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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260307 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #585 on: June 30, 2011, 07:08:12 pm »

A slight bug. When selecting a premade character, occasionally they take 4 traits and 4 defects. I noticed it specifically with the Survivalist premade, but haven't done extensive testing with the rest.

Edit: Oh, and I can replicate the @ screen crash, sort of. On the version before this latest one, the precompiled one, if you hit ESC instead of q to leave the @ screen, it doesn't respond afterwards.

Ah right, forgot to cap traits for auto-generated characters.  Fixing.

Also, for any IRC users, join me in #cataclysmrl on Quakenet.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #586 on: June 30, 2011, 07:09:01 pm »

Ok then! But yeah, zombies should also have less sight or less smell if you can't really reduce speed, as the zombies sense me as soon as I see them. Perhaps add a chance for them to fail to detect a smell? At the moment, the only way to get them off my trail is running for 5 minutes, and they still seem to catch up and find me unless I set fire to stuff, swim, or kill them. A good ratio of zombie to human speed would be around 2:1 turns. By the way, are you planning to add a chance to become infected when bitten? Because being a zombie would be totally awesome.

EDIT: Also, making zombies attracted to meat would be cool, so you could lay down a grenade and some meat, and boom! Instant L4D style pipebomb without a pipe. Or make the zombies hostile to any non-undead thing with flesh. I remember seeing some weird wood-creatures who where made of wood and reminded me of ents, in a way. Those would not be attacked by zombies, as they have no flesh or brains to consume.
« Last Edit: June 30, 2011, 07:15:24 pm by Geen »
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #587 on: June 30, 2011, 07:13:56 pm »

Well whoop. The windows port still crashes on the @ menu very rarely. So I don't think head is done bugfixing that one.
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Diamonds are combustable, because they are made of Carbon.

BoomClap

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #588 on: June 30, 2011, 07:14:35 pm »

ok, when I first tried Rogue Survivor, I was literally having a mild shock how immersive the play was, but it got boring very quickly.

but now, I think I'm having a heart attack.

You win 7 internets, Both of you, Headswe and Whales.

Now if you don't mind, I'll go play for another 8 hours and die of sleep deprivation.
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #589 on: June 30, 2011, 07:15:55 pm »

^agreed.
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1piemaster1

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #590 on: June 30, 2011, 07:16:07 pm »

I don't know if you guys have had a change to get your hands on a bear trap yet, but they are epic. All i did for about 2 days ingame was hide out in a sporting goods store and put 2 bear traps near a 1 way in 1 way out entrance. Whenever a zombie came and got stuck in it i just hit them with my machete. Eventually had to move out though.
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Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #591 on: June 30, 2011, 07:16:54 pm »

I went to set up a wikia with the name of http://cataclysm.wikia.com/ but someone else has it taken. And its not even right.

Katana are great Choppy choppy

______
on side note anyone know how to get a old wika account back. When I go to creat my name has been taken probably by me in the past for a wikia I can't find. Either that or its another site with "no titles in name" rule.
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #592 on: June 30, 2011, 07:19:42 pm »

Hm... You could just Capitalize cataclysm :P
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #593 on: June 30, 2011, 07:27:37 pm »

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Dev on Baystation12- Forums
Steam Username : Headswe

BoomClap

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #594 on: June 30, 2011, 07:28:38 pm »

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.2.zip

New version includes all latest commits.

that was fast, I just finished downloading previous version.

edit: a minor bug. screen goes black when you access help menu in the title.
tho you can see the options like new game, load game, so on when those gets updated (i.e. curser over them)
basically like the health status bug.
« Last Edit: June 30, 2011, 07:31:12 pm by BoomClap »
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Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #595 on: June 30, 2011, 07:33:37 pm »

Hm... You could just Capitalize cataclysm :P

don't work

need a varient on the Cataclysm name for the address part to work
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #596 on: June 30, 2011, 07:38:51 pm »

Hm... You could just Capitalize cataclysm :P

don't work

need a varient on the Cataclysm name for the address part to work
CataclysmRL or something?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #597 on: June 30, 2011, 07:40:01 pm »

Ok then! But yeah, zombies should also have less sight or less smell if you can't really reduce speed, as the zombies sense me as soon as I see them. Perhaps add a chance for them to fail to detect a smell? At the moment, the only way to get them off my trail is running for 5 minutes, and they still seem to catch up and find me unless I set fire to stuff, swim, or kill them. A good ratio of zombie to human speed would be around 2:1 turns. By the way, are you planning to add a chance to become infected when bitten? Because being a zombie would be totally awesome.

Escaping through a house can be effective.  Smoke destroys scent trails.  You do have a good point about zombies being difficult to evade fully, though.  I'll try to work out a way to make it easier.

And no, you do not become infected when bitten--the infection doesn't spread that way.
Spoiler (click to show/hide)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #598 on: June 30, 2011, 07:46:21 pm »

I've mentioned this before but the thread's quite large now. Those of you having issues escaping zombies, pay VERY close attention to what you wear and what you are wearing, just having a single encumberance on your mouth, legs or feet is going to negatively effect how fast you can move.

If you continue to have trouble grab fleet-footed/inconspicuous/light step (any or all) until you get the hang of ditching the undead.
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BoomClap

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #599 on: June 30, 2011, 07:49:12 pm »

Ever considered a perk system? I know, I know. It's not like you actually 'level up' here,
but more like achievements system. you get sober with vodka and kill zombies with ak.
and you get a perk named 'In Soviet Russia...'
something like this.
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