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Author Topic: Serial Killer Roguelike  (Read 115216 times)

Megaman

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Re: Serial Killer Roguelike
« Reply #285 on: August 24, 2010, 12:08:40 am »

Indeed it is great. Now lets get to page 25 before the dev wakes up
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killerbees1218

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Re: Serial Killer Roguelike
« Reply #286 on: August 24, 2010, 12:11:13 am »

I already posted on the topic at roguelike temple but this looks so fucking badass, I cant wait for it to get released. If he ever sets up a donation option I am for sure sending my money, anything to keep his motivation up!
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rawr359

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Re: Serial Killer Roguelike
« Reply #287 on: August 24, 2010, 12:11:47 am »

Zombie mode? Fine. Zombies in the normal game? Fuck no.
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Cheeetar

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Re: Serial Killer Roguelike
« Reply #288 on: August 24, 2010, 12:17:14 am »

This looks so awesome.
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Kusgnos

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Re: Serial Killer Roguelike
« Reply #289 on: August 24, 2010, 12:18:48 am »

Haha, zombie mode. The game engine could probably support that....turn into a full-fledged zombie simulator side game or something. When the game gets more polished, no doubt with work it could probably be modded into a lot of other things.
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Megaman

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Re: Serial Killer Roguelike
« Reply #290 on: August 24, 2010, 12:19:36 am »

Lets leave that stuff to mods.
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Cthulhu

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Re: Serial Killer Roguelike
« Reply #291 on: August 24, 2010, 12:27:00 am »

Let's not get carried away though, feature creep is a serial killer.

A SERIAL KILLER OF AMATEUR GAMES

If he releases the source I'm sure we'll see a zombie game or two but let's discuss what we've got at hand.
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Megaman

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Re: Serial Killer Roguelike
« Reply #292 on: August 24, 2010, 12:31:16 am »

A strong want for a release?
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Kusgnos

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Re: Serial Killer Roguelike
« Reply #293 on: August 24, 2010, 12:33:28 am »

Let's not get carried away though, feature creep is a serial killer.

A SERIAL KILLER OF AMATEUR GAMES

If he releases the source I'm sure we'll see a zombie game or two but let's discuss what we've got at hand.

Okay. Breaking into people's homes. Killing them. Sounds awesome!

Seems to me that it'd be ideal to kill people when they're sleeping. And I wonder if all serial killers know how to lockpick, or if you'll have other means of entry...
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Cthulhu

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Re: Serial Killer Roguelike
« Reply #294 on: August 24, 2010, 12:34:20 am »

I'd like to forgo stealth entirely.  Kick the door down, shoot everybody, walk out, if the police want me they'll have to come get me.
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Ioric Kittencuddler

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Re: Serial Killer Roguelike
« Reply #295 on: August 24, 2010, 12:35:47 am »

This is sort of like my slasher flick game idea, only that was intended to be specifically about 80s style slasher flicks.  Sort of a cross between Ghost Master, the Sims, and some sort of stealth action game.

Anyway, this game looks awesome...  I can't really think of anything more to say about it though.
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rawr359

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Re: Serial Killer Roguelike
« Reply #296 on: August 24, 2010, 12:48:31 am »

I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.
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A Dwarven Smokeologist

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Re: Serial Killer Roguelike
« Reply #297 on: August 24, 2010, 12:50:19 am »

How detailed will home invasion be? I'm hoping there are multiple ways to assault a house, maybe steal their garage door opener or crawl in through an already open window, skinny characters able to come in through the doggy door etc.

What about guard dogs and home pets that alert the owners? Silent motion alarms? Panic rooms? The thing that interests me most about this game is the possibility for various types of fun cat and mouse games with your prey, the creepy stalker part of the game hunting the person down and finding the best way to get at them while doing your best to hide and mouse away from the cops / detectives.


*edit response to rawr*

Pretend they're dirty commies and you're a CIA operative taking out the spies.
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Neonivek

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Re: Serial Killer Roguelike
« Reply #298 on: August 24, 2010, 12:51:12 am »

How detailed will home invasion be? I'm hoping there are multiple ways to assault a house, maybe steal their garage door opener or crawl in through an already open window, skinny characters able to come in through the doggy door etc.

What about guard dogs and home pets that alert the owners? Silent motion alarms? Panic rooms? The thing that interests me most about this game is the possibility for various types of fun cat and mouse games with your prey, the creepy stalker part of the game hunting the person down and finding the best way to get at them while doing your best to hide and mouse away from the cops / detectives.

You could just open the front door.
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A Dwarven Smokeologist

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Re: Serial Killer Roguelike
« Reply #299 on: August 24, 2010, 12:52:07 am »

I don't know many people who keep their front door unlocked at night.
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