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Author Topic: Die2Nite  (Read 169131 times)

Ricky

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  • Ancient Wizard Dance.
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Re: Die2Nite
« Reply #825 on: November 12, 2010, 04:53:57 pm »

empty.. OH.. empty is im my town :F

the something or other of something or other

but he's the hero in our town.

hey empty :D im ricky from the forums
... speaking of coalition.. can i be apart of it? or is it full?
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Burnt Pies

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Re: Die2Nite
« Reply #826 on: November 12, 2010, 05:01:07 pm »

Looks like I'm dead. I rescued another guy, then had to go afk, leaving a message to say when I'd be back. He then leaves me to die in the wasteland, and no-one bothers with my plea for help on the forums.

On the other hand, nothing was built in the first day, so I'm probably not missing much.
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I can read box now
Also, I am a bit drunk
Refrigerator

Leafsnail

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Re: Die2Nite
« Reply #827 on: November 12, 2010, 05:09:10 pm »

Well, we should survive tonight with only 2 outdoor deaths (these people seemed to have abandoned the game anyway).  And then we can get to building a factory!  Woo!  Only 1AP required to convert anything!
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x2yzh9

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Re: Die2Nite
« Reply #828 on: November 12, 2010, 05:13:40 pm »

Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Shades

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Re: Die2Nite
« Reply #829 on: November 12, 2010, 05:39:05 pm »

Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

kilakan

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Re: Die2Nite
« Reply #830 on: November 12, 2010, 05:57:08 pm »

haha owned.  Anyways I'm tired of people failing to help people and donate to the bank..... just had someone take all the boards from the bank, then get pissed off when we stole them all back.
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Nom nom nom

Leafsnail

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Re: Die2Nite
« Reply #831 on: November 12, 2010, 05:59:11 pm »

That's the exact reason why banishing was introduced.
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kilakan

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Re: Die2Nite
« Reply #832 on: November 12, 2010, 06:00:12 pm »

Just had someone attempt to banish me for stealing medicine from their chest, to make paracllieum to cure my infection.....
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Nom nom nom

x2yzh9

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Re: Die2Nite
« Reply #833 on: November 12, 2010, 06:02:35 pm »

Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
I said I needed to be picked up in the next 3-5 hours...

Shades

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Re: Die2Nite
« Reply #834 on: November 12, 2010, 06:05:00 pm »

Ahh I didn't see that :/ damn. strangely zombie prediction for tonight is less that last night, but i'll be dead anyway damn infections.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Leafsnail

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Re: Die2Nite
« Reply #835 on: November 12, 2010, 06:07:41 pm »

Just had someone attempt to banish me for stealing medicine from their chest, to make paracllieum to cure my infection.....
Well, there's no real excuse for hoarding medicine anyway.  The only things that really should be in houses are decorations (who cares?), possibly food and water (again, not so important) and dangerous items (keeping stuff like Pine Fresh under lock means noone can use it unexpectedly).
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Sowelu

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Re: Die2Nite
« Reply #836 on: November 12, 2010, 06:17:20 pm »

Uh...Dare I ask what Pine Fresh does?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Leafsnail

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Re: Die2Nite
« Reply #837 on: November 12, 2010, 06:23:22 pm »

Deletes the last 3 minutes of messages from the town log.

So if you're quick about it, you can grab some corrosive liquid/ poison, murder someone you don't like, then use the smoke bomb to cover it up.

I think we dumped the corrosive liquid out in the desert somewhere, though.  Damnit, why so many dangerous items...
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Shades

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Re: Die2Nite
« Reply #838 on: November 12, 2010, 06:25:39 pm »

Doesn't it only work in the desert though? I never saw an activation option when I had one in town.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Zangi

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Re: Die2Nite
« Reply #839 on: November 12, 2010, 06:28:08 pm »


Wow.  We have survivors.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation
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