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Poll

The Crone. Listen to her?(this poll for fun.)

Yes. She's quite obviously a plot device
- 6 (24%)
Yes. Listen to your elders.
- 0 (0%)
Yes. Who doesn't listen to crazy old woman in the middle of nowhere?
- 6 (24%)
No. She's obviously senile.
- 4 (16%)
No. She smells like... Old people...
- 7 (28%)
No. I think she's right, but I love to lose!
- 2 (8%)

Total Members Voted: 25


Pages: 1 ... 20 21 [22] 23 24 ... 35

Author Topic: Bay 12:Into the game, chapter 3:A Crone And a Warning  (Read 72781 times)

Heron TSG

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  • The Seal Goddess
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #315 on: May 17, 2010, 06:16:35 pm »

I only put my physical skills in; conversations take place in posts, I think.

>follow gunguy.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Canalan

  • Bay Watcher
  • A Chainsaw! Find some meat!
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #316 on: May 17, 2010, 06:17:38 pm »

I only put my physical skills in; conversations take place in posts, I think.

>follow Lord Asher.
HE IS NOW CALLED LORD ASHER
gah...

Lokii

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  • Jack of no trades
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #317 on: May 17, 2010, 06:54:20 pm »

...about the trading, I think I could trade the Illiad and the Odessey for some good stuff. They've got some top notch violence in there...
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Oh and Lokii, your job is now to seduce the human traders.

Criptfeind

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #318 on: May 17, 2010, 07:01:52 pm »

I say keep it, I have only read the Odessey.
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Flaede

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  • Beware the Moon Creatures.
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #319 on: May 17, 2010, 07:11:43 pm »

If there's a queue I'll wait, but if not:
I download the mod to try and copy some of the raws and...

AaaaaaaaaaaaaaaaaaaaaAAAaaaaa!!!!!
Thud

Flaede is stunned.

Flade has a desk. The desk is frikkin awesome. (I think this is the part you might object to)
So Inventory is everything at my desk/on my person?
Spoiler: ON PERSON (click to show/hide)

x*oak desk*x (it HAS been used as a table.)
Spoiler: ON/UNDER desk: (click to show/hide)


EDIT: added attributes
Spoiler: Attributes (click to show/hide)

Yeah. Make of it what you will. I wont be at all surprised/bothered by objections to my desk.
« Last Edit: May 17, 2010, 08:41:45 pm by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Karnewarrior

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  • That guy who used to be here all the time
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #320 on: May 17, 2010, 07:27:56 pm »

Alright, err, why exactly do you have a pick axe and hatchet under your desk? Do they have the blood of murdered teenagers on them perchance?
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Flaede

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  • Beware the Moon Creatures.
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #321 on: May 17, 2010, 07:29:11 pm »

Alright, err, why exactly do you have a pick axe and hatchet under your desk? Do they have the blood of murdered teenagers on them perchance?

it's a prospecting pick thing. it's not exactly anywhere near a pickaxe. I'm looking for the right term online.

EDIT: ah! a "pointed tip rock hammer". that's closer than I was expecting to be when I typed in "pointed rock hammer" into google.

They were my dad's. Amateur geologist. He must've left them in the desk. This thing is large enough to miss stuff like that.
As for the hatchet. It hasthat same handle-pattern, so I assume they're a set. It has textured mallet/hammer on the back. It's not much of a hatchet and is very, very beat up. It's barely fit to split kindling.
« Last Edit: May 17, 2010, 07:41:12 pm by Flaede »
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Karnewarrior

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #322 on: May 17, 2010, 07:33:49 pm »

Damn... Well, if we're going to go the "Base builder" route, I guess it's o.k...

Flades in. This also counts as an update, notreallybutsortof. So, Maps for everyone, yay!


All hail the Oracles of Swishing!
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #323 on: May 17, 2010, 07:35:46 pm »

Lets go to the cave or at lest between it and the fort, we don't want the gobos to get us.
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Diablous

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  • [PREFSTRING:avatar's cuteness]
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #324 on: May 17, 2010, 07:37:04 pm »

I kinda want to go to the plains near the river, and dig down. Unless their is an aquifer.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Askot Bokbondeler

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  • please line up orderly
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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #325 on: May 17, 2010, 07:40:15 pm »

caves are dangerous

are carp and fish as dangerous in real df as they are in computer df? if no, i say we settle riverside

Criptfeind

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #326 on: May 17, 2010, 07:41:10 pm »

The problem with the river is goblins.
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Diablous

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #327 on: May 17, 2010, 07:42:09 pm »

What do you think moats and bridges are for?
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #328 on: May 17, 2010, 07:46:39 pm »

BTW, you can name stuff after you discover it. So you can name the cave, but not the river. And cities get their own random names.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #329 on: May 17, 2010, 07:48:20 pm »

I say we move to the island and make a great island keep to start our empire.
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