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Author Topic: Version 0.22  (Read 5929 times)

Subdane

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Version 0.22
« on: March 17, 2011, 01:59:10 am »

I cant wait untill the release  :'(  I find myself checking several times a day  ::)

I wanna use marksdwarves and healthcare properly. Anyone know anything about when we can expect it??
Today would be really NICE  :P
« Last Edit: March 17, 2011, 04:22:34 am by Subdane »
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Rose

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Re: Version 0.22
« Reply #1 on: March 17, 2011, 02:10:42 am »

Um.... version 0.22 was ages ago, seriously.

we're on 0.31 now. get with the times.
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noob

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Re: Version 0.22
« Reply #2 on: March 17, 2011, 02:17:54 am »

0.31.22
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LOSING IS FUN!

Subdane

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Re: Version 0.22
« Reply #3 on: March 17, 2011, 03:04:10 am »

0.31.22

Thank you  :P
No further comment  :-X
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Psieye

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Re: Version 0.22
« Reply #4 on: March 17, 2011, 03:17:59 am »

Eh, give it another week or two maybe.
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Subdane

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Re: Version 0.22
« Reply #5 on: March 17, 2011, 05:56:33 am »

I hope you are wrong  :(
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ElthMysterius

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Re: Version 0.22
« Reply #6 on: March 17, 2011, 06:20:06 am »

I hope you are wrong  :(

He/She's not. Last version was released on the 6th of March. On the 13th, Toady said he was about halfway done. So at the very least it's gonna take another week or so.
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"Strike the earth!"
"A section of the cavern has collapsed"
"Your fortress has crumbled to its end"
Yeah, in the future you probably shouldn't strike the earth quite so hard

Subdane

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Re: Version 0.22
« Reply #7 on: March 17, 2011, 07:55:15 am »

I hope you are wrong  :(

He/She's not. Last version was released on the 6th of March. On the 13th, Toady said he was about halfway done. So at the very least it's gonna take another week or so.

I guess you are right....  :(
Its just that I am not sure I wanna start a new fort untill the next release, in which Toady has fixed some of the annoying bugs that are in version .21. (especially Marksmen and Healthcare)

It sounds like the next release its gonna be one of the good ones  :D
I admit I would rather wait another week if it means it will be even better.
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Girlinhat

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Re: Version 0.22
« Reply #8 on: March 17, 2011, 08:15:18 am »

Play a strange fort, like a challenge fort or a strange megaproject, or try a different military style like utilizing a different weapon than normal, or try your hand at plumbing.  Basically, do anything you wouldn't normally.

Subdane

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Re: Version 0.22
« Reply #9 on: March 17, 2011, 10:29:58 am »

Guess I might as well if is gonna be another week... Gonna try experimenting with FPS I think
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Mister Always

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Re: Version 0.22
« Reply #10 on: March 17, 2011, 10:36:58 am »

Guess I might as well if is gonna be another week... Gonna try experimenting with FPS I think

Remember - you can't spell "FPS" with some of the letters in "HFS".
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Urist McGyver

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Re: Version 0.22
« Reply #11 on: March 17, 2011, 10:49:25 am »

Guess I might as well if is gonna be another week... Gonna try experimenting with FPS I think

Remember - you can't spell "FPS" with some of the letters in "HFS".

If you scramble the F in FPS and cut the P on the half-circle, it becomes HFS
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Mister Always

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Re: Version 0.22
« Reply #12 on: March 17, 2011, 10:54:05 am »

Guess I might as well if is gonna be another week... Gonna try experimenting with FPS I think

Remember - you can't spell "FPS" with some of the letters in "HFS".

If you scramble the F in FPS and cut the P on the half-circle, it becomes HFS

Just construct the letters out of cotton candy, melt them down, and reforge them into the proper ones.
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Duntada Man

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Re: Version 0.22
« Reply #13 on: March 17, 2011, 12:33:41 pm »

1.Dig to the blue metal
2. Make blue-metal armor and warhammers.
3. Send your now epically equipped men into the HFS
4. LAUGH!
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Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Urist McGyver

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Re: Version 0.22
« Reply #14 on: March 17, 2011, 12:39:47 pm »

1.Dig to the blue metal
2. Make blue-metal armor and warhammers.
3. Send your now epically equipped men into the HFS
4. LAUGH!

That won't be as much fun as it will be !!FUN!!.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.
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