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Author Topic: Die2Nite  (Read 169124 times)

Denzi

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Re: Die2Nite
« Reply #300 on: November 03, 2010, 06:05:50 pm »

One good note is the 'veteran' towns that people will eventually get to join. When you get 100 soul points you start to only be put into towns with other people with 100 soul points (looks to me so far that you get at the least one point for every day you live though, I think you might get more each day for the longer you live)

So assuming you play the game that long, you should be playing with people who at least don't walk out into the desert with no water or food and die.
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Deon

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Re: Die2Nite
« Reply #301 on: November 03, 2010, 06:06:01 pm »

Yes, once we get 100 points, it will be much smoother.

Also the site goes down quite often, it's the updating.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

HailFire

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Re: Die2Nite
« Reply #302 on: November 03, 2010, 06:09:26 pm »

So, anyone find any phat loot yet? Today I've recovered a Kwik-Fix kit (for repairing items), and a Rucksack (which expands my inventory by 1 slot).

ED: Looks like someone made a wiki just a couple hours ago: We should probably help edit it.
« Last Edit: November 03, 2010, 06:14:19 pm by HailFire »
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
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[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
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Ricky

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Re: Die2Nite
« Reply #303 on: November 03, 2010, 06:17:40 pm »

                                                                        -----~~~~Die2nite~~~~-----
                                                                   ---~~~~the new hazordhu II~~~~----
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Ah, I wish I had been lucky enough to be scum.
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Deon

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Re: Die2Nite
« Reply #304 on: November 03, 2010, 06:18:57 pm »

Huh? It doesn't look at all like any Byond game. You probably troll :).
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Fikes

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Re: Die2Nite
« Reply #305 on: November 03, 2010, 06:19:51 pm »

Looks like my town, Structure of Fear is starting to fill up.

It is probably a really good thing that it did not hit 40 people right before midnight, but it would have been nice to have more AP.

Oh well, hopefully someone will bring me a bandage!

Hugehead

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Re: Die2Nite
« Reply #306 on: November 03, 2010, 06:33:47 pm »

The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.
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Deon

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Re: Die2Nite
« Reply #307 on: November 03, 2010, 06:34:44 pm »

Hugehead, why do you wander inside of zombie hordes?
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Sowelu

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Re: Die2Nite
« Reply #308 on: November 03, 2010, 06:36:44 pm »

The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.

I'm guessing that it won't be a strict thing.  Like, after the first day, it'll be open to everyone.
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Hugehead

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Re: Die2Nite
« Reply #309 on: November 03, 2010, 06:46:46 pm »

Hugehead, why do you wander inside of zombie hordes?
I forgot I was terrified and then told you I was going one west to loot, thought you went ahead of me.
The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.

I'm guessing that it won't be a strict thing.  Like, after the first day, it'll be open to everyone.
Then what's the point of it? You'll still have people who sleep in the desert the first night that way as well.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Sowelu

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Re: Die2Nite
« Reply #310 on: November 03, 2010, 06:53:20 pm »

Yeah, but you'll have less of them.  And once the user base grows a bit, it'll be less of an issue.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Ozyton

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Re: Die2Nite
« Reply #311 on: November 03, 2010, 07:59:15 pm »

Whew, got into the beta, It's time to die2nite =)

EDIT: Joined a town at random (I guess?) it's called "Desert of the Headless" I think...
« Last Edit: November 03, 2010, 08:03:10 pm by OzyTheSage »
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Neyvn

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Re: Die2Nite
« Reply #312 on: November 03, 2010, 08:32:27 pm »

\\Runs around with a chainsaw killing Zombies in batches of 3, 3 and 9...\\
Zombies??? what Zombies???
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Ozyton

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Re: Die2Nite
« Reply #313 on: November 03, 2010, 08:35:00 pm »

Noooo, I walked into a zone with 3 zombies on my first step T_T

Whew, safe =)
« Last Edit: November 03, 2010, 08:58:53 pm by OzyTheSage »
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Neyvn

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Re: Die2Nite
« Reply #314 on: November 03, 2010, 08:49:22 pm »

Noooo, I walked into a zone with 3 zombies on my first step T_T
Thats why you check the map. Go with someone else or just carry something heavy... Or something with alot of teeth, spins them at over 100mile/min and goes Vrroom Vrroom, NNNGGEHHHHHHHHHAAAAAA!!!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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