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Author Topic: Serial Killer Roguelike  (Read 114994 times)

eclipsetail

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Re: Serial Killer Roguelike
« Reply #240 on: August 23, 2010, 10:54:24 pm »

Idea: Be able to replace one of your hands with a hook. Just because.

Hugehead

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Re: Serial Killer Roguelike
« Reply #241 on: August 23, 2010, 10:56:28 pm »

As long as we can slash necks with it.
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eclipsetail

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Re: Serial Killer Roguelike
« Reply #242 on: August 23, 2010, 10:57:04 pm »

As long as we can slash necks with it.

so...many...good...ideas!!!

Itnetlolor

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Re: Serial Killer Roguelike
« Reply #243 on: August 23, 2010, 11:00:44 pm »

THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!

eclipsetail

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Re: Serial Killer Roguelike
« Reply #244 on: August 23, 2010, 11:01:52 pm »

THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!

The post was made today.

Pillow_Killer

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Re: Serial Killer Roguelike
« Reply #245 on: August 23, 2010, 11:02:16 pm »

Exactly! Must! HAVE!
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Itnetlolor

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Re: Serial Killer Roguelike
« Reply #246 on: August 23, 2010, 11:06:05 pm »

THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!

The post was made today.
Crap. I didn't bother to filter through all the pages.

It does look awesome however. I wonder if they'll be willing to add a mode where you play as the victim, and the attacker(s) could come from anywhere at any time without warning. Heck, start in a mansion, and maybe the serial killer spawns within the home, and you aren't aware of it?

It would probably have to start with the house loading up, and you're forced to wait about 10-25 turns before you can move around; as if you were watching a horror flick on TV or something. Make it a surprise. But that would probably apply better as a bonus mode or something.

Consider this:
You watched a horror movie, you feel uneasy, you go for a snack and then you notice shadows pass, in a panic, your character runs a few tiles in a random direction and then the round starts, and you're not sure where the killer may be. You now have to find a phone to call somebody, but you can't scream in terror unless you actually see the killer. Add the wait time for the police to arrive or the neighbors to help, this mode of the game becomes a survival horror within your own home.
« Last Edit: August 23, 2010, 11:09:58 pm by Itnetlolor »
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Josephus

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Re: Serial Killer Roguelike
« Reply #247 on: August 23, 2010, 11:07:27 pm »

Like I said, this seems more of a thriller/suspense type movie than a slasher movie. Victim mode would be awesome. You would of course start with a "party" of victims. I guess you'd be scored higher depending on how many survive the slashing?
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Megaman

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Re: Serial Killer Roguelike
« Reply #248 on: August 23, 2010, 11:08:13 pm »

I think it would be a good idea to focus on the murderer part as of now.
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Itnetlolor

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Re: Serial Killer Roguelike
« Reply #249 on: August 23, 2010, 11:11:05 pm »

Like I said, this seems more of a thriller/suspense type movie than a slasher movie. Victim mode would be awesome. You would of course start with a "party" of victims. I guess you'd be scored higher depending on how many survive the slashing?
Regarding having a party, there would have to be a mole within the group, so to speak. Then again, the movie "Scream" comes to mind.

jnecros

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Re: Serial Killer Roguelike
« Reply #250 on: August 23, 2010, 11:11:43 pm »

Damn! It looks great, loved the example combat, fast and brutal
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Cthulhu

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Re: Serial Killer Roguelike
« Reply #251 on: August 23, 2010, 11:15:04 pm »

Victim mode does sound pretty awesome.

I know we're getting ahead of ourselves, but remember SS13?

Yeah, you know where I'm going with this.
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Megaman

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Re: Serial Killer Roguelike
« Reply #252 on: August 23, 2010, 11:15:49 pm »

The dev must not get caught up in our pipe dreams. I want this released so bad my pants are getting less wet.
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Itnetlolor

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Re: Serial Killer Roguelike
« Reply #253 on: August 23, 2010, 11:16:41 pm »

An MMORPG in which anybody may become a killer at anytime?

Paranoia IS the game; unless you strike first.

Ugh, that would be a total mindscrew. Think Second Life, except anyone can kill anyone at any time. However, I think there would have to be rules to playing it as an MMORPG so it doesn't become a total constant bloodbath.
« Last Edit: August 23, 2010, 11:18:32 pm by Itnetlolor »
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Megaman

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Re: Serial Killer Roguelike
« Reply #254 on: August 23, 2010, 11:18:55 pm »

Isn't there that one byond game, murder mansion?
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