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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 699540 times)

Nakéen

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After my last reboot flopped epically (I really overestimated the want for high story telling RTD's), I was wondering wether there is any interest in one of the following.

A high fantasy rtd, which I would like to reboot. Namely Monster Hunter RTD. Back then I was a young faggot with somewhat shit story telling, but I believe that I significantly improved and I renewed some of the content in separate documents.

There's also a mech rtd with a module based system A la gundam-ish? With a hex-based combat system, which I never properly ran or....

some gag rtd which I sometimes work on. I was wondering how it would look like on a wiki based page, so I imported three 'classes' to give you a feel.

http://ortd.wikidot.com/wiki:muscle-saint
http://ortd.wikidot.com/wiki:gun-mage
http://ortd.wikidot.com/wiki:patessarie-girl

It would be some wacky ass rtd, in a mish mash high fantasy world. With some other classes being Mad scientist (Has one ability, namely to pick up random junk and transform it into not so safe but working devices of mass destruction), The counter-striker (Gun based class akin to a gunslinger) or the hobo (With the ability to even make gods give you stuff, because of your begging skills).
Even better,  mix all of the above in a whacky monster hunting adventure with mechs and a recurring Checkov's hobo !

With an epic and enthrallong over arching plot about the fate of the world and a salt of ancient conspiracy... 

(And yes,  I would play such a RTD)
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Twinwolf

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I can't decide between Monster Hunter and mechs. I'd probably play both.
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WillowLuman

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A game wherein alien agents are sent to an obscure, backwater planet known as "Earth," blending with the locals as best they can to hunt for a fugitive believed to be doing the same.
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Salsacookies

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(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)
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Nakéen

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(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)
(To push the madness further, the Mechs could be made out of/reinforced with monster parts. Oh yeah.)
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Mr.Zero

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(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)

I'm having a hard time to justify it solely as a mech monster hunter rtd, since there would be little progression in regards to world development because monsters don't have hidden agenda's and the futuristic elements nullify the need. They just do what their instincts tell them to. Basically, you'd get a contract from someone, gather some information and prepare gear, find the beast, slay it in varying methods, bring back proof of succession, get mad scrilla, repeat. The monsters would get increasingly harder, but you'd get increasingly stronger in return where eventually you'd be like high end wow characters, coated in colorful armor with blade of mass doom +7 and thermite cannon +3.

There can be subplots where someone is manipulating monsters, or natural events but you can use that only so many times before it gets stale. While human to human or alien race to human conflict is much more broad and interesting to describe as the reasons can vary from simple war for turf to political struggle to assassination attempts and the prevention of that.

Anyhow, I'm combining some elements and there should be a thread up soon.

So at best, it would be a mech rtd. Where you can hunt monsters for bounties.
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Durrr..

Nakéen

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I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.
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AoshimaMichio

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Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

Vat grown warbeasts piloted by sapient spiders.
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Mr.Zero

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I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.

When I think of a monster hunter, I think of someone hunting natural beasts. Like hunting lions, elephants,etc. Just local Fauna on some random planet and as it can happen, people, or someone else can work on a planet and suddenly some monsters come pestering them. Though instead of lions, you get massive 16m tall spined worms which spit corrosive acid and have 22 eyes.

If you were to fight vat grown monsters, then this would strictly mean that you are fighting against an other race. Whilst you may be indeed be killing monsters, you are doing it in purpose to stop the others from making any more. So you are at war, not hunting.
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Durrr..

Nakéen

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Oh right, it's all in the hunting term. I understand better what you meant, my bad.
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Salsacookies

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If you can't think of any logical reason for mechs, then don't put them in. I was just thinking that was a cool idea, don't ruin your idea just to try to shoehorn that in.
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Whoops. Well, shit. Typical salsacookies.
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monk12

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(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)

I'm having a hard time to justify it solely as a mech monster hunter rtd, since there would be little progression in regards to world development because monsters don't have hidden agenda's and the futuristic elements nullify the need. They just do what their instincts tell them to. Basically, you'd get a contract from someone, gather some information and prepare gear, find the beast, slay it in varying methods, bring back proof of succession, get mad scrilla, repeat. The monsters would get increasingly harder, but you'd get increasingly stronger in return where eventually you'd be like high end wow characters, coated in colorful armor with blade of mass doom +7 and thermite cannon +3.

