Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: animals cancel graze: MORTAL KOMBAT!  (Read 5249 times)

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #15 on: May 31, 2011, 02:08:28 pm »

I think that what we actually want is a "pasture is depleted" message, because that's why most of the fights start and that's also when action's needed. Of course, automatic pasture cycling would be even better, but that's probably just a dream.

Assign a dwarf a job of Rancher who's task is to move animals around pasture zones that are active. A pasture becomes inactive once depleted and takes a manual Set Active to re-enable it's use. Each pasture is assigned much like a stockpile of what animals can go in the pasture. The rancher handles the task of moving the livestock to appropriate pastures as they deplete and are marked active.

That is a very good idea!
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

Corona688

  • Bay Watcher
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #16 on: May 31, 2011, 04:36:02 pm »

I think that what we actually want is a "pasture is depleted" message, because that's why most of the fights start
You know this how?
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

Shinziril

  • Bay Watcher
  • !!SCIENCE!!
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #17 on: June 28, 2011, 03:09:34 pm »

Well, if there's only grass in a tiny portion of the pasture because they ate all the rest, then they'll bunch up in that portion and start getting angry from being too crowded.  Pretty simple, really. 
Logged
Quote from: lolghurt
Quote from: Urist McTaverish
why is Dwarven science always on fire?
Because normal science is boring

mcshmeggy

  • Bay Watcher
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #18 on: August 09, 2011, 08:33:32 pm »

ahem.

r

that is all
Logged

Wimopy

  • Bay Watcher
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #19 on: August 10, 2011, 06:34:20 am »

Assign a dwarf a job of Rancher who's task is to move animals around pasture zones that are active. A pasture becomes inactive once depleted and takes a manual Set Active to re-enable it's use. Each pasture is assigned much like a stockpile of what animals can go in the pasture. The rancher handles the task of moving the livestock to appropriate pastures as they deplete and are marked active.

Perfect... perhaps the friendly Farmer could be given a job to tend to the pastures, cleaning them up (no need for that, but hey, gotta do something) and also fertilising/planting new grass.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Chakravanti

  • Bay Watcher
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #20 on: August 16, 2011, 03:35:34 pm »

Wouldn't "Rancher" just be a proffesion of 'animal caretaker'? You could even build a ranch for a family.  Soil should be pottable to build these ranches deep inside the fort with a very dwarvenly layout.
Logged

optimumtact

  • Bay Watcher
  • I even have sheep
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #21 on: August 16, 2011, 08:29:07 pm »

I think that what we actually want is a "pasture is depleted" message, because that's why most of the fights start and that's also when action's needed. Of course, automatic pasture cycling would be even better, but that's probably just a dream.

Assign a dwarf a job of Rancher who's task is to move animals around pasture zones that are active. A pasture becomes inactive once depleted and takes a manual Set Active to re-enable it's use. Each pasture is assigned much like a stockpile of what animals can go in the pasture. The rancher handles the task of moving the livestock to appropriate pastures as they deplete and are marked active.

It might be nicer to have the ability to set a threshold of grass at which the pasture is re-enabled automatically. Could be done through a manager screen (Livestock manager/Ranch Manager...)
Logged
alternately, I could just take some LSD or something...

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: animals cancel graze: MORTAL KOMBAT!
« Reply #22 on: August 16, 2011, 11:34:27 pm »

I think that what we actually want is a "pasture is depleted" message, because that's why most of the fights start and that's also when action's needed. Of course, automatic pasture cycling would be even better, but that's probably just a dream.

Assign a dwarf a job of Rancher who's task is to move animals around pasture zones that are active. A pasture becomes inactive once depleted and takes a manual Set Active to re-enable it's use. Each pasture is assigned much like a stockpile of what animals can go in the pasture. The rancher handles the task of moving the livestock to appropriate pastures as they deplete and are marked active.

It might be nicer to have the ability to set a threshold of grass at which the pasture is re-enabled automatically. Could be done through a manager screen (Livestock manager/Ranch Manager...)

Sounds good to me.
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις
Pages: 1 [2]