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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1261245 times)

Frumple

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Re: Terraria - 1.2 now out!
« Reply #9735 on: October 02, 2013, 02:52:55 am »

It's an ore, which can be forged into bars, which can themselves be mixed with glowing mushrooms to make shroomite bars, which... I'm guessing can then be turned into shroomite stuff, since I haven't gotten my hands on any to poke the guide with.

I kinda' want shroomite stuff. Especially after all that effort to make part of the east side of Forsaken's server an unholy shroomscape of doom.

Unfortunately, it'd mean hard mode. And hard mode would mean hard mode mushroom biome. Which I've gotten a taste of, when checking an old hardmode world for chlorophyte.

My... my glowshroom farm was a farm of death.

It'd also mean hard mode jungle, to get the chlorophyte. And... that's painful. Those turtles ;_;

My old early hardmode dude's body was not ready.
« Last Edit: October 02, 2013, 02:54:54 am by Frumple »
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The Darkling Wolf

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Re: Terraria - 1.2 now out!
« Reply #9736 on: October 02, 2013, 03:26:07 am »

Which reminds me of more neat visual stuff, peaceable bars are cool. My treasury can finally be as bling as it deserves.
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Niveras

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Re: Terraria - 1.2 now out!
« Reply #9737 on: October 02, 2013, 05:20:37 am »

The new crafting window is nice to see everything you can craft at the moment, although I don't understand why clicking it dismisses the table and jumps the list to the item instead of just crafting it directly (/TERRARIAUPDATEDANDSTILLI'MWHINING)

I really should not have loaded this up before the weekend, now it's all I'm going to be thinking about every day at work.
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #9738 on: October 02, 2013, 05:58:21 am »

I think I have PM'd server details to all who have asked. If I missed you please PM me, its easier to keep track that way. I'm going to work so it will be a while before I'm back.
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wer6

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Re: Terraria - 1.2 now out!
« Reply #9739 on: October 02, 2013, 06:05:14 am »

Ill have some serv info, I might wanna play it later
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UltraValican

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Re: Terraria - 1.2 now out!
« Reply #9740 on: October 02, 2013, 06:13:35 am »

Is anyone having an issue with items dissapering when you go to a new world? I seem to be missing a stack of Gold, Iron, and Copper.

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Baneling

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Re: Terraria - 1.2 now out!
« Reply #9741 on: October 02, 2013, 07:49:33 am »

Chlorophyte's tooltip mentions it 'reacts to the light' - possible ore that grows? Will carry out further science when I get back from school.
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Mesa

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Re: Terraria - 1.2 now out!
« Reply #9742 on: October 02, 2013, 08:40:30 am »

I didn't receive the server info.
Some help?
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nyulzsiraf

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Re: Terraria - 1.2 now out!
« Reply #9743 on: October 02, 2013, 08:45:50 am »

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Relus

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Re: Terraria - 1.2 now out!
« Reply #9744 on: October 02, 2013, 08:52:56 am »

So, I've made progress...
This morning I beat the boss that activates hardmode, the Wall of Flesh. Was slightly difficult, because I tackled it early.
And then...

ORE SPOILER FOR 1.2.
Spoiler (click to show/hide)

Later, I went to the jungle, and found something of note, and a possible bug.

ORE SPOILER.
Spoiler (click to show/hide)

My cousin found himself a key for a certain chest in a certain place.

ITEM SPOILER.
Spoiler (click to show/hide)

And later, I decided to kill some ocean mobs...

INVASION SPOILER.
Spoiler (click to show/hide)

Th-Th-That's all, folks!
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guessingo

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Re: Terraria - 1.2 now out!
« Reply #9745 on: October 02, 2013, 09:09:40 am »

so just started playing terrarria a few days ago. i dont really know whats old and whats new. i have found that if i go too far i end up hitting corruption. i also am always very low on iron. right now i have some wood armor and a cactus sword. cactus is a pretty nice improvement. i think i should probably head underground right? do you guys just head down a cave? I have torches and those sticky glowsticks. looks like i need alot of them to light the way.

is there any kind of 'lighting eq' so i dont need tons of torches.

what buffs should i try to make other than healing and regeneration? i have a couple of night vision, but have  not tried them.

so zombies bash on my door. i am guessing that they can eventually break it right? anyway to tell when its getting weak?
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Flying Dice

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Re: Terraria - 1.2 now out!
« Reply #9746 on: October 02, 2013, 09:15:57 am »

1. There are light-generating items, but the lowest-tier of them drops from shadow orbs, so you need to be able to handle the Corruption.

2. Mobs can never break doors unless it's a blood moon.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mephisto

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Re: Terraria - 1.2 now out!
« Reply #9747 on: October 02, 2013, 09:16:51 am »

Use torches when you have trouble seeing. IIRC, darkness does not spawn mobs like Minecraft.

Also, glowsticks disappear. If you want to not have to relight stuff later, your gel might be better suited as torches.


Sorry, thought eq meant equation or something. Disregard.

And now for some marginally useful information. If you find yourself constantly low on metals, you could quaff a... spelunker potion, I think it's called.

Gravitation potions were pretty neat. With the update, it seems like they may be a bit harder to use. If you can get used to them, I'm sure they would still be pretty useful.
« Last Edit: October 02, 2013, 09:20:36 am by Mephisto »
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Relus

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Re: Terraria - 1.2 now out!
« Reply #9748 on: October 02, 2013, 09:21:30 am »

Cactus can be used to make armor, or so I hear. It may be a bit of an upgrade over wood armor, but I haven't tried it out.
Going into the caves is recommended, as you can find ore. Use Ore to make armor, weapons, and all that, and eventually start to defeat bosses for a special ore.
Making houses for npcs is a good idea. If you have 50 silver coins, the Merchant will move in. If you have increased your maximum health with a heart crystal, the Nurse will move in. If you have an explosive, the Demolitionist will move in...
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Flying Dice

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Re: Terraria - 1.2 now out!
« Reply #9749 on: October 02, 2013, 09:25:10 am »

From the changelog:
Quote
Chest sizes have been doubled

Good to see Red focusing on the important things.  :P

e: Wait a minute.. I forgot to transfer my saves when I got this new computer. My main is.. gone. ;.;
« Last Edit: October 02, 2013, 09:29:36 am by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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