There can be subplots where someone is manipulating monsters, or natural events but you can use that only so many times before it gets stale. While human to human or alien race to human conflict is much more broad and interesting to describe as the reasons can vary from simple war for turf to political struggle to assassination attempts and the prevention of that.

Anyhow, I'm combining some elements and there should be a thread up soon.

So at best, it would be a mech rtd. Where you can hunt monsters for bounties.
I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.

When I think of a monster hunter, I think of someone hunting natural beasts. Like hunting lions, elephants,etc. Just local Fauna on some random planet and as it can happen, people, or someone else can work on a planet and suddenly some monsters come pestering them. Though instead of lions, you get massive 16m tall spined worms which spit corrosive acid and have 22 eyes.

If you were to fight vat grown monsters, then this would strictly mean that you are fighting against an other race. Whilst you may be indeed be killing monsters, you are doing it in purpose to stop the others from making any more. So you are at war, not hunting.

Hunting is just war against nature.

Let's say that the race that made these monsters (be they vat-grown abominations of science, rogue robots, natural fauna infected with grey goo nanites, or even just Ridiculously Hostile Wildlife) has since died out, possibly at the hand of their creations, and now humans have found this natural world rich with natural resources, alien technology, and habitable biosphere that has a teeny tiny rampaging monster problem. So, the government (whether a United Nations of Sol type deal or whatever Megacorp is trying to exploit the planet) decides they want to kill all the monsters, ideally to extinction.

Now, let's also say that something the scale of total planetary genocide is beyond the abilities of this government, either because they lack the funds or knowhow to do it or because the phrase "total planetary genocide" is horrible PR. Instead, they institute a bounty system; the settlers, workers, and freelance mercenaries on the planet can make a lucrative living fighting these horrible monsters for cash, and the government doesn't have to use any resources beyond cash money or be seen murdering alien babies. On top of a standard "per-head" basis, the government also periodically has exclusive contracts which can be bid upon by the more organized or well-equipped bounty hunters; stuff like "we found the lair of the Queen of the Ravenous Fire Spidants, go take her out," or "we learned that the Steelflayer swarms seem to converge on this one plain every few years to breed, escort these scientists so we can study and eradicate them," or "our archaeologists have found what appears to be an ancient alien factory, go look for tech, mind the Rage Mantis hive." And that's just as far as the "Man vs Nature" conflict goes; competition for these contracts (especially the one-offs) could foster hostility and outright bloodshed between rival bounty hunters, monster rights activists could show up to protest and perhaps violently oppose the bounty hunting, the extinct alien creators could be not-so-extinct, yadda yadda yadda.

Teal Deer: hunting monsters is only as boring as you make it

Mr.Zero

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Snip

Hmm fair points. It's just that i'm hellbent around the idea of plots being huge. As in they affect nations/the world/planets/universe, etc and racial conflict generally tends to accomplish this.  But then again, a good story teller should be able to make this work. So I should get cracking.
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Durrr..

_DivideByZero_

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I feel tempted to made a game that takes place in a universe with alternate physics. The goal is to make it easily approachable for people without in-depth knowledge of physics, and I'm going to expand on the physics for a story I might write in the future regardless, but I'm wondering if anyone would really be interested in that kind of thing. That kind of thing being general relativity and chemistry.

Although I do suppose 'alternate chemistry' is just a fancy word for 'magic.' We'll see.

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lawastooshort

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I am a person without an in depth knowledge of physics and this sounds interesting, dbz.
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