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Author Topic: Some findings on flying adventures  (Read 2079 times)

Deviled

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Some findings on flying adventures
« on: January 20, 2011, 03:23:47 pm »

In the previous mentions of flying adventures I've seen people say you can only go up and down wit the alt-direction input. This is not true, you can go up and down a z-level with < and > keys. Also if theres a ledge that doesn't have a ramp you can walk right off and fly. I think you stay in the air if your unconscious, but I'm not sure.
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darkflagrance

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Re: Some findings on flying adventures
« Reply #1 on: January 20, 2011, 04:34:05 pm »

If you stay in the air if you're unconscious, that would be interesting, given that unconscious flyers in Dwarf Mode automatically plummet.
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Deviled

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Re: Some findings on flying adventures
« Reply #2 on: January 20, 2011, 04:40:40 pm »

If you stay in the air if you're unconscious, that would be interesting, given that unconscious flyers in Dwarf Mode automatically plummet.
They'd probably fall but I haven't been able to test it.
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NewSheoth

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Re: Some findings on flying adventures
« Reply #3 on: January 20, 2011, 04:49:47 pm »

Well then... FOR !!SCIENCE!! !
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Deviled

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Re: Some findings on flying adventures
« Reply #4 on: January 20, 2011, 05:04:09 pm »

Tested it. They fall, and die.
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Remalle

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Re: Some findings on flying adventures
« Reply #5 on: January 20, 2011, 05:06:25 pm »

You only die if you'd die from that fall anyway, otherwise you get woken from sleep or unaffected (at 1z) or damaged (progressively every z after that).
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Deviled

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Re: Some findings on flying adventures
« Reply #6 on: January 20, 2011, 05:10:11 pm »

You only die if you'd die from that fall anyway, otherwise you get woken from sleep or unaffected (at 1z) or damaged (progressively every z after that).
I meant sometimes die, theres also a limit to how high you can go, I forget how high. Also when I tested it they didn't wake up, but it was a 4 z-level fall.
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Remalle

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Re: Some findings on flying adventures
« Reply #7 on: January 20, 2011, 05:12:38 pm »

I meant wake up from sleep, not unconsciousness.  Also, the z-level cap depends on the region you're in, and the natural z-level variance; I'm not sure if it's the same cap as in Fortress mode.  In 40d you could go a few z-levels above the natural "top" ground layer in a region, so in mountainous areas you could fly higher above the ground if not above the peak of the mountain itself, but I haven't modded much in DF2010 so I don't know how much has changed there.
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Knigel

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Re: Some findings on flying adventures
« Reply #8 on: January 22, 2011, 11:28:47 pm »

I know you can't sleep while flying, I've know that from having adventures alt-move onto empty space that had no pit under it.
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inEQUALITY

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Re: Some findings on flying adventures
« Reply #9 on: January 24, 2011, 12:19:34 am »

Funny enough, if you knock down and cripple a flying enemy while in aerial combat (bogeymen 9/10), no matter how long they're 'prone' they won't fall.

Also, if you 's' to 'lie on the ground' you'll notice a speed reduction as if you were on the ground, though realistically, there shouldn't be.

Then again, it's DF. The word 'realistically' doesn't exist.
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Remalle

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Re: Some findings on flying adventures
« Reply #10 on: January 25, 2011, 05:59:00 pm »

I know you can't sleep while flying, I've know that from having adventures alt-move onto empty space that had no pit under it.
Creatures that can't normally fly that can act in the "flying" state can't do anything but move back to solid ground.
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charcharmunro

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Re: Some findings on flying adventures
« Reply #11 on: January 29, 2011, 02:23:29 pm »

Otherwise known as falling, possibly to your doom.
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Karl Marx

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Re: Some findings on flying adventures
« Reply #12 on: February 06, 2011, 01:43:26 am »

Get Genesis Mod and pick the Illithid race, specifically void master, they can fly naturally, and are damn near immortal, which is why you usually end up being worshipped as a god.
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GreatWyrmGold

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Re: Some findings on flying adventures
« Reply #13 on: February 06, 2011, 10:58:54 am »

Get Genesis Mod and pick the Illithid race, specifically void master, they can fly naturally, and are damn near immortal, which is why you usually end up being worshipped as a god.

Awesome.
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Re: Some findings on flying adventures
« Reply #14 on: February 06, 2011, 02:35:02 pm »

As I learned the hard way in Adventure mode way back when we had bottomless pits 2 flying opponents charging eachother ends badly for both of them.

I'm not sure if it was the stun status effect or the "tangle together" but both my adventurer and the giant bat plummeted to our doom.

Maximum height you can fly to depends on the height of the terrain nearby.   On a perfectly flat plain you may not be able to get off the ground at all, but in mountains you can fly up for ages.  It's because in dwarf fortress the sky technically does not exist unless theres something in it.  And instead of creating the area as something enters it like in dwarf mode, it just dosn't let you move into it.
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