Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 200 201 [202] 203 204 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263161 times)

jetex1911

  • Bay Watcher
  • [MAXAGE:∞]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3015 on: July 25, 2011, 11:46:58 am »

Delete your save file and restart the game. If that dosen't work, re-download Cataclysm.

Thanks, AOD, that fixed it.
Logged
Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

jc6036

  • Bay Watcher
  • Bilious Slick
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3016 on: July 25, 2011, 11:50:30 am »

Spoiler (click to show/hide)
  Ok, thanks!
« Last Edit: July 25, 2011, 11:53:07 am by jc6036 »
Logged

Ordokai

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3017 on: July 25, 2011, 11:51:46 am »

what do vitamins do? I've survived more than 3 hours (a record for me :D) and I also found a backpack (massive increase in volume capacity :D x2) and I found a house with a load of vitamins. do they help or are they just there?

They should help build up resistance to sickness and disease if taken regularly, whether that's coded in or not is another question entirely, Prozac seems to not do anything for instance. 
Logged

KimeK

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3018 on: July 25, 2011, 11:53:17 am »

Spoiler (click to show/hide)
  Ok, thanks!

ahah nice. That guy is pretty f*cked!
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3019 on: July 25, 2011, 01:19:41 pm »

Military Compounds. Because even soldiers need to sleep somewhere.
Logged

Rawl

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3020 on: July 25, 2011, 01:33:13 pm »

Bit of an odd question for Whales: Do you plan on adding an... what's a good way to describe it... Interactions with the various 'monsters' in the game. It seems that eventually certain groups of survivors might actually seek out to loot and kill, but will we see interactions such as Giant Bees trying to encourage triffid growth (maybe the triffids produce somethings that the bees like, kind of like ants and aphids?) I guess ecosystem might be a bit of a tentative way of referring too it.
This kind of interaction would be neat to see (although far from a must have) as they don't always overlap from what I've seen. I mean, could it reach a point in development where the Necromancers start leading raids against survivor camps and such?
Logged

pandamage

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3021 on: July 25, 2011, 01:40:23 pm »

Spoiler (click to show/hide)
  Ok, thanks!

Haha nice :D
Logged

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3022 on: July 25, 2011, 01:46:32 pm »

Bit of an odd question for Whales: Do you plan on adding an... what's a good way to describe it... Interactions with the various 'monsters' in the game. It seems that eventually certain groups of survivors might actually seek out to loot and kill, but will we see interactions such as Giant Bees trying to encourage triffid growth (maybe the triffids produce somethings that the bees like, kind of like ants and aphids?) I guess ecosystem might be a bit of a tentative way of referring too it.
This kind of interaction would be neat to see (although far from a must have) as they don't always overlap from what I've seen. I mean, could it reach a point in development where the Necromancers start leading raids against survivor camps and such?

I second the necro-raid idea. It'll be great if factions & survivors raid wasp hives, science labs, hole themselves up in police stations, raid houses to simulate a realistic scarcity of available goods, etc.

Give the gave a more realistic feel, PLUS encourange TRADE since it'll be difficult to get every useful item just by scavenging.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3023 on: July 25, 2011, 02:23:20 pm »

I have the best luck.
The first time I pick asthmatic I spawn in a house that has purifier in the basement XD
As well as a ton of royal jelly.
Logged
*Hugs*

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3024 on: July 25, 2011, 02:55:43 pm »

It gets rid of mutations.
Including asthmatic
Logged
*Hugs*

areyoua

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3025 on: July 25, 2011, 02:58:59 pm »

Well, asthma isn't a mutation, as anyone with asthma would tell you. Purifier gets rid of some bad traits, like asthma, and mutations.

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3026 on: July 25, 2011, 03:01:16 pm »

Are you SURE it isn't a mutation? Basically anything that has to do with a change in DNA is a mutation.
Logged

areyoua

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3027 on: July 25, 2011, 03:06:48 pm »

Well, I'm no doctor, but after a bit of searching on the internet, it seems that it is caused by both genetics or the environment or both.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3028 on: July 25, 2011, 03:12:14 pm »

Item idea:
Bicycle.
Large, bulky, but when wielded lets your character move much faster. Any sort of obstacle, however, results in damage and dropping the bike.
Logged

debvon

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3029 on: July 25, 2011, 03:15:47 pm »

Confirmed, purifier does indeed get rid of Asthmatic. It also got rid of my near-sightedness. It left my trigger happy though, but maybe if I found another purifier it would get rid of that as well?
Logged
Pages: 1 ... 200 201 [202] 203 204 ... 777