Conclave Dev Diary #1"...... So, my first and foremost intention with Conclave was to increase the challenge of the mid-to-late game. This was the general plan of action:
- Reduce the “positive opinion inflation” of vassals vs their liege. (We ended up cutting many important positive opinion modifiers in half.)
- Highlight the most powerful vassals by making them strongly desire a Council seat.
- Give the Council more power without reducing player agency. (You are free to disregard the Council’s suggestions, but this will have ramifications on Factions. More on this later...)
- Introduce Infamy and Coalitions against aggressively expanding Realms.
- Improve the alliance mechanic to make it a more intentional choice. (A royal marriage is now simply a non-aggression pact. Alliance is the second step, but still requires a marriage.)
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Improve the diplomatic AI in order to contain “blobs” (with the help of the above Alliance and Coalition systems.)
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Bring the military AI to a whole new level.- Make it harder to quickly win wars through one or two major engagements. (Hence, we reduced the bloodiness of battles overall, introduced “shattered retreats” and made armies reinforce in friendly territory.)"
They needed 3 years to realize that their AI [diplo/military/whatever] is weak? I hope that they manage to improve it for this expansion, even tho "bring it to a whole new level" sounds like an overstatement, but let's wait and see.
Heh, perhaps they hired a pro AI coder this time!