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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263283 times)

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5610 on: August 22, 2011, 09:55:00 am »

Idea for quick temp bus shelters while waiting for vehicles.

Make rare, immobile 20 long 5 wide blocks in the road, with a door near the front on one side, and at the far back, with alternating "chair" squares that are essentially counters. One could do this with cars too. Let me see if I can type out what it would look like.

Code: [Select]
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#   +
#= =#
#   #
#= =#
#   #
#= =#
#   #
#= =#
#   #
##+##
Something like that for the bus, and
Code: [Select]
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+ +
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#[#
#+#
For a car. The Cabinet/door at the bottom would represent the trunk, and could have random stuff in it. Both would be a "special" encounter like the pile of dead bodies or the hippie catchers.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5611 on: August 22, 2011, 10:52:08 am »

Idea for quick temp bus shelters while waiting for vehicles.

Nobody ever reads what I write...
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RumblingNoise

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5612 on: August 22, 2011, 01:17:33 pm »

Damn, how do you mask your scent? I tried to mask it with the burning meat in front of the door & windows trick and slept in the hallway with four closed doors and no line of sight nor sound, but a zombie necromancer still found me through the smoke and the closed door.

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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5613 on: August 22, 2011, 02:06:39 pm »

Damn, how do you mask your scent? I tried to mask it with the burning meat in front of the door & windows trick and slept in the hallway with four closed doors and no line of sight nor sound, but a zombie necromancer still found me through the smoke and the closed door.

Smoke & fire will only mask your scent up to one tile away, so you're still generating scent inside the house.  If zombies have no clue where you are, they still stumble around randomly; it's entirely possible that the necromancer just happened to find its way inside the house, and from there picked up your scent.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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RumblingNoise

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5614 on: August 22, 2011, 02:44:19 pm »

Damn, how do you mask your scent? I tried to mask it with the burning meat in front of the door & windows trick and slept in the hallway with four closed doors and no line of sight nor sound, but a zombie necromancer still found me through the smoke and the closed door.

Smoke & fire will only mask your scent up to one tile away, so you're still generating scent inside the house.  If zombies have no clue where you are, they still stumble around randomly; it's entirely possible that the necromancer just happened to find its way inside the house, and from there picked up your scent.
Looks like i got it working on a new house on the nw side of the town, i guess it was just a random zombie stumbling about due to the high density of zombies in the area afterall.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5615 on: August 22, 2011, 03:15:48 pm »

Lol when i suggested bus as safehouses/buildings we can enter, i didn't mean functioning ones. I meant bus that are crippled or on the side and broken
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5616 on: August 22, 2011, 05:54:14 pm »

Cars littering the roads and highways would add a ton of flavor to the game, and obstacles for when running from zombies.
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5617 on: August 22, 2011, 05:56:04 pm »

Hi everyone, I just made a Virtual Appliance with Linux (Tiny Core / Micro Core) and Cataclysm and managed to get the download to under 40 mb. For those who want to try cataclysm "classic" instead of the Windows version but don't want/know how to create their own Linux box ;)

They're available here:

http://dl.dropbox.com/u/31916959/microcore.ova

The un-appliance'd VBox version is here, just in case:
http://dl.dropbox.com/u/31916959/microcore.7z


How to use:
1) Download and install Oracle VirtualBox (http://www.virtualbox.org/wiki/Downloads)
2) Import the appliance (File>Import)
3) Run

Now you're in linux!
To play cataclysm, do this:

(the first time)
cd cataclysm
make
./cataclysm

(after that)
cd cataclysm
./cataclysm

(if you want to update and play the latest version)
cd cataclysm
git pull
make clean
make
./cataclysm

(I think I included the executable file so you may not need to do "make" the first time you run)

Spoiler (click to show/hide)
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5618 on: August 22, 2011, 05:59:55 pm »

These are all great ideas. I particularly like the recurring zombie idea. Maybe it could be like COQs evil twin in the sense that no matter how many time you kill it, it will keep coming back.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5619 on: August 22, 2011, 07:34:20 pm »

Besides cars, I think it'd be awesome if the game generated with bodies littering the streets, simulating the whole "apocalypse, everyone dies" thing. 

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5620 on: August 22, 2011, 07:37:30 pm »

Err. . .go check out the back story in the labs. . . .
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5621 on: August 22, 2011, 07:59:17 pm »

Or check back a bit for Deon and I's big spoilery conversation.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5622 on: August 22, 2011, 08:49:43 pm »

oly crap, I just punched a hulk to death!

Alright world, bring it on.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5623 on: August 22, 2011, 08:50:26 pm »

oly crap, I just punched a hulk to death!

Alright world, bring it on.
You have been killed by a turret.
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5624 on: August 22, 2011, 09:02:44 pm »

What button reveals the whole map? I need to do some experiments.
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