post for today.
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Prastary

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Re: Ironhand's Graphics Set (still waiting for 0.50...)
« Reply #2234 on: August 12, 2010, 02:17:11 pm »

I like the small dwarfs sprites. I think there is more variety in whole bodies than just portraits :)

I think that we are talking about a project apart from Ironhand sprites - those are of course unique and great.

(and I agree with you mcbeer about the case of using a 400W monster for graphics such as in DF - it is ...sad)
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