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Author Topic: Future of the Fortress: The Development Page  (Read 1572082 times)

Caldfir

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Re: Future of the Fortress: The Development Page
« Reply #3960 on: March 09, 2011, 01:45:02 am »

I always saw the "no construction engravings" thing as an incentive to live underground.  Is this not an intended metagame directive?
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vogonpoet

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Re: Future of the Fortress: The Development Page
« Reply #3961 on: March 09, 2011, 02:54:20 am »

I always saw the "no construction engravings" thing as an incentive to live underground construct incredibly byzantine pump stack mega complexes to raise water and magma to the roof of the world, only to send it tumbling together back down into a crazy jelly mold, thus casting a tower of doom from obsidian in which to live.  Is this not an intended metagame directive?

ftfy?
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #3962 on: March 09, 2011, 05:08:22 am »

Okay, my next megaproject is Obsidian-cast fort spanning from magma sea all the way up to sky celing.

Zifnab

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Re: Future of the Fortress: The Development Page
« Reply #3963 on: March 09, 2011, 09:07:08 am »

One solution to the engravings on constructions could be to allow the addition of decorations to constructed walls or floors.  And if when constructed walls or floors were deconstructed, the decoration objects seperated from the block/stone/wood/etc and could be used elsewhere.  Cloth images (ie. tapestries or rugs), engraved stone, wood, or metal plates, or even encrusting walls with jewels.  As long as the game limited how many decorations could be applied to a wall, there shouldn't be too big of a fps hit.

I'm glad to see the fixing of some bugs with the military/uniform screen are coming up.  However it would be nice if when assigning specific armor/weapons to a dwarf, the items that were already assigned to someone were noted somehow as when you assign them again, it deletes the original assignment. 
« Last Edit: March 09, 2011, 10:04:28 am by Zifnab »
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Silophant

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Re: Future of the Fortress: The Development Page
« Reply #3964 on: March 09, 2011, 09:52:37 am »

However it would be nice if when assigning specific armor/weapons to a dwarf, the items that were already assigned to someone were noted somehow as when you assign them again, it deletes the original assignment.

This. It'd be even nicer, though, if the equivalent were done when assigning dwarves to squads.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3965 on: March 09, 2011, 10:05:19 am »

However it would be nice if when assigning specific armor/weapons to a dwarf, the items that were already assigned to someone were noted somehow as when you assign them again, it deletes the original assignment.

This. It'd be even nicer, though, if the equivalent were done when assigning dwarves to squads.

You mean that the equipment stays with the dwarf instead of the squad surely?
(As a reassigned dwarf is already removed from any previous squad assignment)


Dunno, I'd like it if items that are already assigned or used would have this noted somewhere in the assignnment screen, just like it is done for dorfs when looking through candidates for a squad position,
but not if equipment would stick to them. . . unless this would only happen with specifically assigned and favored equipment.

Probably we'll have to wait till the armouy master comes back. ;)

I think this does count as a suggestion though. :)
« Last Edit: March 09, 2011, 10:09:42 am by Areyar »
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Silophant

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Re: Future of the Fortress: The Development Page
« Reply #3966 on: March 09, 2011, 10:51:26 am »

No, I actually meant that, when you're assigning dwarves to squads, there should be some marker that tells you a dwarf is already in a squad. Currently, there's no way to tell other than going to your old squads and seeing where the holes are. But this is totally a suggestion.
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Tenebrais

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Re: Future of the Fortress: The Development Page
« Reply #3967 on: March 09, 2011, 11:15:00 am »

I'm pretty sure there is. When you highlight a dwarf in that menu it tells you what squad he's in.

« Last Edit: March 09, 2011, 11:17:34 am by Tenebrais »
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Granite26

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Re: Future of the Fortress: The Development Page
« Reply #3968 on: March 09, 2011, 11:42:03 am »

Totally non-phallic squad names ya got there, Tenebrais.

Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #3969 on: March 09, 2011, 11:54:10 am »

As something of a bug connoisseur, I can confidently state that today's round of fixes is awesome.  Lots of those bugs went back to 31.01, and some of them (notably moody dwarves ignoring magma workshops) were pre-40d.  Some of them (like the one where backup raws get parsed) were also very weird and difficult to track down.
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Kogut

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Re: Future of the Fortress: The Development Page
« Reply #3970 on: March 09, 2011, 11:55:58 am »

It looks great! Go, go bugfixing!
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Lovechild

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Re: Future of the Fortress: The Development Page
« Reply #3971 on: March 09, 2011, 12:05:41 pm »

Healthcare bugs coming up next = HELL YEAH
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monk12

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Re: Future of the Fortress: The Development Page
« Reply #3972 on: March 09, 2011, 12:15:41 pm »

Totally non-phallic squad names ya got there, Tenebrais.

I lol'd

agatharchides

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Re: Future of the Fortress: The Development Page
« Reply #3973 on: March 09, 2011, 12:52:05 pm »

As much as I love the bugfixes, which I do, I have to admit I am having a hard time getting into a fort knowing I'll be starting over in a couple of weeks.  :P
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3974 on: March 09, 2011, 12:57:54 pm »

Totally non-phallic squad names ya got there, Tenebrais.

I lol'd
same here.

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