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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263048 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2835 on: July 24, 2011, 10:04:54 am »

Yeah, that's the problem with the online version; people kill all the zombies and grab all the loot and the game gets boring for everyone else.  Also, it has a 30-minute "grace" period at the start, when no monsters spawn.  Would people like it if this grace period were removed, and you faced trouble from minute 0?

Also, I'll be increasing the zombie radius around cities (so some crop up in the outlying countryside) and increasing populations (so spawns are larger).  Nuts to anyone who says it's hard enough already!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2836 on: July 24, 2011, 10:05:33 am »

I like the 30 minutes of in game time to prepare.
Especially for when the game's a complete bastard and spawns you somewhere with no useful supplies at all.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2837 on: July 24, 2011, 10:31:42 am »

I like the 30 minutes without monsters. I don't want a zombie killing me as soon as I spawn.
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LASD

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2838 on: July 24, 2011, 10:44:55 am »

I like the 30 minutes without monsters. I don't want a zombie killing me as soon as I spawn.
Huh, this mod with zombies chasing me from the get-go is precisely what I wanted. I have to run through windows and try to lead the zombies away only to get a decent weapon.

Way more of an apocalyptic feel.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2839 on: July 24, 2011, 11:10:20 am »

Well, from the start you can always break some furniture or a door and grab a 2x4, that's a decent enough weapon to last until you can find something better.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2840 on: July 24, 2011, 11:29:14 am »

In the current version, you can often find guns in the basement of your starting house.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2841 on: July 24, 2011, 11:30:24 am »

Yeah, but guns are nigh on useless
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Mono124

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2842 on: July 24, 2011, 11:31:32 am »

Use a silencer.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2843 on: July 24, 2011, 11:32:01 am »

And watch as that skeleton beats you to death because all your bullets do F all damage.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2844 on: July 24, 2011, 11:32:28 am »

Bash him with the gun, maybe?
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Mono124

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2845 on: July 24, 2011, 11:32:43 am »

Carry a 2 by 4 as well?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2846 on: July 24, 2011, 11:33:06 am »

I like to keep my inventory free of clutter.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2847 on: July 24, 2011, 11:33:14 am »

On the contrary, many of my best runs have been gun-centric.  You just need to have a baseball bat or something handy for skeletons (though the butt of a rifle or shotgun will work well too).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2848 on: July 24, 2011, 11:33:37 am »

Use a silencer.
Silencers are THE SECOND MOST important thing for gun users. Without them, guns are not worth using. The first is a backpack and the third is a gun.

And watch as that skeleton beats you to death because all your bullets do F all damage.
1: Wait
2: Walk into skeleton
3: Do it again
4: ???
5: Profit

At least those steps work for me.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2849 on: July 24, 2011, 11:35:36 am »

By the way, I think they should slightly nerf some of the guns found in basements. One time I found a freaking AK47...
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