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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263608 times)

mattie2009

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3135 on: July 26, 2011, 11:26:31 am »

That link is all the files needed to run the game on windows after doing all the shit the guide tells you to do. Go to that page, click the download link and tell me if you see a .exe file in sight.

They're all .h, .cpp, .cbp, .depend or .layout.

Instead of acting like you know everything, you could have said "7zip" and all would have been well.
I tried to make this work. I really tried. But then I downloaded the SDL file and, well...

A .tar.gz file? Really? I'm following the instructions of a guide that wants me to get files out of a compressed tarball. On Windows.


Anyone know any way to get files out of a .tgz? Because I sure as hell don't.

: |

The Goddamn OP:
Windows Version (ported by Head): https://github.com/headswe/Cataclysm
That link is all the files needed to run the game on windows after doing all the shit the guide tells you to do. Go to that page, click the download link and tell me if you see a .exe file in sight.

They're all .h, .cpp, .cbp, .depend or .layout.

Instead of acting like you know everything, you could have said "7zip" and all would have been well. Function beat you to that. Brb downloading 7zip. Thanks, Function.

EDIT: 7Zip did in fact do the work Winzip didn't want to. In retrospect I should have extracted the .zip file, but eh. Now I have even more options for extracting files. Live and learn.
« Last Edit: July 26, 2011, 11:33:34 am by mattie2009 »
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3136 on: July 26, 2011, 11:29:45 am »

...I use Windows, and I use WinZIP. It worked fine for me, took me a minute to download and set-up without any issues...

Not that hard, really.
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Ozyton

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3137 on: July 26, 2011, 11:50:39 am »

blah
I downloaded it and ran the .exe

mattie2009

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3138 on: July 26, 2011, 11:55:20 am »

A second snag. I followed the instructions, but they kinda break down towards the end. When I get to:

10. In the terminal type "cd path/to/dir"
11. Type make
12. in the terminal type make

all it does is throw up an error about obj/bionics.o and error 127.

blah
I downloaded it and ran the .exe
I searched for "*.exe". Nothing came up.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3139 on: July 26, 2011, 11:56:12 am »

Yeah, when I tested it on windows I just downloaded and ran the .exe too.

Not sure why it seems so complicated for you.

(and on Linux it was even easier since I just types "git pull **address**" then "make", done)
« Last Edit: July 26, 2011, 11:57:49 am by GlyphGryph »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3140 on: July 26, 2011, 11:57:51 am »

A second snag. I followed the instructions, but they kinda break down towards the end. When I get to:

10. In the terminal type "cd path/to/dir"
11. Type make
12. in the terminal type make

all it does is throw up an error about obj/bionics.o and error 127.

blah
I downloaded it and ran the .exe
I searched for "*.exe". Nothing came up.

Those .zips are the precompiled versions
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mattie2009

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3141 on: July 26, 2011, 11:59:34 am »

The instructions in the wiki are pissing all over my sanity right now.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3142 on: July 26, 2011, 12:00:16 pm »

Do what MoM says and download the zip and run the exe, much easier.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3143 on: July 26, 2011, 12:01:19 pm »

Samuel Cooke. I killed that guy. He was ugly anyways.

The instructions in the wiki are pissing all over my sanity right now.
I think the wiki's a bit outdated. I think it was me who wrote those instructions, oh, about a month ago.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3144 on: July 26, 2011, 12:01:30 pm »

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mattie2009

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3145 on: July 26, 2011, 12:04:21 pm »

You're about *checks imaginary watch* three minutes late now, Menace.
Also I rescind the thanks I gave to you, function. I've wasted about three hours over two days when it should have taken twenty seconds. That's two hours and fourty minutes NOT spent killing text zombies!
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3146 on: July 26, 2011, 12:08:55 pm »

They could have stepped on traps or killed themselves on glass windows. Acid rain also hurts zombies.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3147 on: July 26, 2011, 12:09:50 pm »

I've wasted about three hours over two days when it should have taken twenty seconds.
Well, that's your problem you don't check the revision page on the wiki.

wow... I just had something random.

from the north you hear a boomer explode.
from the east you hear a boomer explode.

are you sure NPCs are disabled?
Boomers are zombies. And hulks will beat other zombies too if they get in their way, so maybe one of those killed them. Could be anything though, like a trap killing them or something.

Samurai'd.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3148 on: July 26, 2011, 12:11:28 pm »

wow... I just had something random.

from the north you hear a boomer explode.
from the east you hear a boomer explode.

are you sure NPCs are disabled?

Acid rain or traps might make them detonate. It's completely normal.

EDIT: SUDDENLY ninjas everywhere! xD

EDIT the second: Oh oh, and I think ONE NPC gets generated when you start a new save, same as with the starting doggie (that little rascal saved my life a few times. Unfortunately I didn't go much further. Alas, RIP Poochie number 24, 78 & 123). At times you might find him or her. Also might happen if you accidentally press..."G", I believe, which spawns one.

EDIT the third: Note on second edit, those NPCs vanish when you save and load your game. I remember one time that NPC stole my glock that I dropped accidentally...it invaded my personal space. (literally, took the item from the tile I was onto, in a swift move). I punished that NPC by SAVING AND LOADING!! which apparently sends them to the limbo or something.
« Last Edit: July 26, 2011, 12:18:17 pm by DalGren »
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3149 on: July 26, 2011, 12:23:54 pm »

I think it would be awesome if zombies sought shelter during acid rain, and sort of just hung out there. So you're breaking into a house later, and you realize there's 10 zombies, 5 specials, and a brute, just chilling.

Ohgod.
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