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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217391 times)

dephelis

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2775 on: September 21, 2010, 05:32:15 am »

Ooops haha I don't know where i keep getting ironside. Must be something else that making mix up the words I will fix thanks for the info.
transformers?

Dear God I feel old. First thing that came to my mind was Raymond Burr http://en.wikipedia.org/wiki/Ironside_%28TV_series%29.
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Zwerg

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2776 on: September 21, 2010, 08:58:50 am »

Been playing MC too. 2nd story bedroom. Also, you're living like a true dorf, Iron.




Wow, is this a mod or something, because my Minecraft doesn't look like this?
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Spoonfeed

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2777 on: September 21, 2010, 11:52:53 am »

Wow, is this a mod or something, because my Minecraft doesn't look like this?

Dokus RPG texture pack; WARNING: Higher definition texture-packs(such as dokus) have problems with certain tiles(such as bricks).
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The_Fool76

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2778 on: September 21, 2010, 01:05:45 pm »

Yea the location for the fire animations blts falls on the brick tile when using a 2x size set. Also water and magma are not animated in the larger res sets. (On the plus side, you can actually change how water and magma look in the large res versions.)

I've personally had some amusement by taking tiles from Mayday's set and making a DF themed MC tileset.  (Too bad Ironhand's set is not 16x16 or 32x32 >_> )
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Harmonica

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2779 on: September 22, 2010, 07:24:14 pm »

I dunno, Minecraft has potential but Blockland has been around longer and is currently still a better experience. They both have their share of absolute nutters though, in terms of hours put in to building amazing things. There's patience, and then there's _patience_ :)
« Last Edit: September 22, 2010, 07:29:49 pm by Harmonica »
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LucasUP

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2780 on: September 22, 2010, 09:59:59 pm »

Oh no... Oh no...
Minecraft has us all.

It got me too
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muty

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2781 on: September 23, 2010, 09:46:02 am »

It is spreading like AIDS.
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Scaraban

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2782 on: September 23, 2010, 10:13:13 am »

It is spreading like AIDS.
chimps had it first?  :o
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Lord Vetinari

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2783 on: September 23, 2010, 02:04:56 pm »

I tried Minecraft during the free to play / server down days, and I don't like it as it is now. Too much LARPING and too few actual interaction with the game world.
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LucasUP

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2784 on: September 23, 2010, 07:54:52 pm »

Hey! 31.14 is out! Re-do everything!  :P

I tried Minecraft during the free to play / server down days, and I don't like it as it is now. Too much LARPING and too few actual interaction with the game world.
The multiplayer is very much like this, but Its incredibly early. The singleplayer has much more interesting interactions and gameplay, although I'd agree it needs alot more. Luckily more are planned!
« Last Edit: September 23, 2010, 08:24:53 pm by LucasUP »
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gtmattz

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2785 on: September 24, 2010, 09:53:09 am »

This thread needs moar ironhand/wormslayer updates and less minecraft imo...  8)
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Baughn

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2786 on: September 24, 2010, 10:46:55 am »

You know, I was expecting .14 to take longer.  ::)

Alright! .15 it is then!  :P
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Theodolus

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2787 on: September 24, 2010, 01:06:51 pm »

This thread needs moar ironhand/wormslayer updates and less minecraft imo...  8)

Heartily agreed... I keep meaning to check out Minecraft, but then I go and figure out how to turn on truetype (not sure how I missed that obvious init setting...) and get dragged back into Dwarf Fortress.  :)

So Baughn, I'm assuming that means TT instabilities are still around? I've only played with .14 for a brief period of time, and have only suffered one crash during worldgen.

Ironhand or Wormslayer definitely need to do something about the world map... It's odd having little wrapped gifts floating around the map now.  :P I'd work on it myself, but it's hard to find the time these days. >:(
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Gearheart

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2788 on: September 24, 2010, 01:24:07 pm »

I'm having a little trouble using this tileset with .14.

I follow the usual routine, edit the graphics settings in the init file, put the tileset into the art directory, but then when I start up my game I get this:


I think it should be fairly obvious what is wrong with that screenshot, but I have no idea why it has happened or how to fix it. Those two tiles are the ONLY tiles affected, and everything else is working perfectly.
« Last Edit: September 24, 2010, 01:25:42 pm by Gearheart »
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Deon

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Re: Ironhand's Graphics Set (new version soon?)
« Reply #2789 on: September 24, 2010, 01:49:52 pm »

VARIED_GROUND_TILES:NO
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