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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 69 70 [71] 72 73 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 507269 times)

Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #1050 on: March 21, 2011, 06:20:46 pm »

I'd be willing to start playing station 7 again!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #1051 on: March 21, 2011, 06:30:56 pm »

I'd be willing to start playing station 7 again!
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1052 on: March 21, 2011, 07:04:05 pm »

I'd be willing to start playing station 7 again!
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[/post]

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1053 on: March 21, 2011, 07:58:38 pm »

I'd be willing to start playing Station 8!
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1054 on: March 21, 2011, 11:37:55 pm »

this is cool, but lets stop derailing.
Look for all those that are aboard.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1055 on: March 21, 2011, 11:41:16 pm »

uhh float up and flip your self so your hand will fit the locking mechanism.
also if you find a mutant limbless creature don't panic.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1056 on: March 22, 2011, 12:03:50 am »



The keypad clearly must be an input for a code to open the lock.
Surely one of your brilliance could deduce the number with great speed.



Fortunately your mind has more expedient ways of deactivating the lock.



It seems that your renovation has activated the scanner but neglected
to activate the servos that rotate the scanner itself.

Your bones prevent you from activating it without considerable discomfort.



Fortunately someone in present company seems willing to lend a hand.
You're sure he won't miss it, Sectoids are very into recycling.



You apply the hand to the scanner and the locks come undone.



Such an easy puzzle. You are clearly a mind with no equal.

I'd be willing to start playing station 7 again!

TQ-02 is playing Station 7 again.
TQ-02 still has no idea what a cat is
TQ-01 and Alpha Rauthaz have no idea what is going on.

had to be done.
The derail was too powerful.
« Last Edit: March 22, 2011, 12:06:05 am by Robocorn »
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1057 on: March 22, 2011, 12:09:23 am »

Loved this so much.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Tarran

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Re: Space Voyage. Paint Adventure.
« Reply #1058 on: March 22, 2011, 12:11:21 am »

Loved this so much.
What happened to make you hate this?

Get on with it already! Get off the station! Off off off!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1059 on: March 22, 2011, 12:18:31 am »

Get on with it already! Get off the station! Off off off!
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[/post]

rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1060 on: March 22, 2011, 12:21:24 am »

I saw the small tear in TQ-01's eye...*cry*

But really that "d" is a slight of hand.

Check the ship for that sectoid that was going to steal your ship.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1061 on: March 22, 2011, 03:04:20 am »

TQ-02 put your Vizo on Sleep mode and continue to the ship.
meanwhile somewhere else
"Amala has woken up."
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1062 on: March 22, 2011, 09:12:24 am »

TQ-02 put your Vizo on Sleep mode and continue to the ship.
meanwhile somewhere else
"Amala has woken up."
Oh gods no...
you evil...
*TolyK has started a mysterious consctruction*
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1063 on: March 22, 2011, 09:21:13 am »



You enter through the opened airlock into  a poorly lit circular room.
You suppose you are technically no longer within the confines of Zerblex-14.
However, you would much prefer being at the helm of the Acier Rouge than
wherever you currently occupy.

The impertinent pilot sluggishly hobbles in with the incompetent engineer
who you intentionally neglected to invite to your escape party.



The engineer is reluctant to leave Zerblex-14 without his severely
damaged droid. Doesn't he know that droids don't work in space?
If you didn't expect to need the pilot's cooperation you'd crush his head right now.

Should I know what's going on?

Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #1064 on: March 22, 2011, 09:23:00 am »

Use Circle to teleport the group onto the ship.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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