That's a "debug command"? All I was doing was bringing up the map with m, moving the cursor to a building, and pressing the enter key.
From what I understand, it was not actually intended to be released to the public when it was, and Whale's was struggling a bit to get things caught up.
All things considered, it's amazing how playable it was/is.
In addition, I think the text feedback area could provide more information, like how much damage is being done to you when an enemy attacks, feedback when reading something, etc.
Considering you can see your current health and it does say where the enemy hit to guide you along, this seems a
bit redundant to me, but it's much requested, so it will probably get in sooner or later.
Hmm... after I finish my current mod, maybe I'll spend some time doing interface tweaks. I'm currently trying to figure out the hell that is compiling for windows, we'll see how that goes, hah. I'm not even writing the port, I just honestly can't even figure out how to compile the thing! Bah, everything's so much easier on 'nix...
having a nailgun,
I've actually been meaning to ask whales about this. The problem is, the nailgun is classed as a gun (allowing you to shoot with it), and the boarding up action is a byproduct of tools, so I'm not sure if its possible. However, I could make the nails themselves a tool, and allow you to "use" any item in the group (except the nailgun) to initiate the build action, with the nailgun meeting the same requirement as the hammer. That would at least be an improvement. Redundant if it's being included in the next update, though. I'll add the question to the Ask Whales thread.